Refactored client event if-else cascade to switch statement

This commit is contained in:
Ben Deutsch 2017-03-17 20:56:04 +01:00 committed by paramat
parent d3131aeae7
commit e7246d3f0d

@ -3046,7 +3046,10 @@ void Game::processClientEvents(CameraOrientation *cam)
for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
if (event.type == CE_PLAYER_DAMAGE && client->getHP() != 0) {
switch (event.type) {
case CE_PLAYER_DAMAGE:
if (client->getHP() == 0)
break;
if (client->moddingEnabled()) {
client->getScript()->on_damage_taken(event.player_damage.amount);
}
@ -3058,12 +3061,15 @@ void Game::processClientEvents(CameraOrientation *cam)
player->hurt_tilt_strength =
rangelim(event.player_damage.amount / 4, 1.0, 4.0);
MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
client->event()->put(e);
} else if (event.type == CE_PLAYER_FORCE_MOVE) {
client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
break;
case CE_PLAYER_FORCE_MOVE:
cam->camera_yaw = event.player_force_move.yaw;
cam->camera_pitch = event.player_force_move.pitch;
} else if (event.type == CE_DEATHSCREEN) {
break;
case CE_DEATHSCREEN:
// This should be enabled for death formspec in builtin
client->getScript()->on_death();
@ -3071,8 +3077,9 @@ void Game::processClientEvents(CameraOrientation *cam)
runData.damage_flash = 0;
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
break;
} else if (event.type == CE_SHOW_FORMSPEC) {
case CE_SHOW_FORMSPEC:
if (*(event.show_formspec.formspec) == "") {
if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
current_formspec->quitMenu();
@ -3088,54 +3095,65 @@ void Game::processClientEvents(CameraOrientation *cam)
cur_formname = *(event.show_formspec.formname);
}
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
} else if (event.type == CE_SHOW_LOCAL_FORMSPEC) {
FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
create_formspec_menu(&current_formspec, client, device, &input->joystick,
fs_src, txt_dst);
delete event.show_formspec.formspec;
delete event.show_formspec.formname;
} else if ((event.type == CE_SPAWN_PARTICLE) ||
(event.type == CE_ADD_PARTICLESPAWNER) ||
(event.type == CE_DELETE_PARTICLESPAWNER)) {
break;
case CE_SHOW_LOCAL_FORMSPEC:
{
FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
create_formspec_menu(&current_formspec, client, device, &input->joystick,
fs_src, txt_dst);
}
delete event.show_formspec.formspec;
delete event.show_formspec.formname;
break;
case CE_SPAWN_PARTICLE:
case CE_ADD_PARTICLESPAWNER:
case CE_DELETE_PARTICLESPAWNER:
client->getParticleManager()->handleParticleEvent(&event, client,
smgr, player);
} else if (event.type == CE_HUDADD) {
u32 id = event.hudadd.id;
HudElement *e = player->getHud(id);
break;
if (e != NULL) {
delete event.hudadd.pos;
delete event.hudadd.name;
delete event.hudadd.scale;
delete event.hudadd.text;
delete event.hudadd.align;
delete event.hudadd.offset;
delete event.hudadd.world_pos;
delete event.hudadd.size;
continue;
case CE_HUDADD:
{
u32 id = event.hudadd.id;
HudElement *e = player->getHud(id);
if (e != NULL) {
delete event.hudadd.pos;
delete event.hudadd.name;
delete event.hudadd.scale;
delete event.hudadd.text;
delete event.hudadd.align;
delete event.hudadd.offset;
delete event.hudadd.world_pos;
delete event.hudadd.size;
continue;
}
e = new HudElement;
e->type = (HudElementType)event.hudadd.type;
e->pos = *event.hudadd.pos;
e->name = *event.hudadd.name;
e->scale = *event.hudadd.scale;
e->text = *event.hudadd.text;
e->number = event.hudadd.number;
e->item = event.hudadd.item;
e->dir = event.hudadd.dir;
e->align = *event.hudadd.align;
e->offset = *event.hudadd.offset;
e->world_pos = *event.hudadd.world_pos;
e->size = *event.hudadd.size;
u32 new_id = player->addHud(e);
//if this isn't true our huds aren't consistent
