Fix typo in minimap bumpmapping shader (#14280)

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DS 2024-01-20 15:36:53 +01:00 committed by GitHub
parent bec080be8d
commit e9233bc169
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@ -12,7 +12,7 @@ void main (void)
//texture sampling rate
const float step = 1.0 / 256.0;
float tl = texture2D(normalTexture, vec2(uv.x - step, uv.y + step)).r;
float t = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
float t = texture2D(normalTexture, vec2(uv.x, uv.y + step)).r;
float tr = texture2D(normalTexture, vec2(uv.x + step, uv.y + step)).r;
float r = texture2D(normalTexture, vec2(uv.x + step, uv.y )).r;
float br = texture2D(normalTexture, vec2(uv.x + step, uv.y - step)).r;