forked from Mirrorlandia_minetest/minetest
Remove a few unused functions reported by callcatcher (#11658)
This commit is contained in:
parent
6de8d77e17
commit
ecc6f4ba25
@ -142,11 +142,6 @@ u32 ChatBuffer::getRows() const
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return m_rows;
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}
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void ChatBuffer::scrollTop()
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{
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m_scroll = getTopScrollPos();
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}
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void ChatBuffer::reformat(u32 cols, u32 rows)
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{
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if (cols == 0 || rows == 0)
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@ -110,8 +110,6 @@ public:
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void scrollAbsolute(s32 scroll);
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// Scroll to bottom of buffer (newest)
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void scrollBottom();
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// Scroll to top of buffer (oldest)
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void scrollTop();
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// Functions for keeping track of whether the lines were modified by any
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// preceding operations
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@ -498,592 +498,3 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
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}
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return dst_mesh;
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}
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struct vcache
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{
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core::array<u32> tris;
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float score;
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s16 cachepos;
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u16 NumActiveTris;
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};
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struct tcache
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{
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u16 ind[3];
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float score;
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bool drawn;
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};
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const u16 cachesize = 32;
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float FindVertexScore(vcache *v)
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{
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const float CacheDecayPower = 1.5f;
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const float LastTriScore = 0.75f;
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const float ValenceBoostScale = 2.0f;
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const float ValenceBoostPower = 0.5f;
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const float MaxSizeVertexCache = 32.0f;
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if (v->NumActiveTris == 0)
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{
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// No tri needs this vertex!
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return -1.0f;
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}
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float Score = 0.0f;
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int CachePosition = v->cachepos;
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if (CachePosition < 0)
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{
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// Vertex is not in FIFO cache - no score.
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}
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else
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{
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if (CachePosition < 3)
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{
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// This vertex was used in the last triangle,
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// so it has a fixed score.
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Score = LastTriScore;
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}
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else
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{
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// Points for being high in the cache.
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const float Scaler = 1.0f / (MaxSizeVertexCache - 3);
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Score = 1.0f - (CachePosition - 3) * Scaler;
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Score = powf(Score, CacheDecayPower);
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}
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}
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// Bonus points for having a low number of tris still to
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// use the vert, so we get rid of lone verts quickly.
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float ValenceBoost = powf(v->NumActiveTris,
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-ValenceBoostPower);
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Score += ValenceBoostScale * ValenceBoost;
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return Score;
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}
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/*
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A specialized LRU cache for the Forsyth algorithm.
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*/
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class f_lru
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{
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public:
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f_lru(vcache *v, tcache *t): vc(v), tc(t)
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{
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for (int &i : cache) {
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i = -1;
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}
