forked from Mirrorlandia_minetest/minetest
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
This commit is contained in:
parent
6a48844eba
commit
ed10005d38
@ -419,6 +419,11 @@ the global `minetest.registered_*` tables.
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* `minetest.register_craftitem(name, item definition)`
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* added to `minetest.registered_items[name]`
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* `minetest.register_biome(biome definition)`
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* returns an integer uniquely identifying the registered biome
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* added to `minetest.registered_biome` with the key of `biome.name`
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* if `biome.name` is nil, the key is the returned ID
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* `minetest.register_ore(ore definition)`
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* returns an integer uniquely identifying the registered ore
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* added to `minetest.registered_ores` with the key of `ore.name`
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@ -429,12 +434,24 @@ the global `minetest.registered_*` tables.
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* added to `minetest.registered_decorations` with the key of `decoration.name`
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* if `decoration.name` is nil, the key is the returned ID
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* `minetest.register_schematic(schematic definition)`
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* returns an integer uniquely identifying the registered schematic
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* added to `minetest.registered_schematic` with the key of `schematic.name`
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* if `schematic.name` is nil, the key is the returned ID
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* if the schematic is loaded from a file, schematic.name is set to the filename
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* `minetest.clear_registered_biomes()`
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* clears all biomes currently registered
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* `minetest.clear_registered_ores()`
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* clears all ores currently registered
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* `minetest.clear_registered_decorations()`
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* clears all decorations currently registered
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* `minetest.clear_registered_schematics()`
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* clears all schematics currently registered
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Note that in some cases you will stumble upon things that are not contained
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in these tables (e.g. when a mod has been removed). Always check for
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existence before trying to access the fields.
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151
src/mapgen.cpp
151
src/mapgen.cpp
@ -36,11 +36,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "treegen.h"
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#include "serialization.h"
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#include "util/serialize.h"
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#include "util/numeric.h"
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#include "filesys.h"
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#include "log.h"
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const char *GenElementManager::ELEMENT_TITLE = "element";
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FlagDesc flagdesc_mapgen[] = {
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{"trees", MG_TREES},
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{"caves", MG_CAVES},
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@ -64,6 +63,7 @@ FlagDesc flagdesc_gennotify[] = {
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///////////////////////////////////////////////////////////////////////////////
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Mapgen::Mapgen()
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{
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generating = false;
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@ -431,85 +431,162 @@ void GenerateNotifier::getEvents(
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///////////////////////////////////////////////////////////////////////////////
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GenElementManager::GenElementManager(IGameDef *gamedef)
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ObjDefManager::ObjDefManager(IGameDef *gamedef, ObjDefType type)
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{
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m_objtype = type;
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m_ndef = gamedef->getNodeDefManager();
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}
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GenElementManager::~GenElementManager()
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ObjDefManager::~ObjDefManager()
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{
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for (size_t i = 0; i != m_elements.size(); i++)
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delete m_elements[i];
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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}
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u32 GenElementManager::add(GenElement *elem)
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ObjDefHandle ObjDefManager::add(ObjDef *obj)
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{
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size_t nelem = m_elements.size();
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assert(obj);
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for (size_t i = 0; i != nelem; i++) {
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if (m_elements[i] == NULL) {
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elem->id = i;
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m_elements[i] = elem;
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return i;
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}
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if (obj->name.length() && getByName(obj->name))
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return OBJDEF_INVALID_HANDLE;
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u32 index = addRaw(obj);
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if (index == OBJDEF_INVALID_INDEX)
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return OBJDEF_INVALID_HANDLE;
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obj->handle = createHandle(index, m_objtype, obj->uid);
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return obj->handle;
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}
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if (nelem >= this->ELEMENT_LIMIT)
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ObjDef *ObjDefManager::get(ObjDefHandle handle) const
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{
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u32 index = validateHandle(handle);
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return (index != OBJDEF_INVALID_INDEX) ? getRaw(index) : NULL;
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}
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ObjDef *ObjDefManager::set(ObjDefHandle handle, ObjDef *obj)
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{
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u32 index = validateHandle(handle);
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return (index != OBJDEF_INVALID_INDEX) ? setRaw(index, obj) : NULL;
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}
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u32 ObjDefManager::addRaw(ObjDef *obj)
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{
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size_t nobjects = m_objects.size();
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if (nobjects >= OBJDEF_MAX_ITEMS)
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return -1;
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elem->id = nelem;
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m_elements.push_back(elem);
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obj->index = nobjects;
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verbosestream << "GenElementManager: added " << this->ELEMENT_TITLE
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<< " element '" << elem->name << "'" << std::endl;
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// Ensure UID is nonzero so that a valid handle == OBJDEF_INVALID_HANDLE
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// is not possible. The slight randomness bias isn't very significant.
