forked from Mirrorlandia_minetest/minetest
texture_packs.txt: Document special textures
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@ -44,6 +44,87 @@ Texture modifiers
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See lua_api.txt for texture modifiers
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See lua_api.txt for texture modifiers
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Special textures
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----------------
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These texture names are hardcoded into the engine but can also be overwritten
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by texture packs. All existing fallback textures can be found in the directory
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`textures/base/pack`.
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### Gameplay textures
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* `bubble.png`: the bubble texture when the player is drowning
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* `crack_anylength.png`: node overlay texture when digging
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* `crosshair.png`
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* the crosshair texture in the center of the screen. The settings
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`crosshair_color` and `crosshair_alpha` are used to create a cross
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when no texture was found
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* `halo.png`: used for the node highlighting mesh
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* `heart.png`: used to display the health points of the player
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* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
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* `minimap_mask_square.png`: mask used for the square minimap
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* `minimap_overlay_round.png`: overlay texture for the round minimap
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* `minimap_overlay_square.png`: overlay texture for the square minimap
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* `object_marker_red.png`: texture for players on the minimap
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* `player_marker.png`: texture for the own player on the square minimap
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* `player.png`: front texture of the 2D upright sprite player
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* `player_back.png`: back texture of the 2D upright sprite player
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* `moon.png`: texture of the moon. Default texture is generated by Minetest
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* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
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* `sun.png`: texture of the sun. Default texture is generated by Minetest
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* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
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* `sunrisebg.png`: shown sky texture when the sun rises
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* `smoke_puff.png`: texture used when an object died by punching
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* `unknown_item.png`: shown texture when an item definition was not found
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* `unknown_node.png`: shown texture when a node definition was not found
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* `unknown_object.png`: shown texture when an entity definition was not found
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* `wieldhand.png`: texture of the wieldhand
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### Mainmenu textures
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* `menu_bg.png`: used as mainmenu background when the clouds are disabled
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* `menu_header.png`: header texture when no texture pack is selected
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* `no_screenshot.png`
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* texture when no screenshot was found for a texture pack or mod
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* `server_flags_creative.png`: icon for creative servers
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* `server_flags_damage.png`: icon for enabled damage on servers
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* `server_flags_favorite.png`: icon for your favorite servers
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* `server_flags_pvp.png`: icon for enabled PvP on servers
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### Android textures
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* `down_arrow.png`
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* `left_arrow.png`
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* `right_arrow.png`
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* `up_arrow.png`
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* `drop_btn.png`
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* `fast_btn.png`
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* `fly_btn.png`
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* `jump_btn.png`
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* `noclip_btn.png`
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* `camera_btn.png`
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* `chat_btn.png`
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* `inventory_btn.png`
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* `rangeview_btn.png`
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* `debug_btn.png`
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* `gear_icon.png`
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* `rare_controls.png`
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Texture Overrides
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Texture Overrides
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-----------------
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-----------------
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