forked from Mirrorlandia_minetest/minetest
Camera: Fix wieldmesh glitch after teleporting (#6138)
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@ -215,7 +215,8 @@ static inline v2f dir(const v2f &pos_dist)
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void Camera::addArmInertia(f32 player_yaw)
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void Camera::addArmInertia(f32 player_yaw)
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{
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{
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m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw) / 0.016f) * 0.01f;
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m_cam_vel.X = std::fabs(rangelim(m_last_cam_pos.X - player_yaw,
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-100.0f, 100.0f) / 0.016f) * 0.01f;
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m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / 0.016f);
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m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / 0.016f);
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f32 gap_X = std::fabs(WIELDMESH_OFFSET_X - m_wieldmesh_offset.X);
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f32 gap_X = std::fabs(WIELDMESH_OFFSET_X - m_wieldmesh_offset.X);
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f32 gap_Y = std::fabs(WIELDMESH_OFFSET_Y - m_wieldmesh_offset.Y);
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f32 gap_Y = std::fabs(WIELDMESH_OFFSET_Y - m_wieldmesh_offset.Y);
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