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obj->uid = myrand() & OBJDEF_UID_MASK;
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if (obj->uid == 0)
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obj->uid = 1;
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return nelem;
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m_objects.push_back(obj);
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infostream << "ObjDefManager: added " << getObjectTitle()
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<< ": name=\"" << obj->name
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<< "\" index=" << obj->index
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<< " uid=" << obj->uid
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<< std::endl;
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return nobjects;
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}
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GenElement *GenElementManager::get(u32 id)
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ObjDef *ObjDefManager::getRaw(u32 index) const
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{
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return (id < m_elements.size()) ? m_elements[id] : NULL;
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return m_objects[index];
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}
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GenElement *GenElementManager::getByName(const std::string &name)
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ObjDef *ObjDefManager::setRaw(u32 index, ObjDef *obj)
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{
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for (size_t i = 0; i != m_elements.size(); i++) {
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GenElement *elem = m_elements[i];
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if (elem && name == elem->name)
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return elem;
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ObjDef *old_obj = m_objects[index];
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m_objects[index] = obj;
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return old_obj;
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}
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ObjDef *ObjDefManager::getByName(const std::string &name) const
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{
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for (size_t i = 0; i != m_objects.size(); i++) {
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ObjDef *obj = m_objects[i];
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if (obj && !strcasecmp(name.c_str(), obj->name.c_str()))
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return obj;
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}
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return NULL;
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}
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GenElement *GenElementManager::update(u32 id, GenElement *elem)
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void ObjDefManager::clear()
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{
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if (id >= m_elements.size())
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return NULL;
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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GenElement *old_elem = m_elements[id];
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m_elements[id] = elem;
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return old_elem;
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m_objects.clear();
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}
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GenElement *GenElementManager::remove(u32 id)
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u32 ObjDefManager::validateHandle(ObjDefHandle handle) const
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{
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return update(id, NULL);
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ObjDefType type;
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u32 index;
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u32 uid;
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bool is_valid =
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(handle != OBJDEF_INVALID_HANDLE) &&
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decodeHandle(handle, &index, &type, &uid) &&
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(type == m_objtype) &&
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(index < m_objects.size()) &&
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(m_objects[index]->uid == uid);
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return is_valid ? index : -1;
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}
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void GenElementManager::clear()
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ObjDefHandle ObjDefManager::createHandle(u32 index, ObjDefType type, u32 uid)
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{
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m_elements.clear();
