'fix' LINT, use InventoryLocation==

This commit is contained in:
SmallJoker 2018-04-01 22:50:26 +02:00 committed by Loïc Blot
parent 9fa547bb80
commit e98fd934ce
2 changed files with 8 additions and 14 deletions

@ -245,8 +245,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
*/ */
bool ignore_rollback = ( bool ignore_rollback = (
from_inv.type == InventoryLocation::PLAYER && from_inv.type == InventoryLocation::PLAYER &&
to_inv.type == InventoryLocation::PLAYER && from_inv == to_inv);
from_inv.name == to_inv.name);
/* /*
Collect information of endpoints Collect information of endpoints
@ -263,8 +262,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Move occurs in the same detached inventory // Move occurs in the same detached inventory
if (from_inv.type == InventoryLocation::DETACHED && if (from_inv.type == InventoryLocation::DETACHED &&
to_inv.type == InventoryLocation::DETACHED && from_inv == to_inv) {
from_inv.name == to_inv.name) {
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
*this, try_take_count, player); *this, try_take_count, player);
dst_can_put_count = src_can_take_count; dst_can_put_count = src_can_take_count;
@ -290,8 +288,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are nodemeta // Both endpoints are nodemeta
// Move occurs in the same nodemeta inventory // Move occurs in the same nodemeta inventory
if (from_inv.type == InventoryLocation::NODEMETA && if (from_inv.type == InventoryLocation::NODEMETA &&
to_inv.type == InventoryLocation::NODEMETA && from_inv == to_inv) {
from_inv.p == to_inv.p) {
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
*this, try_take_count, player); *this, try_take_count, player);
dst_can_put_count = src_can_take_count; dst_can_put_count = src_can_take_count;
@ -316,8 +313,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Move occurs in the same player inventory // Move occurs in the same player inventory
if (from_inv.type == InventoryLocation::PLAYER && if (from_inv.type == InventoryLocation::PLAYER &&
to_inv.type == InventoryLocation::PLAYER && from_inv == to_inv) {
from_inv.name == to_inv.name) {
src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove( src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove(
*this, try_take_count, player); *this, try_take_count, player);
dst_can_put_count = src_can_take_count; dst_can_put_count = src_can_take_count;
@ -472,8 +468,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are same detached // Both endpoints are same detached
if (from_inv.type == InventoryLocation::DETACHED && if (from_inv.type == InventoryLocation::DETACHED &&
to_inv.type == InventoryLocation::DETACHED && from_inv == to_inv) {
from_inv.name == to_inv.name) {
PLAYER_TO_SA(player)->detached_inventory_OnMove( PLAYER_TO_SA(player)->detached_inventory_OnMove(
*this, count, player); *this, count, player);
} else { } else {
@ -493,8 +488,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are same nodemeta // Both endpoints are same nodemeta
if (from_inv.type == InventoryLocation::NODEMETA && if (from_inv.type == InventoryLocation::NODEMETA &&
to_inv.type == InventoryLocation::NODEMETA && from_inv == to_inv) {
from_inv.p == to_inv.p) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnMove( PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
*this, count, player); *this, count, player);
} else { } else {
@ -514,8 +508,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are same player inventory // Both endpoints are same player inventory
if (from_inv.type == InventoryLocation::PLAYER && if (from_inv.type == InventoryLocation::PLAYER &&
to_inv.type == InventoryLocation::PLAYER && from_inv == to_inv) {
from_inv.name == to_inv.name) {
PLAYER_TO_SA(player)->player_inventory_OnMove( PLAYER_TO_SA(player)->player_inventory_OnMove(
*this, count, player); *this, count, player);
} else { } else {

@ -258,6 +258,7 @@ src/script/cpp_api/s_node.h
src/script/cpp_api/s_nodemeta.cpp src/script/cpp_api/s_nodemeta.cpp
src/script/cpp_api/s_nodemeta.h src/script/cpp_api/s_nodemeta.h
src/script/cpp_api/s_player.cpp src/script/cpp_api/s_player.cpp
src/script/cpp_api/s_player.h
src/script/cpp_api/s_security.cpp src/script/cpp_api/s_security.cpp
src/script/cpp_api/s_security.h src/script/cpp_api/s_security.h
src/script/cpp_api/s_server.cpp src/script/cpp_api/s_server.cpp