forked from Mirrorlandia_minetest/minetest
Scripting WIP
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parent
f145d498a6
commit
ea8d6d7abd
@ -140,7 +140,7 @@ local TNT = {
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physical = true,
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weight = 5,
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boundingbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "box",
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visual = "cube",
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textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
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-- Initial value for our timer
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timer = 0,
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@ -148,11 +148,6 @@ local TNT = {
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state_variables = {"timer"},
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}
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-- Called after object is created
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function TNT:on_create()
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print("TNT:on_create()")
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end
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-- Called periodically
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function TNT:on_step(dtime)
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--print("TNT:on_step()")
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@ -1504,8 +1504,10 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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ServerActiveObject(env, pos),
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m_init_name(name),
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m_init_state(state),
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m_registered(false)
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m_registered(false),
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m_prop(new LuaEntityProperties)
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{
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// Only register type if no environment supplied
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if(env == NULL){
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ServerActiveObject::registerType(getType(), create);
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return;
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@ -1518,6 +1520,7 @@ LuaEntitySAO::~LuaEntitySAO()
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_rm(L, m_id);
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}
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delete m_prop;
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}
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void LuaEntitySAO::addedToEnvironment(u16 id)
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@ -1528,6 +1531,10 @@ void LuaEntitySAO::addedToEnvironment(u16 id)
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m_registered = true;
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
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// Get properties
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*m_prop = scriptapi_luaentity_get_properties(L, m_id);
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infostream<<"m_prop->visual="<<m_prop->visual<<std::endl;
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}
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ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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@ -195,7 +195,7 @@ private:
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Settings *m_properties;
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};
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struct LuaState;
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struct LuaEntityProperties;
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class LuaEntitySAO : public ServerActiveObject
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{
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@ -219,6 +219,7 @@ private:
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std::string m_init_name;
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std::string m_init_state;
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bool m_registered;
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struct LuaEntityProperties *m_prop;
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};
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#endif
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@ -41,68 +41,6 @@ void script_error(lua_State *L, const char *fmt, ...)
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exit(EXIT_FAILURE);
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}
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void script_call_va(lua_State *L, const char *func, const char *sig, ...)
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{
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va_list vl;
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int narg, nres; /* number of arguments and results */
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va_start(vl, sig);
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lua_getglobal(L, func); /* push function */
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for (narg = 0; *sig; narg++) {
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/* repeat for each argument */
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/* check stack space */
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luaL_checkstack(L, 1, "too many arguments");
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switch (*sig++) {
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case 'd': /* double argument */
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lua_pushnumber(L, va_arg(vl, double));
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break;
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case 'i': /* int argument */
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lua_pushinteger(L, va_arg(vl, int));
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break;
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case 's': /* string argument */
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lua_pushstring(L, va_arg(vl, char *));
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break;
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case '>': /* end of arguments */
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goto endargs;
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default:
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script_error(L, "invalid option (%c)", *(sig - 1));
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}
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}
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endargs:
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nres = strlen(sig); /* number of expected results */
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if (lua_pcall(L, narg, nres, 0) != 0) /* do the call */
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script_error(L, "error calling '%s': %s", func, lua_tostring(L, -1));
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nres = -nres; /* stack index of first result */
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while (*sig) { /* repeat for each result */
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switch (*sig++) {
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case 'd': /* double result */
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if (!lua_isnumber(L, nres))
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script_error(L, "wrong result type");
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*va_arg(vl, double *) = lua_tonumber(L, nres);
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break;
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case 'i': /* int result */
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if (!lua_isnumber(L, nres))
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script_error(L, "wrong result type");
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*va_arg(vl, int *) = lua_tointeger(L, nres);
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break;
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case 's': /* string result */
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if (!lua_isstring(L, nres))
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script_error(L, "wrong result type");
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*va_arg(vl, const char **) = lua_tostring(L, nres);
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break;
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default:
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script_error(L, "invalid option (%c)", *(sig - 1));
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}
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nres++;
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}
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va_end(vl);
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}
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bool script_load(lua_State *L, const char *path)
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{
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infostream<<"Loading and running script from "<<path<<std::endl;
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@ -26,7 +26,6 @@ typedef struct lua_State lua_State;
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lua_State* script_init();
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lua_State* script_deinit(lua_State *L);
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void script_error(lua_State *L, const char *fmt, ...);
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void script_call_va(lua_State *L, const char *func, const char *sig, ...);
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bool script_load(lua_State *L, const char *path);
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#endif
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@ -606,16 +606,24 @@ void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
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luaL_typerror(L, -1, "ObjectRef");
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lua_setfield(L, -2, "object");
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// Get minetest.luaentities table
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// minetest.luaentities[id] = object
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "luaentities");
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luaL_checktype(L, -1, LUA_TTABLE);
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int luaentities = lua_gettop(L);
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// luaentities[id] = object
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lua_pushnumber(L, id); // Push id
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lua_pushvalue(L, object); // Copy object to top of stack
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lua_settable(L, luaentities);
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lua_settable(L, -3);
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// This callback doesn't really make sense
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/*// Get on_activate function
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lua_pushvalue(L, object);
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lua_getfield(L, -1, "on_activate");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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// Call with 1 arguments, 0 results
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error running function %s:on_activate: %s\n",
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name, lua_tostring(L, -1));*/
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}
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void scriptapi_luaentity_rm(lua_State *L, u16 id)
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@ -659,6 +667,76 @@ std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
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return "";
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}
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LuaEntityProperties scriptapi_luaentity_get_properties(lua_State *L, u16 id)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
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StackUnroller stack_unroller(L);
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LuaEntityProperties prop;
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// Get minetest.luaentities[id]
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luaentity_get(L, id);
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//int object = lua_gettop(L);
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lua_getfield(L, -1, "physical");
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if(lua_isboolean(L, -1))
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prop.physical = lua_toboolean(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "weight");
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prop.weight = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "boundingbox");
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if(lua_istable(L, -1)){
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lua_rawgeti(L, -1, 1);
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prop.boundingbox.MinEdge.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 2);
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prop.boundingbox.MinEdge.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 3);
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prop.boundingbox.MinEdge.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 4);
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prop.boundingbox.MaxEdge.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 5);
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prop.boundingbox.MaxEdge.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_rawgeti(L, -1, 6);
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prop.boundingbox.MaxEdge.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "visual");
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if(lua_isstring(L, -1))
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prop.visual = lua_tostring(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "textures");
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if(lua_istable(L, -1)){
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prop.textures.clear();
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int table = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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if(lua_isstring(L, -1))
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prop.textures.push_back(lua_tostring(L, -1));
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else
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prop.textures.push_back("");
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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}
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lua_pop(L, 1);
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return prop;
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}
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
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{
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realitycheck(L);
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@ -34,10 +34,34 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
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void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
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void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
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struct LuaEntityProperties
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{
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bool physical;
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float weight;
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core::aabbox3d<f32> boundingbox;
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std::string visual;
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core::list<std::string> textures;
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LuaEntityProperties():
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physical(true),
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weight(5),
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boundingbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
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visual("cube")
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{
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textures.push_back("unknown_block.png");
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textures.push_back("unknown_block.png");
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textures.push_back("unknown_block.png");
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textures.push_back("unknown_block.png");
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textures.push_back("unknown_block.png");
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textures.push_back("unknown_block.png");
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}
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};
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void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
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const char *init_state);
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void scriptapi_luaentity_rm(lua_State *L, u16 id);
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std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
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LuaEntityProperties scriptapi_luaentity_get_properties(lua_State *L, u16 id);
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
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void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
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const char *playername);
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