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ObjDefHandle handle = 0;
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set_bits(&handle, 0, 18, index);
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set_bits(&handle, 18, 6, type);
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set_bits(&handle, 24, 7, uid);
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u32 parity = calc_parity(handle);
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set_bits(&handle, 31, 1, parity);
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return handle ^ OBJDEF_HANDLE_SALT;
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}
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bool ObjDefManager::decodeHandle(ObjDefHandle handle, u32 *index,
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ObjDefType *type, u32 *uid)
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{
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handle ^= OBJDEF_HANDLE_SALT;
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u32 parity = get_bits(handle, 31, 1);
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set_bits(&handle, 31, 1, 0);
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if (parity != calc_parity(handle))
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return false;
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*index = get_bits(handle, 0, 18);
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*type = (ObjDefType)get_bits(handle, 18, 6);
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*uid = get_bits(handle, 24, 7);
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////
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void MapgenParams::load(const Settings &settings)
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{
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std::string seed_str;
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66
src/mapgen.h
66
src/mapgen.h
@ -179,36 +179,68 @@ struct MapgenFactory {
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virtual ~MapgenFactory() {}
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};
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class GenElement {
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typedef std::map<std::string, std::string> StringMap;
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typedef u32 ObjDefHandle;
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#define OBJDEF_INVALID_INDEX ((u32)(-1))
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#define OBJDEF_INVALID_HANDLE 0
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#define OBJDEF_HANDLE_SALT 0x00585e6fu
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#define OBJDEF_MAX_ITEMS (1 << 18)
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#define OBJDEF_UID_MASK ((1 << 7) - 1)
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enum ObjDefType {
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OBJDEF_GENERIC,
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OBJDEF_BIOME,
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OBJDEF_ORE,
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OBJDEF_DECORATION,
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OBJDEF_SCHEMATIC,
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};
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class ObjDef {
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public:
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virtual ~GenElement() {}
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u32 id;
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virtual ~ObjDef() {}
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u32 index;
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u32 uid;
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ObjDefHandle handle;
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std::string name;
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};
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class GenElementManager {
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class ObjDefManager {
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public:
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static const char *ELEMENT_TITLE;
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static const size_t ELEMENT_LIMIT = -1;
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ObjDefManager(IGameDef *gamedef, ObjDefType type);
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virtual ~ObjDefManager();
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GenElementManager(IGameDef *gamedef);
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virtual ~GenElementManager();
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virtual const char *getObjectTitle() const = 0;
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virtual GenElement *create(int type) = 0;
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virtual u32 add(GenElement *elem);
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virtual GenElement *get(u32 id);
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virtual GenElement *update(u32 id, GenElement *elem);
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virtual GenElement *remove(u32 id);
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virtual ObjDef *create(int type) = 0;
