From e66e583f5e42441bdf17cd60f47174166f08e6d1 Mon Sep 17 00:00:00 2001 From: Lars Date: Fri, 3 Mar 2023 17:51:45 -0800 Subject: [PATCH] Remove accidental emacs files. --- src/#clientiface.cpp# | 867 ------------------------------------------ src/.#clientiface.cpp | 1 - 2 files changed, 868 deletions(-) delete mode 100644 src/#clientiface.cpp# delete mode 120000 src/.#clientiface.cpp diff --git a/src/#clientiface.cpp# b/src/#clientiface.cpp# deleted file mode 100644 index da6edc0e8..000000000 --- a/src/#clientiface.cpp# +++ /dev/null @@ -1,867 +0,0 @@ -/* -Minetest -Copyright (C) 2010-2014 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include -#include "clientiface.h" -#include "network/connection.h" -#include "network/serveropcodes.h" -#include "remoteplayer.h" -#include "settings.h" -#include "mapblock.h" -#include "serverenvironment.h" -#include "map.h" -#include "emerge.h" -#include "server/luaentity_sao.h" -#include "server/player_sao.h" -#include "log.h" -#include "util/srp.h" -#include "face_position_cache.h" - -const char *ClientInterface::statenames[] = { - "Invalid", - "Disconnecting", - "Denied", - "Created", - "AwaitingInit2", - "HelloSent", - "InitDone", - "DefinitionsSent", - "Active", - "SudoMode", -}; - - - -std::string ClientInterface::state2Name(ClientState state) -{ - return statenames[state]; -} - -RemoteClient::RemoteClient() : - m_max_simul_sends(g_settings->getU16("max_simultaneous_block_sends_per_client")), - m_min_time_from_building( - g_settings->getFloat("full_block_send_enable_min_time_from_building")), - m_max_send_distance(g_settings->getS16("max_block_send_distance")), - m_block_optimize_distance(g_settings->getS16("block_send_optimize_distance")), - m_max_gen_distance(g_settings->getS16("max_block_generate_distance")), - m_occ_cull(g_settings->getBool("server_side_occlusion_culling")) -{ -} - -void RemoteClient::ResendBlockIfOnWire(v3s16 p) -{ - // if this block is on wire, mark it for sending again as soon as possible - if (m_blocks_sending.find(p) != m_blocks_sending.end()) { - SetBlockNotSent(p); - } -} - -LuaEntitySAO *getAttachedObject(PlayerSAO *sao, ServerEnvironment *env) -{ - if (!sao->isAttached()) - return nullptr; - - int id; - std::string bone; - v3f dummy; - bool force_visible; - sao->getAttachment(&id, &bone, &dummy, &dummy, &force_visible); - ServerActiveObject *ao = env->getActiveObject(id); - while (id && ao) { - ao->getAttachment(&id, &bone, &dummy, &dummy, &force_visible); - if (id) - ao = env->getActiveObject(id); - } - return dynamic_cast(ao); -} - -void RemoteClient::GetNextBlocks ( - ServerEnvironment *env, - EmergeManager * emerge, - float dtime, - std::vector &dest) -{ - // Increment timers - m_nothing_to_send_pause_timer -= dtime; - m_map_send_completion_timer += dtime; - - if (m_nothing_to_send_pause_timer >= 0) - return; - - RemotePlayer *player = env->getPlayer(peer_id); - // This can happen sometimes; clients and players are not in perfect sync. - if (!player) - return; - - PlayerSAO *sao = player->getPlayerSAO(); - if (!sao) - return; - - // Won't send anything if already sending - if (m_blocks_sending.size() >= m_max_simul_sends) { - //infostream<<"Not sending any blocks, Queue full."