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}
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// Adds this vertex index and returns the highest-scoring triangle index
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u32 add(u16 vert, bool updatetris = false)
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{
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bool found = false;
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// Mark existing pos as empty
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for (u16 i = 0; i < cachesize; i++)
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{
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if (cache[i] == vert)
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{
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// Move everything down
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for (u16 j = i; j; j--)
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{
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cache[j] = cache[j - 1];
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}
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found = true;
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break;
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}
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}
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if (!found)
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{
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if (cache[cachesize-1] != -1)
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vc[cache[cachesize-1]].cachepos = -1;
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// Move everything down
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for (u16 i = cachesize - 1; i; i--)
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{
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cache[i] = cache[i - 1];
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}
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}
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cache[0] = vert;
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u32 highest = 0;
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float hiscore = 0;
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if (updatetris)
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{
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// Update cache positions
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for (u16 i = 0; i < cachesize; i++)
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{
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if (cache[i] == -1)
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break;
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vc[cache[i]].cachepos = i;
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vc[cache[i]].score = FindVertexScore(&vc[cache[i]]);
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}
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// Update triangle scores
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for (int i : cache) {
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if (i == -1)
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break;
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const u16 trisize = vc[i].tris.size();
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for (u16 t = 0; t < trisize; t++)
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{
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tcache *tri = &tc[vc[i].tris[t]];
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tri->score =
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vc[tri->ind[0]].score +
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vc[tri->ind[1]].score +
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vc[tri->ind[2]].score;
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if (tri->score > hiscore)
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{
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hiscore = tri->score;
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highest = vc[i].tris[t];
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}
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}
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}
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}
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return highest;
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}
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private:
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s32 cache[cachesize];
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vcache *vc;
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tcache *tc;
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};
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/**
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Vertex cache optimization according to the Forsyth paper:
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http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
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The function is thread-safe (read: you can optimize several meshes in different threads)
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\param mesh Source mesh for the operation. */
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scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh)
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{
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if (!mesh)
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return 0;
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scene::SMesh *newmesh = new scene::SMesh();
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newmesh->BoundingBox = mesh->getBoundingBox();
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const u32 mbcount = mesh->getMeshBufferCount();
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for (u32 b = 0; b < mbcount; ++b)
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{
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const scene::IMeshBuffer *mb = mesh->getMeshBuffer(b);
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if (mb->getIndexType() != video::EIT_16BIT)
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{
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//os::Printer::log("Cannot optimize a mesh with 32bit indices", ELL_ERROR);
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newmesh->drop();
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return 0;
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}