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virtual void clear();
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virtual ObjDef *getByName(const std::string &name) const;
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virtual GenElement *getByName(const std::string &name);
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//// Add new/get/set object definitions by handle
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virtual ObjDefHandle add(ObjDef *obj);
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virtual ObjDef *get(ObjDefHandle handle) const;
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virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
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INodeDefManager *getNodeDef() { return m_ndef; }
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//// Raw variants that work on indexes
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virtual u32 addRaw(ObjDef *obj);
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// It is generally assumed that getRaw() will always return a valid object
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// This won't be true if people do odd things such as call setRaw() with NULL
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virtual ObjDef *getRaw(u32 index) const;
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virtual ObjDef *setRaw(u32 index, ObjDef *obj);
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INodeDefManager *getNodeDef() const { return m_ndef; }
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u32 validateHandle(ObjDefHandle handle) const;
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static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
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static bool decodeHandle(ObjDefHandle handle, u32 *index,
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ObjDefType *type, u32 *uid);
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protected:
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INodeDefManager *m_ndef;
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std::vector<GenElement *> m_elements;
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std::vector<ObjDef *> m_objects;
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ObjDefType m_objtype;
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};
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#endif
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@ -479,7 +479,7 @@ void MapgenV5::generateCaves(int max_stone_y)
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for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
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u32 i = vm->m_area.index(node_min.X, y, z);
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for (s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
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Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
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Biome *biome = (Biome *)bmgr->getRaw(biomemap[index2d]);
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content_t c = vm->m_data[i].getContent();
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if (c == CONTENT_AIR
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|| (y <= water_level
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@ -519,7 +519,7 @@ void MapgenV5::dustTopNodes()
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
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if (biome->c_dust == CONTENT_IGNORE)
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continue;
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@ -674,7 +674,7 @@ void MapgenV7::dustTopNodes()
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
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if (biome->c_dust == CONTENT_IGNORE)
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continue;
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@ -821,7 +821,7 @@ void MapgenV7::generateCaves(int max_stone_y)
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u32 i = vm->m_area.index(node_min.X, y, z);
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for (s16 x = node_min.X; x <= node_max.X;
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x++, i++, index++, index2d++) {
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Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
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Biome *biome = (Biome *)bmgr->getRaw(biomemap[index2d]);
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content_t c = vm->m_data[i].getContent();
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if (c == CONTENT_AIR || (y <= water_level &&
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c != biome->c_stone && c != c_stone))
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@ -27,18 +27,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/mathconstants.h"
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#include "porting.h"
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const char *BiomeManager::ELEMENT_TITLE = "biome";
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///////////////////////////////////////////////////////////////////////////////
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BiomeManager::BiomeManager(IGameDef *gamedef) :
