forked from Mirrorlandia_minetest/minetest
RemotePlayer: make peer ID always reflect the validity of PlayerSAO (#14317)
Upon disconnect, RemotePlayer still had a peer ID assigned even though the PlayerSAO object was maked as gone (for removal). This commit makes that the following always holds true: (!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
This commit is contained in:
parent
893594d81a
commit
e7dbd325d2
@ -512,7 +512,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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if (playersao->checkMovementCheat()) {
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// Call callbacks
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m_script->on_cheat(playersao, "moved_too_fast");
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SendMovePlayer(pkt->getPeerId());
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SendMovePlayer(playersao);
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}
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}
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@ -993,7 +993,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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return;
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}
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playersao->getPlayer()->setWieldIndex(item_i);
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player->setWieldIndex(item_i);
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// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
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ServerActiveObject *pointed_object = NULL;
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@ -1161,7 +1161,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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// Get player's wielded item
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// See also: Game::handleDigging
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ItemStack selected_item, hand_item;
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playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
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player->getWieldedItem(&selected_item, &hand_item);
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// Get diggability and expected digging time
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DigParams params = getDigParams(m_nodedef->get(n).groups,
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@ -1253,7 +1253,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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// Do stuff
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if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
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if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
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SendInventory(playersao, true);
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SendInventory(player, true);
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}
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pointed_object->rightClick(playersao);
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@ -1262,7 +1262,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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// Apply returned ItemStack
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if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
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SendInventory(playersao, true);
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SendInventory(player, true);
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}
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if (pointed.type != POINTEDTHING_NODE)
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@ -1296,7 +1296,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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if (m_script->item_OnUse(selected_item, playersao, pointed)) {
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// Apply returned ItemStack
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if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
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SendInventory(playersao, true);
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SendInventory(player, true);
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}
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return;
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@ -1315,7 +1315,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
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// Apply returned ItemStack
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if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
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SendInventory(playersao, true);
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SendInventory(player, true);
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}
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return;
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@ -69,6 +69,11 @@ RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
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m_star_params = SkyboxDefaults::getStarDefaults();
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}
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RemotePlayer::~RemotePlayer()
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{
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if (m_sao)
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m_sao->setPlayer(nullptr);
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}
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RemotePlayerChatResult RemotePlayer::canSendChatMessage()
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{
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@ -42,7 +42,7 @@ class RemotePlayer : public Player
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public:
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RemotePlayer(const char *name, IItemDefManager *idef);
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virtual ~RemotePlayer() = default;
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virtual ~RemotePlayer();
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PlayerSAO *getPlayerSAO() { return m_sao; }
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void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }
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@ -135,6 +135,7 @@ public:
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u16 protocol_version = 0;
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u16 formspec_version = 0;
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/// returns PEER_ID_INEXISTENT when PlayerSAO is not ready
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session_t getPeerId() const { return m_peer_id; }
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void setPeerId(session_t peer_id) { m_peer_id = peer_id; }
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@ -326,7 +326,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
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bool success = sao->setWieldedItem(item);
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if (success && sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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getServer(L)->SendInventory((PlayerSAO *)sao, true);
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getServer(L)->SendInventory(((PlayerSAO *)sao)->getPlayer(), true);
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}
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lua_pushboolean(L, success);
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return 1;
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@ -343,7 +343,7 @@ Server::~Server()
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kick_msg = g_settings->get("kick_msg_shutdown");
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}
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m_env->saveLoadedPlayers(true);
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m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
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kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
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kick_msg, reconnect);
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}
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@ -590,7 +590,7 @@ void Server::step()
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std::string async_err = m_async_fatal_error.get();
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if (!async_err.empty()) {
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if (!m_simple_singleplayer_mode) {
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m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
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kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
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g_settings->get("kick_msg_crash"),
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g_settings->getBool("ask_reconnect_on_crash"));
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}
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@ -1105,7 +1105,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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/*
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Send complete position information
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*/
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SendMovePlayer(peer_id);
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SendMovePlayer(playersao);
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// Send privileges
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SendPlayerPrivileges(peer_id);
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@ -1114,7 +1114,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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SendPlayerInventoryFormspec(peer_id);
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// Send inventory
