forked from Mirrorlandia_minetest/minetest
Mapgen V6: Synchronize spflags with defaultsettings
This fixes an issue where trees are omitted from Mapgen V6 maps on configurations that explicitly defined the mgv6_spflags setting.
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5d9b6aaa03
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@ -180,7 +180,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_particles", "true");
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settings->setDefault("enable_mesh_cache", "false");
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settings->setDefault("enable_vbo", "true");
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settings->setDefault("enable_minimap", "true");
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settings->setDefault("minimap_shape_round", "true");
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settings->setDefault("minimap_double_scan_height", "true");
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@ -319,7 +319,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("water_level", "1");
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settings->setDefault("chunksize", "5");
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settings->setDefault("mg_flags", "dungeons");
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settings->setDefault("mgv6_spflags", "jungles, snowbiomes, trees");
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// IPv6
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settings->setDefault("enable_ipv6", "true");
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@ -140,7 +140,9 @@ MapgenV6::~MapgenV6()
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MapgenV6Params::MapgenV6Params()
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{
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spflags = MGV6_BIOMEBLEND | MGV6_MUDFLOW;
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spflags = MGV6_JUNGLES | MGV6_SNOWBIOMES | MGV6_TREES |
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MGV6_BIOMEBLEND | MGV6_MUDFLOW;
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freq_desert = 0.45;
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freq_beach = 0.15;
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