Fix lighting bug caused by disappearing lava

This commit is contained in:
PilzAdam 2013-07-12 14:45:26 +02:00
parent 4e5a45952a
commit ecb024af64

@ -2186,6 +2186,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
/*
update the current node
*/
MapNode n00 = n0;
//bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
// set level to last 3 bits, flowing down bit to 4th bit
@ -2223,8 +2224,9 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL) {
modified_blocks[blockpos] = block;
// If node emits light, MapBlock requires lighting update
if(nodemgr->get(n0).light_source != 0)
// If new or old node emits light, MapBlock requires lighting update
if(nodemgr->get(n0).light_source != 0 ||
nodemgr->get(n00).light_source != 0)
lighting_modified_blocks[block->getPos()] = block;
}