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GenElementManager(gamedef)
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ObjDefManager(gamedef, OBJDEF_BIOME)
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{
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// Create default biome to be used in case none exist
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Biome *b = new Biome;
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b->id = 0;
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b->name = "Default";
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b->flags = 0;
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b->depth_top = 0;
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@ -75,8 +73,10 @@ BiomeManager::~BiomeManager()
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void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
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float *humidity_map, s16 *height_map, u8 *biomeid_map)
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{
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for (s32 i = 0; i != sx * sy; i++)
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biomeid_map[i] = getBiome(heat_map[i], humidity_map[i], height_map[i])->id;
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for (s32 i = 0; i != sx * sy; i++) {
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Biome *biome = getBiome(heat_map[i], humidity_map[i], height_map[i]);
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biomeid_map[i] = biome->index;
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}
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}
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@ -85,8 +85,8 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
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Biome *b, *biome_closest = NULL;
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float dist_min = FLT_MAX;
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for (size_t i = 1; i < m_elements.size(); i++) {
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b = (Biome *)m_elements[i];
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for (size_t i = 1; i < m_objects.size(); i++) {
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b = (Biome *)m_objects[i];
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if (!b || y > b->y_max || y < b->y_min)
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continue;
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@ -100,18 +100,18 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
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}
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}
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return biome_closest ? biome_closest : (Biome *)m_elements[0];
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return biome_closest ? biome_closest : (Biome *)m_objects[0];
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}
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void BiomeManager::clear()
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{
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for (size_t i = 1; i < m_elements.size(); i++) {
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Biome *b = (Biome *)m_elements[i];
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for (size_t i = 1; i < m_objects.size(); i++) {
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Biome *b = (Biome *)m_objects[i];
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delete b;
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}
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m_elements.resize(1);
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m_objects.resize(1);
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}
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@ -33,7 +33,7 @@ enum BiomeType
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BIOME_TYPE_FLAT
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};
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class Biome : public GenElement, public NodeResolver {
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class Biome : public ObjDef, public NodeResolver {
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public:
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u32 flags;
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@ -56,14 +56,18 @@ public:
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virtual void resolveNodeNames(NodeResolveInfo *nri);
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};
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class BiomeManager : public GenElementManager {
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class BiomeManager : public ObjDefManager {
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public:
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||||
static const char *ELEMENT_TITLE;
|
||||
static const size_t ELEMENT_LIMIT = 0x100;
|
||||
static const char *OBJECT_TITLE;
|
||||
|
||||
BiomeManager(IGameDef *gamedef);
|
||||
~BiomeManager();
|
||||
|
||||
const char *getObjectTitle() const
|
||||
{
|
||||
return "biome";
|
||||
}
|
||||
|
||||
Biome *create(int btt)
|
||||
{
|
||||
return new Biome;
|
||||
|
@ -25,8 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "log.h"
