Camera: Fix wieldmesh glitch after teleporting (#6138)

This commit is contained in:
kilbith 2017-07-15 20:15:36 +02:00 committed by Loïc Blot
parent 84aa845911
commit ecbc972ea6

@ -215,7 +215,8 @@ static inline v2f dir(const v2f &pos_dist)
void Camera::addArmInertia(f32 player_yaw) void Camera::addArmInertia(f32 player_yaw)
{ {
m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw) / 0.016f) * 0.01f; m_cam_vel.X = std::fabs(rangelim(m_last_cam_pos.X - player_yaw,
-100.0f, 100.0f) / 0.016f) * 0.01f;
m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / 0.016f); m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / 0.016f);
f32 gap_X = std::fabs(WIELDMESH_OFFSET_X - m_wieldmesh_offset.X); f32 gap_X = std::fabs(WIELDMESH_OFFSET_X - m_wieldmesh_offset.X);
f32 gap_Y = std::fabs(WIELDMESH_OFFSET_Y - m_wieldmesh_offset.Y); f32 gap_Y = std::fabs(WIELDMESH_OFFSET_Y - m_wieldmesh_offset.Y);