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const u32 icount = mb->getIndexCount();
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const u32 tcount = icount / 3;
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const u32 vcount = mb->getVertexCount();
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const u16 *ind = mb->getIndices();
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vcache *vc = new vcache[vcount];
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tcache *tc = new tcache[tcount];
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f_lru lru(vc, tc);
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// init
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for (u16 i = 0; i < vcount; i++)
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{
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vc[i].score = 0;
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vc[i].cachepos = -1;
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vc[i].NumActiveTris = 0;
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}
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// First pass: count how many times a vert is used
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for (u32 i = 0; i < icount; i += 3)
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{
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vc[ind[i]].NumActiveTris++;
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vc[ind[i + 1]].NumActiveTris++;
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vc[ind[i + 2]].NumActiveTris++;
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const u32 tri_ind = i/3;
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tc[tri_ind].ind[0] = ind[i];
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tc[tri_ind].ind[1] = ind[i + 1];
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tc[tri_ind].ind[2] = ind[i + 2];
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}
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// Second pass: list of each triangle
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for (u32 i = 0; i < tcount; i++)
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{
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vc[tc[i].ind[0]].tris.push_back(i);
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vc[tc[i].ind[1]].tris.push_back(i);
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vc[tc[i].ind[2]].tris.push_back(i);
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tc[i].drawn = false;
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}
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// Give initial scores
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for (u16 i = 0; i < vcount; i++)
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{
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vc[i].score = FindVertexScore(&vc[i]);
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}
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for (u32 i = 0; i < tcount; i++)
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{
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tc[i].score =
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vc[tc[i].ind[0]].score +
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vc[tc[i].ind[1]].score +
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vc[tc[i].ind[2]].score;
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}
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switch(mb->getVertexType())
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{
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case video::EVT_STANDARD:
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{
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video::S3DVertex *v = (video::S3DVertex *) mb->getVertices();
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scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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buf->Material = mb->getMaterial();
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buf->Vertices.reallocate(vcount);
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buf->Indices.reallocate(icount);
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core::map<const video::S3DVertex, const u16> sind; // search index for fast operation
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typedef core::map<const video::S3DVertex, const u16>::Node snode;
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// Main algorithm
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u32 highest = 0;
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u32 drawcalls = 0;
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for (;;)
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{
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if (tc[highest].drawn)
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{
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bool found = false;
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float hiscore = 0;
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for (u32 t = 0; t < tcount; t++)
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{
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if (!tc[t].drawn)
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{
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if (tc[t].score > hiscore)
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{
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highest = t;
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hiscore = tc[t].score;
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found = true;
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}
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}
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}
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if (!found)
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break;
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}
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// Output the best triangle
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u16 newind = buf->Vertices.size();
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snode *s = sind.find(v[tc[highest].ind[0]]);
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if (!s)
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{
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buf->Vertices.push_back(v[tc[highest].ind[0]]);
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buf->Indices.push_back(newind);
