forked from Mirrorlandia_minetest/minetest
Add a status text for autorun
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parent
3f8eb5e0d0
commit
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15
src/game.cpp
15
src/game.cpp
@ -1496,6 +1496,7 @@ protected:
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void toggleFast(float *statustext_time);
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void toggleFast(float *statustext_time);
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void toggleNoClip(float *statustext_time);
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void toggleNoClip(float *statustext_time);
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void toggleCinematic(float *statustext_time);
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void toggleCinematic(float *statustext_time);
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void toggleAutorun(float *statustext_time);
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void toggleChat(float *statustext_time, bool *flag);
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void toggleChat(float *statustext_time, bool *flag);
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void toggleHud(float *statustext_time, bool *flag);
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void toggleHud(float *statustext_time, bool *flag);
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@ -2618,10 +2619,8 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
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if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
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if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
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dropSelectedItem();
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dropSelectedItem();
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// Add WoW-style autorun by toggling continuous forward.
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) {
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bool autorun_setting = g_settings->getBool("continuous_forward");
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toggleAutorun(statustext_time);
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g_settings->setBool("continuous_forward", !autorun_setting);
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
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openInventory();
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openInventory();
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} else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
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} else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
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@ -2851,6 +2850,16 @@ void Game::toggleCinematic(float *statustext_time)
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statustext = msg[cinematic];
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statustext = msg[cinematic];
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}
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}
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// Add WoW-style autorun by toggling continuous forward.
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void Game::toggleAutorun(float *statustext_time)
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{
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static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
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bool autorun_enabled = !g_settings->getBool("continuous_forward");
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g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
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*statustext_time = 0;
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statustext = msg[autorun_enabled ? 1 : 0];
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}
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void Game::toggleChat(float *statustext_time, bool *flag)
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void Game::toggleChat(float *statustext_time, bool *flag)
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{
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{
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