|
||||
#include "util/numeric.h"
|
||||
|
||||
const char *DecorationManager::ELEMENT_TITLE = "decoration";
|
||||
|
||||
FlagDesc flagdesc_deco[] = {
|
||||
{"place_center_x", DECO_PLACE_CENTER_X},
|
||||
{"place_center_y", DECO_PLACE_CENTER_Y},
|
||||
@ -40,7 +38,7 @@ FlagDesc flagdesc_deco[] = {
|
||||
|
||||
|
||||
DecorationManager::DecorationManager(IGameDef *gamedef) :
|
||||
GenElementManager(gamedef)
|
||||
ObjDefManager(gamedef, OBJDEF_DECORATION)
|
||||
{
|
||||
}
|
||||
|
||||
@ -50,8 +48,8 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
|
||||
{
|
||||
size_t nplaced = 0;
|
||||
|
||||
for (size_t i = 0; i != m_elements.size(); i++) {
|
||||
Decoration *deco = (Decoration *)m_elements[i];
|
||||
for (size_t i = 0; i != m_objects.size(); i++) {
|
||||
Decoration *deco = (Decoration *)m_objects[i];
|
||||
if (!deco)
|
||||
continue;
|
||||
|
||||
@ -65,11 +63,11 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
|
||||
|
||||
void DecorationManager::clear()
|
||||
{
|
||||
for (size_t i = 0; i < m_elements.size(); i++) {
|
||||
Decoration *deco = (Decoration *)m_elements[i];
|
||||
for (size_t i = 0; i < m_objects.size(); i++) {
|
||||
Decoration *deco = (Decoration *)m_objects[i];
|
||||
delete deco;
|
||||
}
|
||||
m_elements.clear();
|
||||
m_objects.clear();
|
||||
}
|
||||
|
||||
|
||||
@ -169,7 +167,7 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
|
||||
|
||||
v3s16 pos(x, y, z);
|
||||
if (generate(mg->vm, &ps, pos))
|
||||
mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, id);
|
||||
mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, index);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -59,7 +59,7 @@ struct CutoffData {
|
||||
};
|
||||
#endif
|
||||
|
||||
class Decoration : public GenElement, public NodeResolver {
|
||||
class Decoration : public ObjDef, public NodeResolver {
|
||||
public:
|
||||
INodeDefManager *ndef;
|
||||
|
||||
@ -121,14 +121,16 @@ public:
|
||||
};
|
||||
*/
|
||||
|
||||
class DecorationManager : public GenElementManager {
|
||||
class DecorationManager : public ObjDefManager {
|
||||
public:
|
||||
static const char *ELEMENT_TITLE;
|
||||
static const size_t ELEMENT_LIMIT = 0x10000;
|
||||
|
||||
DecorationManager(IGameDef *gamedef);
|
||||
~DecorationManager() {}
|
||||
|
||||
const char *getObjectTitle() const
|
||||
{
|
||||
return "decoration";
|
||||
}
|
||||
|
||||
Decoration *create(int type)
|
||||
{
|
||||
switch (type) {
|
||||
|
@ -24,8 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "map.h"
|
||||
#include "log.h"
|
||||
|
||||
const char *OreManager::ELEMENT_TITLE = "ore";
|
||||
|
||||
FlagDesc flagdesc_ore[] = {
|
||||
{"absheight", OREFLAG_ABSHEIGHT},
|
||||
{NULL, 0}
|
||||
@ -36,7 +34,7 @@ FlagDesc flagdesc_ore[] = {
|
||||
|
||||
|
||||
OreManager::OreManager(IGameDef *gamedef) :
|
||||
GenElementManager(gamedef)
|
||||
ObjDefManager(gamedef, OBJDEF_ORE)
|
||||
{
|
||||
}
|
||||
|
||||
@ -45,8 +43,8 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nma
|
||||
{
|
||||
size_t nplaced = 0;
|
||||
|
||||
for (size_t i = 0; i != m_elements.size(); i++) {
|
||||
Ore *ore = (Ore *)m_elements[i];
|
||||
for (size_t i = 0; i != m_objects.size(); i++) {
|
||||
Ore *ore = (Ore *)m_objects[i];
|
||||
if (!ore)
|
||||
continue;
|
||||
|
||||
@ -60,11 +58,11 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nma
|
||||
|
||||
void OreManager::clear()
|
||||
{
|
||||
for (size_t i = 0; i < m_elements.size(); i++) {
|
||||
Ore *ore = (Ore *)m_elements[i];
|
||||
for (size_t i = 0; i < m_objects.size(); i++) {
|
||||
Ore *ore = (Ore *)m_objects[i];
|
||||
delete ore;
|
||||
}
|
||||
m_elements.clear();
|
||||
m_objects.clear();
|
||||
}
|
||||
|
||||
|
||||
|
12
src/mg_ore.h
12
src/mg_ore.h
@ -47,7 +47,7 @@ enum OreType {
|
||||
|
||||
extern FlagDesc flagdesc_ore[];
|
||||
|
||||
class Ore : public GenElement, public NodeResolver {
|
||||
class Ore : public ObjDef, public NodeResolver {
|
||||
public:
|
||||
static const bool NEEDS_NOISE = false;
|
||||
|
||||
@ -112,14 +112,16 @@ public:
|
||||
v3s16 nmin, v3s16 nmax);
|
||||
};
|
||||
|
||||
class OreManager : public GenElementManager {
|
||||
class OreManager : public ObjDefManager {
|
||||
public:
|
||||
static const char *ELEMENT_TITLE;
|
||||
static const size_t ELEMENT_LIMIT = 0x10000;
|
||||
|
||||
OreManager(IGameDef *gamedef);
|
||||
~OreManager() {}
|
||||
|
||||
const char *getObjectTitle() const
|
||||
{
|
||||
return "ore";
|
||||
}
|
||||
|
||||
Ore *create(int type)
|
||||
{
|
||||
switch (type) {
|
||||
|
@ -28,13 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "serialization.h"
|
||||
#include "filesys.h"
|
||||
|
||||
const char *SchematicManager::ELEMENT_TITLE = "schematic";
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
SchematicManager::SchematicManager(IGameDef *gamedef) :
|
||||
GenElementManager(gamedef)
|
||||
ObjDefManager(gamedef, OBJDEF_SCHEMATIC)
|
||||
{
|
||||
}
|
||||
|
||||
@ -201,7 +199,7 @@ void Schematic::placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot,
|
||||
|
||||
|
||||
bool Schematic::loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
|
||||
std::map<std::string, std::string> &replace_names)
|
||||
StringMap *replace_names)
|
||||
{
|
||||
content_t cignore = CONTENT_IGNORE;
|
||||
bool have_cignore = false;
|
||||
@ -246,8 +244,8 @@ bool Schematic::loadSchematicFromFile(const char *filename, INodeDefManager *nde