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sind.insert(v[tc[highest].ind[0]], newind);
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newind++;
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}
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else
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{
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buf->Indices.push_back(s->getValue());
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}
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s = sind.find(v[tc[highest].ind[1]]);
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if (!s)
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{
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buf->Vertices.push_back(v[tc[highest].ind[1]]);
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buf->Indices.push_back(newind);
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sind.insert(v[tc[highest].ind[1]], newind);
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newind++;
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}
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else
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{
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buf->Indices.push_back(s->getValue());
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}
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s = sind.find(v[tc[highest].ind[2]]);
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if (!s)
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{
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buf->Vertices.push_back(v[tc[highest].ind[2]]);
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buf->Indices.push_back(newind);
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sind.insert(v[tc[highest].ind[2]], newind);
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}
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else
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{
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buf->Indices.push_back(s->getValue());
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}
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vc[tc[highest].ind[0]].NumActiveTris--;
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vc[tc[highest].ind[1]].NumActiveTris--;
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vc[tc[highest].ind[2]].NumActiveTris--;
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tc[highest].drawn = true;
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for (u16 j : tc[highest].ind) {
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vcache *vert = &vc[j];
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for (u16 t = 0; t < vert->tris.size(); t++)
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{
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if (highest == vert->tris[t])
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{
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vert->tris.erase(t);
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break;
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}
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}
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}
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lru.add(tc[highest].ind[0]);
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lru.add(tc[highest].ind[1]);
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highest = lru.add(tc[highest].ind[2], true);
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drawcalls++;
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}
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buf->setBoundingBox(mb->getBoundingBox());
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newmesh->addMeshBuffer(buf);
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buf->drop();
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}
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break;
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case video::EVT_2TCOORDS:
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{
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video::S3DVertex2TCoords *v = (video::S3DVertex2TCoords *) mb->getVertices();
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scene::SMeshBufferLightMap *buf = new scene::SMeshBufferLightMap();
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buf->Material = mb->getMaterial();
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buf->Vertices.reallocate(vcount);
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buf->Indices.reallocate(icount);
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core::map<const video::S3DVertex2TCoords, const u16> sind; // search index for fast operation
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typedef core::map<const video::S3DVertex2TCoords, const u16>::Node snode;
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// Main algorithm
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u32 highest = 0;
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u32 drawcalls = 0;
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for (;;)
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{
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if (tc[highest].drawn)
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{
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bool found = false;
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float hiscore = 0;
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for (u32 t = 0; t < tcount; t++)
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{
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if (!tc[t].drawn)
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{
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if (tc[t].score > hiscore)
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{
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highest = t;
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hiscore = tc[t].score;
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found = true;
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}
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}
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}
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if (!found)
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break;
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}
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// Output the best triangle
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u16 newind = buf->Vertices.size();