<getBasePosition(); - // if the player is attached, get the velocity from the attached object - LuaEntitySAO *lsao = getAttachedObject(sao, env); - const v3f &playerspeed = lsao? lsao->getVelocity() : player->getSpeed(); - v3f playerspeeddir(0,0,0); - if (playerspeed.getLength() > 1.0f * BS) - playerspeeddir = playerspeed / playerspeed.getLength(); - // Predict to next block - v3f playerpos_predicted = playerpos + playerspeeddir * (MAP_BLOCKSIZE * BS); - - v3s16 center_nodepos = floatToInt(playerpos_predicted, BS); - - v3s16 center = getNodeBlockPos(center_nodepos); - - // Camera position and direction - v3f camera_pos = sao->getEyePosition(); - v3f camera_dir = v3f(0,0,1); - camera_dir.rotateYZBy(sao->getLookPitch()); - camera_dir.rotateXZBy(sao->getRotation().Y); - - u16 max_simul_sends_usually = m_max_simul_sends; - - /* - Check the time from last addNode/removeNode. - - Decrease send rate if player is building stuff. - */ - m_time_from_building += dtime; - if (m_time_from_building < m_min_time_from_building) { - max_simul_sends_usually - = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS; - } - - /* - Number of blocks sending + number of blocks selected for sending - */ - u32 num_blocks_selected = m_blocks_sending.size(); - - /* - next time d will be continued from the d from which the nearest - unsent block was found this time. - - This is because not necessarily any of the blocks found this - time are actually sent. - */ - s32 new_nearest_unsent_d = -1; - - // Get view range and camera fov (radians) from the client - s16 wanted_range = sao->getWantedRange() + 1; - float camera_fov = sao->getFov(); - - /* - Get the starting value of the block finder radius. - */ - if (m_last_center != center) { - m_nearest_unsent_d = 0; - m_last_center = center; - } - // reset the unsent distance if the view angle has changed more that 10% of the fov - // (this matches isBlockInSight which allows for an extra 10%) - if (camera_dir.dotProduct(m_last_camera_dir) < std::cos(camera_fov * 0.1f)) { - m_nearest_unsent_d = 0; - m_last_camera_dir = camera_dir; - } - if (m_nearest_unsent_d > 0) { - // make sure any blocks modified since the last time we sent blocks are resent - for (const v3s16 &p : m_blocks_modified) { - m_nearest_unsent_d = std::min(m_nearest_unsent_d, center.getDistanceFrom(p)); - } - } - m_blocks_modified.clear(); - - s16 d_start = m_nearest_unsent_d; - - // Distrust client-sent FOV and get server-set player object property - // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load - // distant world. - // (zoom is disabled by value 0) - float prop_zoom_fov = sao->getZoomFOV() < 0.001f ? - 0.0f : - std::max(camera_fov, sao->getZoomFOV() * core::DEGTORAD); - - const s16 full_d_max = std::min(adjustDist(m_max_send_distance, prop_zoom_fov), - wanted_range); - const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, prop_zoom_fov), - wanted_range); - const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE; - - s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov), - wanted_range); - - s16 d_max = full_d_max; - - // Don't loop very much at a time - s16 max_d_increment_at_time = 2; - if (d_max > d_start + max_d_increment_at_time) - d_max = d_start + max_d_increment_at_time; - - // cos(angle between velocity and camera) * |velocity| - // Limit to 0.0f in case player moves backwards. - f32 dot = rangelim(camera_dir.dotProduct(playerspeed), 0.0f, 300.0f); - - // Reduce the field of view when a player moves and looks forward. - // limit max fov effect to 50%, 60% at 20n/s fly speed - camera_fov = camera_fov / (1 + dot / 300.0f); - - s32 nearest_emerged_d = -1; - s32 nearest_emergefull_d = -1; - s32 nearest_sent_d = -1; - //bool queue_is_full = false; - - const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS); - - s16 d; - for (d = d_start; d <= d_max; d++) { - /* - Get the border/face dot coordinates of a "d-radiused" - box - */ - std::vector list = FacePositionCache::getFacePositions(d); - - std::vector::iterator li; - for (li = list.begin(); li != list.end(); ++li) { - v3s16 p = *li + center; - - /* - Send throttling - - Don't allow too many simultaneous transfers - - EXCEPT