forked from Mirrorlandia_minetest/minetest
Make players check inventory modification properly
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parent
8b3135a643
commit
e9c9b66ae9
@ -478,6 +478,7 @@ Player *ServerEnvironment::loadPlayer(const std::string &playername)
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if (newplayer) {
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addPlayer(player);
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}
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player->setModified(false);
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return player;
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}
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@ -831,6 +831,7 @@ Inventory::~Inventory()
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void Inventory::clear()
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{
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m_dirty = true;
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for(u32 i=0; i<m_lists.size(); i++)
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{
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delete m_lists[i];
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@ -840,6 +841,7 @@ void Inventory::clear()
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void Inventory::clearContents()
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{
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m_dirty = true;
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for(u32 i=0; i<m_lists.size(); i++)
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{
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InventoryList *list = m_lists[i];
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@ -852,12 +854,14 @@ void Inventory::clearContents()
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Inventory::Inventory(IItemDefManager *itemdef)
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{
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m_dirty = false;
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m_itemdef = itemdef;
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}
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Inventory::Inventory(const Inventory &other)
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{
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*this = other;
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m_dirty = false;
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}
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Inventory & Inventory::operator = (const Inventory &other)
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@ -865,6 +869,7 @@ Inventory & Inventory::operator = (const Inventory &other)
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// Gracefully handle self assignment
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if(this != &other)
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{
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m_dirty = true;
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clear();
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m_itemdef = other.m_itemdef;
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for(u32 i=0; i<other.m_lists.size(); i++)
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@ -945,6 +950,7 @@ void Inventory::deSerialize(std::istream &is)
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InventoryList * Inventory::addList(const std::string &name, u32 size)
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{
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m_dirty = true;
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s32 i = getListIndex(name);
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if(i != -1)
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{
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@ -990,6 +996,7 @@ bool Inventory::deleteList(const std::string &name)
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s32 i = getListIndex(name);
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if(i == -1)
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return false;
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m_dirty = true;
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delete m_lists[i];
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m_lists.erase(m_lists.begin() + i);
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return true;
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@ -279,18 +279,30 @@ public:
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// A shorthand for adding items. Returns leftover item (possibly empty).
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ItemStack addItem(const std::string &listname, const ItemStack &newitem)
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{
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m_dirty = true;
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InventoryList *list = getList(listname);
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if(list == NULL)
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return newitem;
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return list->addItem(newitem);
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}
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bool checkModified() const
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{
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return m_dirty;
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}
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void setModified(const bool x)
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{
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m_dirty = x;
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}
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private:
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// -1 if not found
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const s32 getListIndex(const std::string &name) const;
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std::vector<InventoryList*> m_lists;
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IItemDefManager *m_itemdef;
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bool m_dirty;
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};
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#endif
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@ -64,6 +64,7 @@ Player::Player(IGameDef *gamedef, const char *name):
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craft->setWidth(3);
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inventory.addList("craftpreview", 1);
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inventory.addList("craftresult", 1);
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inventory.setModified(false);
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// Can be redefined via Lua
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inventory_formspec = "size[8,7.5]"
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@ -203,6 +204,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
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playername + " not found!");
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}
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m_dirty = true;
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//args.getS32("version"); // Version field value not used
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std::string name = args.get("name");
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strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
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@ -235,8 +237,6 @@ void Player::deSerialize(std::istream &is, std::string playername)
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inventory.getList("craftresult")->changeItem(0, ItemStack());
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}
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}
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m_dirty = false;
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}
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u32 Player::addHud(HudElement *toadd)
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@ -299,7 +299,7 @@ void RemotePlayer::save(std::string savedir)
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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m_dirty = false;
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setModified(false);
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return;
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}
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// Open file and deserialize
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@ -317,7 +317,7 @@ void RemotePlayer::save(std::string savedir)
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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m_dirty = false;
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setModified(false);
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return;
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}
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path = savedir + m_name + itos(i);
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11
src/player.h
11
src/player.h
@ -226,9 +226,16 @@ public:
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is, std::string playername);
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bool checkModified()
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bool checkModified() const
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{
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return m_dirty;
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return m_dirty || inventory.checkModified();
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}
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void setModified(const bool x)
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{
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m_dirty = x;
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if (x == false)
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inventory.setModified(x);
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}
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bool touching_ground;
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@ -5039,13 +5039,16 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
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if (!player) {
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newplayer = true;
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player = new RemotePlayer(this, name);
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/* Set player position */
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// Set player position
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infostream<<"Server: Finding spawn place for player \""
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<<name<<"\""<<std::endl;
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v3f pos = findSpawnPos(m_env->getServerMap());
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player->setPosition(pos);
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/* Add player to environment */
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// Make sure the player is saved
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player->setModified(true);
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// Add player to environment
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m_env->addPlayer(player);
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}
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