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snode *s = sind.find(v[tc[highest].ind[0]]);
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if (!s)
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{
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buf->Vertices.push_back(v[tc[highest].ind[0]]);
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buf->Indices.push_back(newind);
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sind.insert(v[tc[highest].ind[0]], newind);
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newind++;
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}
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else
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{
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buf->Indices.push_back(s->getValue());
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}
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s = sind.find(v[tc[highest].ind[1]]);
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if (!s)
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{
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buf->Vertices.push_back(v[tc[highest].ind[1]]);
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buf->Indices.push_back(newind);
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sind.insert(v[tc[highest].ind[1]], newind);
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newind++;
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}
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else
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{
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buf->Indices.push_back(s->getValue());
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}
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s = sind.find(v[tc[highest].ind[2]]);
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if (!s)
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{
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buf->Vertices.push_back(v[tc[highest].ind[2]]);
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buf->Indices.push_back(newind);
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sind.insert(v[tc[highest].ind[2]], newind);
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}
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else
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{
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buf->Indices.push_back(s->getValue());
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}
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vc[tc[highest].ind[0]].NumActiveTris--;
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vc[tc[highest].ind[1]].NumActiveTris--;
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vc[tc[highest].ind[2]].NumActiveTris--;
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tc[highest].drawn = true;
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for (u16 j : tc[highest].ind) {
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vcache *vert = &vc[j];
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for (u16 t = 0; t < vert->tris.size(); t++)
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{
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if (highest == vert->tris[t])
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{
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vert->tris.erase(t);
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break;
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}
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}
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}
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lru.add(tc[highest].ind[0]);
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lru.add(tc[highest].ind[1]);
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highest = lru.add(tc[highest].ind[2]);
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drawcalls++;
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}
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buf->setBoundingBox(mb->getBoundingBox());
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newmesh->addMeshBuffer(buf);
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buf->drop();
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}
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break;
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case video::EVT_TANGENTS:
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{
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video::S3DVertexTangents *v = (video::S3DVertexTangents *) mb->getVertices();
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scene::SMeshBufferTangents *buf = new scene::SMeshBufferTangents();
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buf->Material = mb->getMaterial();
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buf->Vertices.reallocate(vcount);
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buf->Indices.reallocate(icount);
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core::map<const video::S3DVertexTangents, const u16> sind; // search index for fast operation
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typedef core::map<const video::S3DVertexTangents, const u16>::Node snode;
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// Main algorithm
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u32 highest = 0;
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u32 drawcalls = 0;
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for (;;)
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{
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if (tc[highest].drawn)
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{
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bool found = false;
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float hiscore = 0;
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for (u32 t = 0; t < tcount; t++)
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{
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if (!tc[t].drawn)
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{
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if (tc[t].score > hiscore)
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{
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highest = t;
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hiscore = tc[t].score;
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found = true;
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}
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}
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}