when the blocks are very close - - Also, don't send blocks that are already flying. - */ - - // Start with the usual maximum - u16 max_simul_dynamic = max_simul_sends_usually; - - // If block is very close, allow full maximum - if (d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D) - max_simul_dynamic = m_max_simul_sends; - - // Don't select too many blocks for sending - if (num_blocks_selected >= max_simul_dynamic) { - //queue_is_full = true; - goto queue_full_break; - } - - // Don't send blocks that are currently being transferred - if (m_blocks_sending.find(p) != m_blocks_sending.end()) - continue; - - /* - Do not go over max mapgen limit - */ - if (blockpos_over_max_limit(p)) - continue; - - // If this is true, inexistent block will be made from scratch - bool generate = d <= d_max_gen; - - /* - Don't generate or send if not in sight - FIXME This only works if the client uses a small enough - FOV setting. The default of 72 degrees is fine. - Also retrieve a smaller view cone in the direction of the player's - movement. - (0.1 is about 4 degrees) - */ - f32 dist; - if (!(isBlockInSight(p, camera_pos, camera_dir, camera_fov, - d_blocks_in_sight, &dist) || - (playerspeed.getLength() > 1.0f * BS && - isBlockInSight(p, camera_pos, playerspeeddir, 0.1f, - d_blocks_in_sight)))) { - continue; - } - - /* - Check if map has this block - */ - MapBlock *block = env->getMap().getBlockNoCreateNoEx(p); - if (block) { - // First: Reset usage timer, this block will be of use in the future. - block->resetUsageTimer(); - } - - /* - Don't send already sent blocks - */ - if (m_blocks_sent.find(p) != m_blocks_sent.end()) - continue; - - bool block_not_found = false; - if (block) { - // Check whether the block exists (with data) - if (!block->isGenerated()) - block_not_found = true; - - /* - If block is not close, don't send it unless it is near - ground level. - - Block is near ground level if night-time mesh - differs from day-time mesh. - */ - if (d >= d_opt) { - if (!block->getIsUnderground() && !block->getDayNightDiff()) - continue; - } - - if (m_occ_cull && !block_not_found && - env->getMap().isBlockOccluded(block, cam_pos_nodes)) { - continue; - } - } - - /* - If block has been marked to not exist on disk (dummy) or is - not generated and generating new ones is not wanted, skip block. - */ - if (!generate && block_not_found) { - // get next one. - continue; - } - - /* - Add inexistent block to emerge queue. - */ - if (block == NULL || block_not_found) { - if (emerge->enqueueBlockEmerge(peer_id, p, generate)) { - if (nearest_emerged_d == -1) - nearest_emerged_d = d; - } else { - if (nearest_emergefull_d == -1) - nearest_emergefull_d = d; - goto queue_full_break; - } - - // get next one. - continue; - } - - if (nearest_sent_d == -1) - nearest_sent_d = d; - - /* - Add block to send queue - */ - PrioritySortedBlockTransfer q((float)dist, p, peer_id); - - dest.push_back(q); - - num_blocks_selected += 1; - } - } -queue_full_break: - - // If nothing was found for sending and nothing was queued for - // emerging, continue next time browsing from here - if (nearest_emerged_d != -1) { - new_nearest_unsent_d = nearest_emerged_d; - } else if (nearest_emergefull_d != -1) { - new_nearest_unsent_d = nearest_emergefull_d; - } else { - if (d > full_d_max) { - new_nearest_unsent_d = 0; - m_nothing_to_send_pause_timer = 2.0f; - infostream << "Server: map update for player " << m_name << " RemoteClient " << peer_id << ", time: " << m_map_send_completion_timer << "s" << std::endl; - m_map_send_completion_timer = 0.0f; - } else { - if (nearest_sent_d != -1) - new_nearest_unsent_d = nearest_sent_d; - else - new_nearest_unsent_d = d; - } - } - - if (new_nearest_unsent_d != -1) - m_nearest_unsent_d = new_nearest_unsent_d; -} - -void RemoteClient::GotBlock(v3s16 p) -{ - if (m_blocks_sending.find(p) != m_blocks_sending.end()) { - m_blocks_sending.erase(p); - // only add to sent blocks if it actually was sending - // (it might have been modified since) - m_blocks_sent.insert(p); - } else { - m_excess_gotblocks++; - } -} - -void RemoteClient::SentBlock(v3s16 p) -{ - if (m_blocks_sending.find(p) == m_blocks_sending.end()) - m_blocks_sending[p] = 0.0f; - else - infostream<<"RemoteClient::SentBlock(): Sent block" - " already in m_blocks_sending"< 0) - m_blocks_modified.insert(p); -} - -void RemoteClient::SetBlocksNotSent(std::map &blocks) -{ - m_nothing_to_send_pause_timer = 0; - - for (auto &block : blocks) { - v3s16 p = block.first; - // remove the block from sending and sent sets, - // and mark as modified if found - if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0) - m_blocks_modified.insert(p); - } -} - -void RemoteClient::notifyEvent(ClientStateEvent event) -{ - std::ostringstream myerror; - switch (m_state) - { - case CS_Invalid: - //intentionally do nothing - break; - case CS_Created: - switch (event) { - case CSE_Hello: - m_state = CS_HelloSent; - break; - case CSE_Disconnect: - m_state = CS_Disconnecting; - break; - case CSE_SetDenied: - m_state = CS_Denied; - break; - /* GotInit2 SetDefinitionsSent SetMediaSent */ - default: - myerror << "Created: Invalid client state transition! " << event; - throw ClientStateError(myerror.str()); - } - break; - case CS_Denied: - /* don't do anything if in denied state */ - break; - case CS_HelloSent: - switch(event) - { - case CSE_AuthAccept: - m_state = CS_AwaitingInit2; - resetChosenMech(); - break; - case CSE_Disconnect: - m_state = CS_Disconnecting; - break; - case CSE_SetDenied: - m_state = CS_Denied; - resetChosenMech(); - break; - default: - myerror << "HelloSent: Invalid client state transition! " << event; - throw ClientStateError(myerror.str()); - } - break; - case CS_AwaitingInit2: - switch(event) - { - case CSE_GotInit2: - confirmSerializationVersion(); - m_state = CS_InitDone; - break; - case CSE_Disconnect: - m_state = CS_Disconnecting; - break; - case CSE_SetDenied: - m_state = CS_Denied; - break; - - /* Init SetDefinitionsSent SetMediaSent */ - default: - myerror << "InitSent: Invalid client state transition! " << event; - throw ClientStateError(myerror.str()); - } - break; - - case CS_InitDone: - switch(event) - { - case CSE_SetDefinitionsSent: - m_state = CS_DefinitionsSent; - break; - case CSE_Disconnect: - m_state = CS_Disconnecting; - break; - case CSE_SetDenied: - m_state = CS_Denied; - break; - - /* Init GotInit2 SetMediaSent */ - default: - myerror << "InitDone: Invalid client state transition! " << event; - throw ClientStateError(myerror.str()); - } - break; - case CS_DefinitionsSent: - switch(event) - { - case CSE_SetClientReady: - m_state = CS_Active; - break; - case CSE_Disconnect: - m_state = CS_Disconnecting; - break; - case CSE_SetDenied: - m_state = CS_Denied; - break; - /* Init GotInit2 SetDefinitionsSent */ - default: - myerror << "DefinitionsSent: Invalid client state transition! " << event; - throw ClientStateError(myerror.str()); - } - break; - case CS_Active: - switch(event) - { - case CSE_SetDenied: - m_state = CS_Denied; - break; - case CSE_Disconnect: - m_state = CS_Disconnecting; - break; - case CSE_SudoSuccess: - m_state = CS_SudoMode; - resetChosenMech(); - break; - /* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */ - default: - myerror << "Active: Invalid client state transition! " << event; - throw ClientStateError(myerror.str()); - break; - } - break; - case CS_SudoMode: - switch(event) - { - case CSE_SetDenied: - m_state = CS_Denied; - break; - case CSE_Disconnect: - m_state = CS_Disconnecting; - break; - case CSE_SudoLeave: - m_state = CS_Active; - break; - default: - myerror << "Active: Invalid client state transition! " << event; - throw ClientStateError(myerror.str()); - break; - } - break; - case CS_Disconnecting: - /* we are already disconnecting */ - break; - } -} - -void RemoteClient::resetChosenMech() -{ - if (auth_data) { - srp_verifier_delete((SRPVerifier *) auth_data); - auth_data = nullptr; - } - chosen_mech = AUTH_MECHANISM_NONE; -} - -u64 RemoteClient::uptime() const -{ - return porting::getTimeS() - m_connection_time; -} - -ClientInterface::ClientInterface(const std::shared_ptr & con) -: - m_con(con), - m_env(NULL), - m_print_info_timer(0.0f) -{ - -} -ClientInterface::~ClientInterface() -{ - /* - Delete clients - */ - { - RecursiveMutexAutoLock clientslock(m_clients_mutex); - - for (auto &client_it : m_clients) { - // Delete client - delete client_it.second; - } - } -} - -std::vector ClientInterface::getClientIDs(ClientState min_state) -{ - std::vector reply; - RecursiveMutexAutoLock clientslock(m_clients_mutex); - - for (const auto &m_client : m_clients) { - if (m_client.second->getState() >= min_state) - reply.push_back(m_client.second->peer_id); - } - - return reply; -} - -void ClientInterface::markBlockposAsNotSent(const v3s16 &pos) -{ - RecursiveMutexAutoLock clientslock(m_clients_mutex); - for (const auto &client : m_clients) { - if (client.second->getState() >= CS_Active) - client.second->SetBlockNotSent(pos); - } -} - -/** - * Verify if user limit was reached. - * User limit count all clients from HelloSent state (MT protocol user) to Active state - * @return true if user limit was reached - */ -bool ClientInterface::isUserLimitReached() -{ - return getClientIDs(CS_HelloSent).size() >= g_settings->getU16("max_users"); -} - -void ClientInterface::step(float dtime) -{ - m_print_info_timer += dtime; - if (m_print_info_timer >= 30.0f) { - m_print_info_timer = 0.0f; - UpdatePlayerList(); - } -} - -void ClientInterface::UpdatePlayerList() -{ - if (m_env) { - std::vector clients = getClientIDs(); - m_clients_names.clear(); - - if (!clients.empty()) - infostream<<"Players:"<getPlayer(i); - - if (player == NULL) - continue; - - infostream << "* " << player->getName() << "\t"; - - { - RecursiveMutexAutoLock clientslock(m_clients_mutex); - RemoteClient* client = lockedGetClientNoEx(i); - if (client) - client->PrintInfo(infostream); - } - - m_clients_names.emplace_back(player->getName()); - } - } -} - -void ClientInterface::send(session_t peer_id, u8 channelnum, - NetworkPacket *pkt, bool reliable) -{ - m_con->Send(peer_id, channelnum, pkt, reliable); -} - -void ClientInterface::sendToAll(NetworkPacket *pkt) -{ - RecursiveMutexAutoLock clientslock(m_clients_mutex); - for (auto &client_it : m_clients) { - RemoteClient *client = client_it.second; - - if (client->net_proto_version != 0) { - m_con->Send(client->peer_id, - clientCommandFactoryTable[pkt->getCommand()].channel, pkt, - clientCommandFactoryTable[pkt->getCommand()].reliable); - } - } -} - -RemoteClient* ClientInterface::getClientNoEx(session_t peer_id, ClientState state_min) -{ - RecursiveMutexAutoLock clientslock(m_clients_mutex); - RemoteClientMap::const_iterator n = m_clients.find(peer_id); - // The client may not exist; clients are immediately removed if their - // access is denied, and this event occurs later then. - if (n == m_clients.end()) - return NULL; - - if (n->second->getState() >= state_min) - return n->second; - - return NULL; -} - -RemoteClient* ClientInterface::lockedGetClientNoEx(session_t