sanity_check(new_id == id);
}
e = new HudElement;
e->type = (HudElementType)event.hudadd.type;
e->pos = *event.hudadd.pos;
e->name = *event.hudadd.name;
e->scale = *event.hudadd.scale;
e->text = *event.hudadd.text;
e->number = event.hudadd.number;
e->item = event.hudadd.item;
e->dir = event.hudadd.dir;
e->align = *event.hudadd.align;
e->offset = *event.hudadd.offset;
e->world_pos = *event.hudadd.world_pos;
e->size = *event.hudadd.size;
u32 new_id = player->addHud(e);
//if this isn't true our huds aren't consistent
sanity_check(new_id == id);
delete event.hudadd.pos;
delete event.hudadd.name;
delete event.hudadd.scale;
@ -3144,74 +3162,84 @@ void Game::processClientEvents(CameraOrientation *cam)
delete event.hudadd.offset;
delete event.hudadd.world_pos;
delete event.hudadd.size;
} else if (event.type == CE_HUDRM) {
HudElement *e = player->removeHud(event.hudrm.id);
break;
if (e != NULL)
delete(e);
} else if (event.type == CE_HUDCHANGE) {
u32 id = event.hudchange.id;
HudElement *e = player->getHud(id);
case CE_HUDRM:
{
HudElement *e = player->removeHud(event.hudrm.id);
if (e == NULL) {
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
delete event.hudchange.v2s32data;
continue;
if (e != NULL)
delete e;
}
break;
switch (event.hudchange.stat) {
case HUD_STAT_POS:
e->pos = *event.hudchange.v2fdata;
break;
case CE_HUDCHANGE:
{
u32 id = event.hudchange.id;
HudElement *e = player->getHud(id);
case HUD_STAT_NAME:
e->name = *event.hudchange.sdata;
break;
if (e == NULL) {
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
delete event.hudchange.v2s32data;
continue;
}
case HUD_STAT_SCALE:
e->scale = *event.hudchange.v2fdata;
break;
switch (event.hudchange.stat) {
case HUD_STAT_POS:
e->pos = *event.hudchange.v2fdata;
break;
case HUD_STAT_TEXT:
e->text = *event.hudchange.sdata;
break;
case HUD_STAT_NAME:
e->name = *event.hudchange.sdata;
break;
case HUD_STAT_NUMBER:
e->number = event.hudchange.data;
break;
case HUD_STAT_SCALE:
e->scale = *event.hudchange.v2fdata;
break;
case HUD_STAT_ITEM:
e->item = event.hudchange.data;
break;
case HUD_STAT_TEXT:
e->text = *event.hudchange.sdata;
break;
case HUD_STAT_DIR:
e->dir = event.hudchange.data;
break;
case HUD_STAT_NUMBER:
e->number = event.hudchange.data;
break;
case HUD_STAT_ALIGN:
e->align = *event.hudchange.v2fdata;
break;
case HUD_STAT_ITEM:
e->item = event.hudchange.data;
break;
case HUD_STAT_OFFSET:
e->offset = *event.hudchange.v2fdata;
break;
case HUD_STAT_DIR:
e->dir = event.hudchange.data;
break;
case HUD_STAT_WORLD_POS:
e->world_pos = *event.hudchange.v3fdata;
break;
case HUD_STAT_ALIGN:
e->align = *event.hudchange.v2fdata;
break;
case HUD_STAT_SIZE:
e->size = *event.hudchange.v2s32data;
break;
case HUD_STAT_OFFSET:
e->offset = *event.hudchange.v2fdata;
break;
case HUD_STAT_WORLD_POS:
e->world_pos = *event.hudchange.v3fdata;
break;
case HUD_STAT_SIZE:
e->size = *event.hudchange.v2s32data;
break;
}
}
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
delete event.hudchange.v2s32data;
} else if (event.type == CE_SET_SKY) {
break;
case CE_SET_SKY:
sky->setVisible(false);
if (skybox) {
@ -3245,10 +3273,18 @@ void Game::processClientEvents(CameraOrientation *cam)
delete event.set_sky.bgcolor;
delete event.set_sky.type;
delete event.set_sky.params;
} else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
bool enable = event.override_day_night_ratio.do_override;
u32 value = event.override_day_night_ratio.ratio_f * 1000;
client->getEnv().setDayNightRatioOverride(enable, value);
break;
case CE_OVERRIDE_DAY_NIGHT_RATIO:
client->getEnv().setDayNightRatioOverride(
event.override_day_night_ratio.do_override,
event.override_day_night_ratio.ratio_f * 1000);
break;
default:
// unknown or unhandled type
break;
}
}
}