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if (!found)
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break;
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}
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// Output the best triangle
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u16 newind = buf->Vertices.size();
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|
||||
snode *s = sind.find(v[tc[highest].ind[0]]);
|
||||
|
||||
if (!s)
|
||||
{
|
||||
buf->Vertices.push_back(v[tc[highest].ind[0]]);
|
||||
buf->Indices.push_back(newind);
|
||||
sind.insert(v[tc[highest].ind[0]], newind);
|
||||
newind++;
|
||||
}
|
||||
else
|
||||
{
|
||||
buf->Indices.push_back(s->getValue());
|
||||
}
|
||||
|
||||
s = sind.find(v[tc[highest].ind[1]]);
|
||||
|
||||
if (!s)
|
||||
{
|
||||
buf->Vertices.push_back(v[tc[highest].ind[1]]);
|
||||
buf->Indices.push_back(newind);
|
||||
sind.insert(v[tc[highest].ind[1]], newind);
|
||||
newind++;
|
||||
}
|
||||
else
|
||||
{
|
||||
buf->Indices.push_back(s->getValue());
|
||||
}
|
||||
|
||||
s = sind.find(v[tc[highest].ind[2]]);
|
||||
|
||||
if (!s)
|
||||
{
|
||||
buf->Vertices.push_back(v[tc[highest].ind[2]]);
|
||||
buf->Indices.push_back(newind);
|
||||
sind.insert(v[tc[highest].ind[2]], newind);
|
||||
}
|
||||
else
|
||||
{
|
||||
buf->Indices.push_back(s->getValue());
|
||||
}
|
||||
|
||||
vc[tc[highest].ind[0]].NumActiveTris--;
|
||||
vc[tc[highest].ind[1]].NumActiveTris--;
|
||||
vc[tc[highest].ind[2]].NumActiveTris--;
|
||||
|
||||
tc[highest].drawn = true;
|
||||
|
||||
for (u16 j : tc[highest].ind) {
|
||||
vcache *vert = &vc[j];
|
||||
for (u16 t = 0; t < vert->tris.size(); t++)
|
||||
{
|
||||
if (highest == vert->tris[t])
|
||||
{
|
||||
vert->tris.erase(t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lru.add(tc[highest].ind[0]);
|
||||
lru.add(tc[highest].ind[1]);
|
||||
highest = lru.add(tc[highest].ind[2]);
|
||||
drawcalls++;
|
||||
}
|
||||
|
||||
buf->setBoundingBox(mb->getBoundingBox());
|
||||
newmesh->addMeshBuffer(buf);
|
||||
buf->drop();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
delete [] vc;
|
||||
delete [] tc;
|
||||
|
||||
} // for each meshbuffer
|
||||
|
||||
return newmesh;
|
||||
}
|
||||
|
@ -133,10 +133,3 @@ void recalculateBoundingBox(scene::IMesh *src_mesh);
|
||||
We assume normal to be valid when it's 0 < length < Inf. and not NaN
|
||||
*/
|
||||
bool checkMeshNormals(scene::IMesh *mesh);
|
||||
|
||||
/*
|
||||
Vertex cache optimization according to the Forsyth paper:
|
||||
http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
|
||||
Ported from irrlicht 1.8
|
||||
*/
|
||||
scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh);
|
||||
|
@ -714,31 +714,6 @@ void ClientInterface::sendToAll(NetworkPacket *pkt)
|
||||
}
|
||||
}
|
||||
|
||||
void ClientInterface::sendToAllCompat(NetworkPacket *pkt, NetworkPacket *legacypkt,
|
||||
u16 min_proto_ver)
|
||||
{
|
||||
RecursiveMutexAutoLock clientslock(m_clients_mutex);
|
||||
for (auto &client_it : m_clients) {
|
||||
RemoteClient *client = client_it.second;
|
||||
NetworkPacket *pkt_to_send = nullptr;
|
||||
|
||||
if (client->net_proto_version >= min_proto_ver) {
|
||||
pkt_to_send = pkt;
|
||||
} else if (client->net_proto_version != 0) {
|
||||
pkt_to_send = legacypkt;
|
||||
} else {
|
||||
warningstream << "Client with unhandled version to handle: '"
|
||||
<< client->net_proto_version << "'";
|
||||
continue;
|
||||
}
|
||||
|
||||
m_con->Send(client->peer_id,
|
||||
clientCommandFactoryTable[pkt_to_send->getCommand()].channel,
|
||||
pkt_to_send,
|
||||
clientCommandFactoryTable[pkt_to_send->getCommand()].reliable);
|
||||
}
|
||||
}
|
||||
|
||||
RemoteClient* ClientInterface::getClientNoEx(session_t peer_id, ClientState state_min)
|
||||
{
|
||||
RecursiveMutexAutoLock clientslock(m_clients_mutex);
|
||||
|
@ -465,7 +465,6 @@ public:
|
||||
|
||||
/* send to all clients */
|
||||
void sendToAll(NetworkPacket *pkt);
|
||||
void sendToAllCompat(NetworkPacket *pkt, NetworkPacket *legacypkt, u16 min_proto_ver);
|
||||
|
||||
/* delete a client */
|
||||
void DeleteClient(session_t peer_id);
|
||||
|
@ -367,12 +367,6 @@ bool EmergeManager::isBlockInQueue(v3s16 pos)
|
||||
//
|
||||
|
||||
|
||||
// TODO(hmmmm): Move this to ServerMap
|
||||
v3s16 EmergeManager::getContainingChunk(v3s16 blockpos)
|
||||
{
|
||||
return getContainingChunk(blockpos, mgparams->chunksize);
|
||||
}
|
||||
|
||||
// TODO(hmmmm): Move this to ServerMap
|
||||
v3s16 EmergeManager::getContainingChunk(v3s16 blockpos, s16 chunksize)
|
||||
{
|
||||
@ -396,17 +390,6 @@ int EmergeManager::getSpawnLevelAtPoint(v2s16 p)
|
||||
}
|
||||
|
||||
|
||||
int EmergeManager::getGroundLevelAtPoint(v2s16 p)
|
||||
{
|
||||
if (m_mapgens.empty() || !m_mapgens[0]) {
|
||||
errorstream << "EmergeManager: getGroundLevelAtPoint() called"
|
||||
" before mapgen init" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return m_mapgens[0]->getGroundLevelAtPoint(p);
|
||||
}
|
||||
|
||||
// TODO(hmmmm): Move this to ServerMap
|
||||
bool EmergeManager::isBlockUnderground(v3s16 blockpos)
|
||||
{
|
||||
|
@ -176,13 +176,10 @@ public:
|
||||
|
||||
bool isBlockInQueue(v3s16 pos);
|
||||
|
||||
v3s16 getContainingChunk(v3s16 blockpos);
|
||||
|
||||
Mapgen *getCurrentMapgen();
|
||||
|
||||
// Mapgen helpers methods
|
||||
int getSpawnLevelAtPoint(v2s16 p);
|
||||
int getGroundLevelAtPoint(v2s16 p);
|
||||
bool isBlockUnderground(v3s16 blockpos);
|
||||
|
||||
static v3s16 getContainingChunk(v3s16 blockpos, s16 chunksize);
|
||||
|
@ -560,11 +560,6 @@ u32 InventoryList::getUsedSlots() const
|
||||
return num;
|
||||
}
|
||||
|
||||
u32 InventoryList::getFreeSlots() const
|
||||
{
|
||||
return getSize() - getUsedSlots();
|
||||
}
|
||||
|
||||
const ItemStack& InventoryList::getItem(u32 i) const
|
||||
{
|
||||
assert(i < m_size); // Pre-condition
|
||||
|
@ -211,7 +211,6 @@ public:
|
||||
u32 getWidth() const;
|
||||
// Count used slots
|
||||
u32 getUsedSlots() const;
|
||||
u32 getFreeSlots() const;
|
||||
|
||||
// Get reference to item
|
||||
const ItemStack& getItem(u32 i) const;
|
||||
|
@ -139,13 +139,6 @@ MapBlock * Map::getBlockNoCreate(v3s16 p3d)
|
||||
return block;
|
||||
}
|
||||
|
||||
bool Map::isNodeUnderground(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
return block && block->getIsUnderground();
|
||||
}
|
||||
|
||||
bool Map::isValidPosition(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
|
@ -167,9 +167,6 @@ public:
|
||||
|
||||
inline const NodeDefManager * getNodeDefManager() { return m_nodedef; }
|
||||
|
||||
// Returns InvalidPositionException if not found