peer_id, ClientState state_min) -{ - RemoteClientMap::const_iterator n = m_clients.find(peer_id); - // The client may not exist; clients are immediately removed if their - // access is denied, and this event occurs later then. - if (n == m_clients.end()) - return NULL; - - if (n->second->getState() >= state_min) - return n->second; - - return NULL; -} - -ClientState ClientInterface::getClientState(session_t peer_id) -{ - RecursiveMutexAutoLock clientslock(m_clients_mutex); - RemoteClientMap::const_iterator n = m_clients.find(peer_id); - // The client may not exist; clients are immediately removed if their - // access is denied, and this event occurs later then. - if (n == m_clients.end()) - return CS_Invalid; - - return n->second->getState(); -} - -void ClientInterface::setPlayerName(session_t peer_id, const std::string &name) -{ - RecursiveMutexAutoLock clientslock(m_clients_mutex); - RemoteClientMap::iterator n = m_clients.find(peer_id); - // The client may not exist; clients are immediately removed if their - // access is denied, and this event occurs later then. - if (n != m_clients.end()) - n->second->setName(name); -} - -void ClientInterface::DeleteClient(session_t peer_id) -{ - RecursiveMutexAutoLock conlock(m_clients_mutex); - - // Error check - RemoteClientMap::iterator n = m_clients.find(peer_id); - // The client may not exist; clients are immediately removed if their - // access is denied, and this event occurs later then. - if (n == m_clients.end()) - return; - - /* - Mark objects to be not known by the client - */ - //TODO this should be done by client destructor!!! - RemoteClient *client = n->second; - // Handle objects - for (u16 id : client->m_known_objects) { - // Get object - ServerActiveObject* obj = m_env->getActiveObject(id); - - if(obj && obj->m_known_by_count > 0) - obj->m_known_by_count--; - } - - // Delete client - delete m_clients[peer_id]; - m_clients.erase(peer_id); -} - -void ClientInterface::CreateClient(session_t peer_id) -{ - RecursiveMutexAutoLock conlock(m_clients_mutex); - - // Error check - RemoteClientMap::iterator n = m_clients.find(peer_id); - // The client shouldn't already exist - if (n != m_clients.end()) return; - - // Create client - RemoteClient *client = new RemoteClient(); - client->peer_id = peer_id; - m_clients[client->peer_id] = client; -} - -void ClientInterface::event(session_t peer_id, ClientStateEvent event) -{ - { - RecursiveMutexAutoLock clientlock(m_clients_mutex); - - // Error check - RemoteClientMap::iterator n = m_clients.find(peer_id); - - // No client to deliver event - if (n == m_clients.end()) - return; - n->second->notifyEvent(event); - } - - if ((event == CSE_SetClientReady) || - (event == CSE_Disconnect) || - (event == CSE_SetDenied)) - { - UpdatePlayerList(); - } -} - -u16 ClientInterface::getProtocolVersion(session_t peer_id) -{ - RecursiveMutexAutoLock conlock(m_clients_mutex); - - // Error check - RemoteClientMap::iterator n = m_clients.find(peer_id); - - // No client to get version - if (n == m_clients.end()) - return 0; - - return n->second->net_proto_version; -} - -void ClientInterface::setClientVersion(session_t peer_id, u8 major, u8 minor, u8 patch, - const std::string &full) -{ - RecursiveMutexAutoLock conlock(m_clients_mutex); - - // Error check - RemoteClientMap::iterator n = m_clients.find(peer_id); - - // No client to set versions - if (n == m_clients.end()) - return; - - n->second->setVersionInfo(major, minor, patch, full); -} diff --git a/src/.#clientiface.cpp b/src/.#clientiface.cpp deleted file mode 120000 index 74da6759f..000000000 --- a/src/.#clientiface.cpp +++ /dev/null @@ -1 +0,0 @@ -lars@think.38580:1677862091 \ No newline at end of file