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SendInventory(playersao, false);
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SendInventory(player, false);
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// Send HP
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SendPlayerHP(playersao, false);
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@ -1458,10 +1458,8 @@ void Server::SendNodeDef(session_t peer_id,
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Non-static send methods
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*/
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void Server::SendInventory(PlayerSAO *sao, bool incremental)
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void Server::SendInventory(RemotePlayer *player, bool incremental)
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{
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RemotePlayer *player = sao->getPlayer();
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// Do not send new format to old clients
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incremental &= player->protocol_version >= 38;
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@ -1471,11 +1469,11 @@ void Server::SendInventory(PlayerSAO *sao, bool incremental)
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Serialize it
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*/
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NetworkPacket pkt(TOCLIENT_INVENTORY, 0, sao->getPeerID());
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NetworkPacket pkt(TOCLIENT_INVENTORY, 0, player->getPeerId());
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std::ostringstream os(std::ios::binary);
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sao->getInventory()->serialize(os, incremental);
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sao->getInventory()->setModified(false);
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player->inventory.serialize(os, incremental);
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player->inventory.setModified(false);
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player->setModified(true);
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const std::string &s = os.str();
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@ -1900,17 +1898,12 @@ void Server::SendPlayerBreath(PlayerSAO *sao)
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SendBreath(sao->getPeerID(), sao->getBreath());
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}
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void Server::SendMovePlayer(session_t peer_id)
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void Server::SendMovePlayer(PlayerSAO *sao)
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{
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RemotePlayer *player = m_env->getPlayer(peer_id);
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assert(player);
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PlayerSAO *sao = player->getPlayerSAO();
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assert(sao);
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// Send attachment updates instantly to the client prior updating position
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sao->sendOutdatedData();
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NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
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NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, sao->getPeerID());
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pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y;
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{
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@ -2877,6 +2870,15 @@ void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason,
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DisconnectPeer(peer_id);
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}
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void Server::kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect)
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{
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std::vector<session_t> clients = m_clients.getClientIDs();
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for (const session_t client_id : clients) {
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DenyAccess(client_id, reason, str_reason, reconnect);
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}
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}
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void Server::DisconnectPeer(session_t peer_id)
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{
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m_modchannel_mgr->leaveAllChannels(peer_id);
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@ -3929,6 +3931,23 @@ PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_v
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return NULL;
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}
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/*
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Object construction sequence/hierarchy
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--------------------------------------
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1. RemoteClient (tightly connection-bound)
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2. RemotePlayer (controls, in-game appearance)
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3. PlayerSAO (movable object in-game)
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PlayerSAO controls the peer_id assignment of RemotePlayer,
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indicating whether the player is ready
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Destruction sequence
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--------------------
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1. PlayerSAO pending removal flag
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2. PlayerSAO save data before free
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3. RemotePlayer, then PlayerSAO freed
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4. RemoteClient freed
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*/
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if (!player) {
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player = new RemotePlayer(name, idef());
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}
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@ -352,6 +352,8 @@ public:
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void DenySudoAccess(session_t peer_id);
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void DenyAccess(session_t peer_id, AccessDeniedCode reason,
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const std::string &custom_reason = "", bool reconnect = false);
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void kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect);
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void acceptAuth(session_t peer_id, bool forSudoMode);
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void DisconnectPeer(session_t peer_id);
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bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
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@ -363,8 +365,8 @@ public:
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void HandlePlayerHPChange(PlayerSAO *sao, const PlayerHPChangeReason &reason);
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void SendPlayerHP(PlayerSAO *sao, bool effect);
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void SendPlayerBreath(PlayerSAO *sao);
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void SendInventory(PlayerSAO *playerSAO, bool incremental);
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void SendMovePlayer(session_t peer_id);
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void SendInventory(RemotePlayer *player, bool incremental);
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void SendMovePlayer(PlayerSAO *sao);
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void SendMovePlayerRel(session_t peer_id, const v3f &added_pos);
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void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
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void SendPlayerFov(session_t peer_id);
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@ -29,10 +29,10 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
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bool is_singleplayer):
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UnitSAO(env_, v3f(0,0,0)),
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m_player(player_),
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m_peer_id(peer_id_),
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m_peer_id_initial(peer_id_),
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m_is_singleplayer(is_singleplayer)
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{
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SANITY_CHECK(m_peer_id != PEER_ID_INEXISTENT);
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SANITY_CHECK(m_peer_id_initial != PEER_ID_INEXISTENT);
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m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
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m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
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@ -88,7 +88,8 @@ void PlayerSAO::addedToEnvironment(u32 dtime_s)
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ServerActiveObject::addedToEnvironment(dtime_s);
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ServerActiveObject::setBasePosition(m_base_position);
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m_player->setPlayerSAO(this);
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m_player->setPeerId(m_peer_id);
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m_player->setPeerId(m_peer_id_initial);
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m_peer_id_initial = PEER_ID_INEXISTENT; // don't try to use it again.
