forked from Mirrorlandia_minetest/minetest
Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
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@ -831,7 +831,16 @@ void MapgenBasic::dustTopNodes()
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}
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content_t c = vm->m_data[vi].getContent();
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content_t c = vm->m_data[vi].getContent();
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if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) {
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NodeDrawType dtype = ndef->get(c).drawtype;
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// Only place on walkable cubic non-liquid nodes
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// Dust check needed due to vertical overgeneration
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if ((dtype == NDT_NORMAL ||
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dtype == NDT_ALLFACES_OPTIONAL ||
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dtype == NDT_GLASSLIKE_FRAMED_OPTIONAL ||
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dtype == NDT_GLASSLIKE ||
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dtype == NDT_GLASSLIKE_FRAMED ||
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dtype == NDT_ALLFACES) &&
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ndef->get(c).walkable && c != biome->c_dust) {
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vm->m_area.add_y(em, vi, 1);
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vm->m_area.add_y(em, vi, 1);
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vm->m_data[vi] = MapNode(biome->c_dust);
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vm->m_data[vi] = MapNode(biome->c_dust);
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}
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}
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