|
||||
bool isNodeUnderground(v3s16 p);
|
||||
|
||||
bool isValidPosition(v3s16 p);
|
||||
|
||||
// throws InvalidPositionException if not found
|
||||
|
@ -218,31 +218,6 @@ void MapBlock::expireDayNightDiff()
|
||||
m_day_night_differs_expired = true;
|
||||
}
|
||||
|
||||
s16 MapBlock::getGroundLevel(v2s16 p2d)
|
||||
{
|
||||
if(isDummy())
|
||||
return -3;
|
||||
try
|
||||
{
|
||||
s16 y = MAP_BLOCKSIZE-1;
|
||||
for(; y>=0; y--)
|
||||
{
|
||||
MapNode n = getNodeRef(p2d.X, y, p2d.Y);
|
||||
if (m_gamedef->ndef()->get(n).walkable) {
|
||||
if(y == MAP_BLOCKSIZE-1)
|
||||
return -2;
|
||||
|
||||
return y;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
return -3;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Serialization
|
||||
*/
|
||||
|
@ -363,20 +363,6 @@ public:
|
||||
return m_day_night_differs;
|
||||
}
|
||||
|
||||
////
|
||||
//// Miscellaneous stuff
|
||||
////
|
||||
|
||||
/*
|
||||
Tries to measure ground level.
|
||||
Return value:
|
||||
-1 = only air
|
||||
-2 = only ground
|
||||
-3 = random fail
|
||||
0...MAP_BLOCKSIZE-1 = ground level
|
||||
*/
|
||||
s16 getGroundLevel(v2s16 p2d);
|
||||
|
||||
////
|
||||
//// Timestamp (see m_timestamp)
|
||||
////
|
||||
|
@ -360,19 +360,6 @@ int MapgenV6::getSpawnLevelAtPoint(v2s16 p)
|
||||
|
||||
//////////////////////// Noise functions
|
||||
|
||||
float MapgenV6::getMudAmount(v2s16 p)
|
||||
{
|
||||
int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
|
||||
return getMudAmount(index);
|
||||
}
|
||||
|
||||
|
||||
bool MapgenV6::getHaveBeach(v2s16 p)
|
||||
{
|
||||
int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
|
||||
return getHaveBeach(index);
|
||||
}
|
||||
|
||||
|
||||
BiomeV6Type MapgenV6::getBiome(v2s16 p)
|
||||
{
|
||||
|
@ -154,9 +154,7 @@ public:
|
||||
float getHumidity(v2s16 p);
|
||||
float getTreeAmount(v2s16 p);
|
||||
bool getHaveAppleTree(v2s16 p);
|
||||
float getMudAmount(v2s16 p);
|
||||
virtual float getMudAmount(int index);
|
||||
bool getHaveBeach(v2s16 p);
|
||||
float getMudAmount(int index);
|
||||
bool getHaveBeach(int index);
|
||||
BiomeV6Type getBiome(v2s16 p);
|
||||
BiomeV6Type getBiome(int index, v2s16 p);
|
||||
|
@ -312,51 +312,6 @@ float noise2d_perlin(float x, float y, s32 seed,
|
||||
}
|
||||
|
||||
|
||||
float noise2d_perlin_abs(float x, float y, s32 seed,
|
||||
int octaves, float persistence, bool eased)
|
||||
{
|
||||
float a = 0;
|
||||
float f = 1.0;
|
||||
float g = 1.0;
|
||||
for (int i = 0; i < octaves; i++) {
|
||||
a += g * std::fabs(noise2d_gradient(x * f, y * f, seed + i, eased));
|
||||
f *= 2.0;
|
||||
g *= persistence;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
|
||||
float noise3d_perlin(float x, float y, float z, s32 seed,
|
||||
int octaves, float persistence, bool eased)
|
||||
{
|
||||
float a = 0;
|
||||
float f = 1.0;
|
||||
float g = 1.0;
|
||||
for (int i = 0; i < octaves; i++) {
|
||||
a += g * noise3d_gradient(x * f, y * f, z * f, seed + i, eased);
|
||||
f *= 2.0;
|
||||
g *= persistence;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
|
||||
float noise3d_perlin_abs(float x, float y, float z, s32 seed,
|
||||
int octaves, float persistence, bool eased)
|
||||
{
|
||||
float a = 0;
|
||||
float f = 1.0;
|
||||
float g = 1.0;
|
||||
for (int i = 0; i < octaves; i++) {
|
||||
a += g * std::fabs(noise3d_gradient(x * f, y * f, z * f, seed + i, eased));
|
||||
f *= 2.0;
|
||||
g *= persistence;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
|
||||
float contour(float v)
|
||||
{
|
||||
v = std::fabs(v);
|
||||
|
@ -224,15 +224,6 @@ float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false);
|
||||
float noise2d_perlin(float x, float y, s32 seed,
|
||||
int octaves, float persistence, bool eased=true);
|
||||
|
||||
float noise2d_perlin_abs(float x, float y, s32 seed,
|
||||
int octaves, float persistence, bool eased=true);
|
||||
|
||||
float noise3d_perlin(float x, float y, float z, s32 seed,
|
||||
int octaves, float persistence, bool eased=false);
|
||||
|
||||
float noise3d_perlin_abs(float x, float y, float z, s32 seed,
|
||||
int octaves, float persistence, bool eased=false);
|
||||
|
||||
inline float easeCurve(float t)
|
||||
{
|
||||
return t * t * t * (t * (6.f * t - 15.f) + 10.f);
|
||||
|
@ -941,12 +941,6 @@ void RollbackManager::addAction(const RollbackAction & action)
|
||||
}
|
||||
}
|
||||
|
||||
std::list<RollbackAction> RollbackManager::getEntriesSince(time_t first_time)
|
||||
{
|
||||
flush();
|
||||
return getActionsSince(first_time);
|
||||
}
|
||||
|
||||
std::list<RollbackAction> RollbackManager::getNodeActors(v3s16 pos, int range,
|
||||
time_t seconds, int limit)
|
||||
{
|
||||
|
@ -46,7 +46,6 @@ public:
|
||||
void flush();
|
||||
|
||||
void addAction(const RollbackAction & action);
|
||||
std::list<RollbackAction> getEntriesSince(time_t first_time);
|
||||
std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
|
||||
time_t seconds, int limit);
|
||||
std::list<RollbackAction> getRevertActions(
|
||||
|
@ -421,19 +421,6 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
void InvRef::createPlayer(lua_State *L, RemotePlayer *player)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
InventoryLocation loc;
|
||||
loc.setPlayer(player->getName());
|
||||
create(L, loc);
|
||||
}
|
||||
void InvRef::createNodeMeta(lua_State *L, v3s16 p)
|
||||
{
|
||||
InventoryLocation loc;
|
||||
loc.setNodeMeta(p);
|
||||
create(L, loc);
|
||||
}
|
||||
|
||||
void InvRef::Register(lua_State *L)
|
||||
{
|
||||
|
@ -111,8 +111,6 @@ public:
|
||||
// Creates an InvRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
static void create(lua_State *L, const InventoryLocation &loc);
|
||||
static void createPlayer(lua_State *L, RemotePlayer *player);
|
||||
static void createNodeMeta(lua_State *L, v3s16 p);
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
|
@ -89,7 +89,10 @@ int NodeMetaRef::l_get_inventory(lua_State *L)
|
||||
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
ref->getmeta(true); // try to ensure the metadata exists
|
||||
InvRef::createNodeMeta(L, ref->m_p);
|
||||
|
||||
InventoryLocation loc;
|
||||
loc.setNodeMeta(ref->m_p);
|
||||
InvRef::create(L, loc);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -104,8 +104,7 @@ Settings *Settings::createLayer(SettingsLayer sl, const std::string &end_tag)
|
||||
|
||||
Settings *Settings::getLayer(SettingsLayer sl)
|
||||
{
|
||||
sanity_check((int)sl >= 0 && sl < SL_TOTAL_COUNT);
|
||||
return g_hierarchy.layers[(int)sl];
|
||||
return g_hierarchy.getLayer(sl);
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user