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m_last_good_position = m_base_position;
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}
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@ -96,11 +97,13 @@ void PlayerSAO::addedToEnvironment(u32 dtime_s)
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void PlayerSAO::removingFromEnvironment()
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{
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ServerActiveObject::removingFromEnvironment();
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if (m_player->getPlayerSAO() == this) {
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unlinkPlayerSessionAndSave();
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for (u32 attached_particle_spawner : m_attached_particle_spawners) {
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m_env->deleteParticleSpawner(attached_particle_spawner, false);
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}
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// If this fails, fix the ActiveObjectMgr code in ServerEnvironment
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SANITY_CHECK(m_player->getPlayerSAO() == this);
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unlinkPlayerSessionAndSave();
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for (u32 attached_particle_spawner : m_attached_particle_spawners) {
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m_env->deleteParticleSpawner(attached_particle_spawner, false);
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}
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}
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@ -236,7 +239,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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" is attached to nonexistent parent. This is a bug." << std::endl;
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clearParentAttachment();
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setBasePosition(m_last_good_position);
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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m_env->getGameDef()->SendMovePlayer(this);
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}
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//dstream<<"PlayerSAO::step: dtime: "<<dtime<<std::endl;
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@ -357,14 +360,14 @@ void PlayerSAO::setPos(const v3f &pos)
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// Send mapblock of target location
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v3s16 blockpos = v3s16(pos.X / MAP_BLOCKSIZE, pos.Y / MAP_BLOCKSIZE, pos.Z / MAP_BLOCKSIZE);
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m_env->getGameDef()->SendBlock(m_peer_id, blockpos);
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m_env->getGameDef()->SendBlock(getPeerID(), blockpos);
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setBasePosition(pos);
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// Movement caused by this command is always valid
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m_last_good_position = getBasePosition();
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m_move_pool.empty();
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m_time_from_last_teleport = 0.0;
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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m_env->getGameDef()->SendMovePlayer(this);
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}
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void PlayerSAO::addPos(const v3f &added_pos)
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@ -381,14 +384,14 @@ void PlayerSAO::addPos(const v3f &added_pos)
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// Send mapblock of target location
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v3f pos = getBasePosition() + added_pos;
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v3s16 blockpos = v3s16(pos.X / MAP_BLOCKSIZE, pos.Y / MAP_BLOCKSIZE, pos.Z / MAP_BLOCKSIZE);
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m_env->getGameDef()->SendBlock(m_peer_id, blockpos);
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m_env->getGameDef()->SendBlock(getPeerID(), blockpos);
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setBasePosition(pos);
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// Movement caused by this command is always valid
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m_last_good_position = getBasePosition();
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m_move_pool.empty();
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m_time_from_last_teleport = 0.0;
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m_env->getGameDef()->SendMovePlayerRel(m_peer_id, added_pos);
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m_env->getGameDef()->SendMovePlayerRel(getPeerID(), added_pos);
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}
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void PlayerSAO::moveTo(v3f pos, bool continuous)
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@ -401,7 +404,7 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
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m_last_good_position = getBasePosition();
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m_move_pool.empty();
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m_time_from_last_teleport = 0.0;
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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m_env->getGameDef()->SendMovePlayer(this);
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}
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void PlayerSAO::setPlayerYaw(const float yaw)
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@ -433,7 +436,7 @@ void PlayerSAO::setWantedRange(const s16 range)
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void PlayerSAO::setPlayerYawAndSend(const float yaw)
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{
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setPlayerYaw(yaw);
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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m_env->getGameDef()->SendMovePlayer(this);
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}
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void PlayerSAO::setLookPitch(const float pitch)
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@ -447,7 +450,7 @@ void PlayerSAO::setLookPitch(const float pitch)
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void PlayerSAO::setLookPitchAndSend(const float pitch)
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{
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setLookPitch(pitch);
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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m_env->getGameDef()->SendMovePlayer(this);
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}
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u32 PlayerSAO::punch(v3f dir,
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@ -578,16 +581,20 @@ bool PlayerSAO::setWieldedItem(const ItemStack &item)
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void PlayerSAO::disconnected()
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{
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m_peer_id = PEER_ID_INEXISTENT;
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markForRemoval();
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m_player->setPeerId(PEER_ID_INEXISTENT);
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}
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session_t PlayerSAO::getPeerID() const
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{
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// Before adding `this` to the server env, m_player is still nullptr.
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return m_player ? m_player->getPeerId() : PEER_ID_INEXISTENT;
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}
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void PlayerSAO::unlinkPlayerSessionAndSave()
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{
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assert(m_player->getPlayerSAO() == this);
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m_player->setPeerId(PEER_ID_INEXISTENT);
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m_env->savePlayer(m_player);
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m_player->setPlayerSAO(NULL);
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m_env->removePlayer(m_player);
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}
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@ -142,8 +142,9 @@ public:
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void disconnected();
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void setPlayer(RemotePlayer *player) { m_player = player; }
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RemotePlayer *getPlayer() { return m_player; }
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session_t getPeerID() const { return m_peer_id; }
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session_t getPeerID() const;
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// Cheat prevention
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@ -193,7 +194,7 @@ private:
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std::string generateUpdatePhysicsOverrideCommand() const;
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RemotePlayer *m_player = nullptr;
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session_t m_peer_id = 0;
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session_t m_peer_id_initial = 0; ///< only used to initialize RemotePlayer
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// Cheat prevention
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LagPool m_dig_pool;
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@ -625,13 +625,6 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
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return m_player_database->removePlayer(name);
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}
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void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect)
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{
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for (RemotePlayer *player : m_players)
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m_server->DenyAccess(player->getPeerId(), reason, str_reason, reconnect);
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}
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void ServerEnvironment::saveLoadedPlayers(bool force)
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{
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for (RemotePlayer *player : m_players) {
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@ -1643,9 +1636,8 @@ void ServerEnvironment::step(float dtime)
|
||||
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
||||
continue;
|
||||
|
||||
PlayerSAO *sao = player->getPlayerSAO();
|
||||
if (sao && player->inventory.checkModified())
|
||||
m_server->SendInventory(sao, true);
|
||||
if (player->inventory.checkModified())
|
||||
m_server->SendInventory(player, true);
|
||||
}
|
||||
|
||||
// Send outdated detached inventories
|
||||
|
@ -239,8 +239,6 @@ public:
|
||||
float getSendRecommendedInterval()
|
||||
{ return m_recommended_send_interval; }
|
||||
|
||||
void kickAllPlayers(AccessDeniedCode reason,
|
||||
const std::string &str_reason, bool reconnect);
|
||||
// Save players
|
||||
void saveLoadedPlayers(bool force = false);
|
||||
void savePlayer(RemotePlayer *player);
|
||||
|
Loading…
Reference in New Issue
Block a user