|
||||
}
|
||||
|
||||
std::map<std::string, std::string>::iterator it;
|
||||
it = replace_names.find(name);
|
||||
if (it != replace_names.end())
|
||||
it = replace_names->find(name);
|
||||
if (it != replace_names->end())
|
||||
name = it->second;
|
||||
|
||||
nri->nodenames.push_back(name);
|
||||
|
@ -42,7 +42,7 @@ class NodeResolver;
|
||||
#define MTSCHEM_PROB_ALWAYS 0xFF
|
||||
|
||||
|
||||
class Schematic : public GenElement, public NodeResolver {
|
||||
class Schematic : public ObjDef, public NodeResolver {
|
||||
public:
|
||||
std::vector<content_t> c_nodes;
|
||||
|
||||
@ -62,7 +62,7 @@ public:
|
||||
Rotation rot, bool force_placement, INodeDefManager *ndef);
|
||||
|
||||
bool loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
|
||||
std::map<std::string, std::string> &replace_names);
|
||||
StringMap *replace_names);
|
||||
void saveSchematicToFile(const char *filename, INodeDefManager *ndef);
|
||||
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
|
||||
|
||||
@ -73,14 +73,16 @@ public:
|
||||
std::vector<std::pair<s16, u8> > *splist);
|
||||
};
|
||||
|
||||
class SchematicManager : public GenElementManager {
|
||||
class SchematicManager : public ObjDefManager {
|
||||
public:
|
||||
static const char *ELEMENT_TITLE;
|
||||
static const size_t ELEMENT_LIMIT = 0x10000;
|
||||
|
||||
SchematicManager(IGameDef *gamedef);
|
||||
~SchematicManager() {}
|
||||
|
||||
const char *getObjectTitle() const
|
||||
{
|
||||
return "schematic";
|
||||
}
|
||||
|
||||
Schematic *create(int type)
|
||||
{
|
||||
return new Schematic;
|
||||
|
@ -86,11 +86,56 @@ struct EnumString ModApiMapgen::es_Rotation[] =
|
||||
};
|
||||
|
||||
|
||||
bool read_schematic_def(lua_State *L, int index, Schematic *schem,
|
||||
INodeDefManager *ndef, StringMap *replace_names);
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
Schematic *get_schematic(lua_State *L, int index,
|
||||
SchematicManager *schemmgr, StringMap *replace_names)
|
||||
{
|
||||
if (index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
Schematic *schem;
|
||||
|
||||
if (lua_isnumber(L, index)) {
|
||||
return (Schematic *)schemmgr->get(lua_tointeger(L, index));
|
||||
} else if (lua_istable(L, index)) {
|
||||
schem = new Schematic;
|
||||
if (!read_schematic_def(L, index, schem,
|
||||
schemmgr->getNodeDef(), replace_names)) {
|
||||
delete schem;
|
||||
return NULL;
|
||||
}
|
||||
} else if (lua_isstring(L, index)) {
|
||||
const char *filename = lua_tostring(L, index);
|
||||
schem = (Schematic *)schemmgr->getByName(filename);
|
||||
if (schem)
|
||||
return schem;
|
||||
|
||||
schem = new Schematic;
|
||||
if (!schem->loadSchematicFromFile(filename,
|
||||
schemmgr->getNodeDef(), replace_names)) {
|
||||
delete schem;
|
||||
return NULL;
|
||||
}
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (schemmgr->add(schem) == OBJDEF_INVALID_HANDLE) {
|
||||
delete schem;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return schem;
|
||||
}
|
||||
|
||||
|
||||
bool read_schematic_def(lua_State *L, int index, Schematic *schem,
|
||||
INodeDefManager *ndef, std::map<std::string, std::string> &replace_names)
|
||||
INodeDefManager *ndef, StringMap *replace_names)
|
||||
{
|
||||
//// Get schematic size
|
||||
lua_getfield(L, index, "size");
|
||||
@ -128,9 +173,8 @@ bool read_schematic_def(lua_State *L, int index, Schematic *schem,
|
||||
param2 = !lua_isnil(L, -1) ? lua_tonumber(L, -1) : 0;
|
||||
lua_pop(L, 1);
|
||||
|
||||
std::map<std::string, std::string>::iterator it;
|
||||
it = replace_names.find(name);
|
||||
if (it != replace_names.end())
|
||||
StringMap::iterator it = replace_names->find(name);
|
||||
if (it != replace_names->end())
|
||||
name = it->second;
|
||||
|
||||
schemdata[i] = MapNode(ndef, name, param1, param2);
|
||||
@ -175,51 +219,12 @@ bool read_schematic_def(lua_State *L, int index, Schematic *schem,
|
||||
}
|
||||
|
||||
|
||||
Schematic *get_schematic(lua_State *L, int index, SchematicManager *schemmgr,
|
||||
std::map<std::string, std::string> &replace_names)
|
||||
|
||||
void read_schematic_replacements(lua_State *L, int index, StringMap *replace_names)
|
||||
{
|
||||
if (index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
Schematic *schem;
|
||||
|
||||
if (lua_isnumber(L, index)) {
|
||||
return (Schematic *)schemmgr->get(lua_tointeger(L, index));
|
||||
} else if (lua_istable(L, index)) {
|
||||
schem = new Schematic;
|
||||
if (!read_schematic_def(L, index, schem,
|
||||
schemmgr->getNodeDef(), replace_names)) {
|
||||
delete schem;
|
||||
return NULL;
|
||||
}
|
||||
} else if (lua_isstring(L, index)) {
|
||||
const char *filename = lua_tostring(L, index);
|
||||
schem = (Schematic *)schemmgr->getByName(filename);
|
||||
if (schem)
|
||||
return schem;
|
||||
|
||||
schem = new Schematic;
|
||||
if (!schem->loadSchematicFromFile(filename,
|
||||
schemmgr->getNodeDef(), replace_names)) {
|
||||
delete schem;
|
||||
return NULL;
|
||||
}
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (schemmgr->add(schem) == (u32)-1) {
|
||||
delete schem;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return schem;
|
||||
}
|
||||
|
||||
|
||||
void read_schematic_replacements(lua_State *L,
|
||||
std::map<std::string, std::string> &replace_names, int index)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, index)) {
|
||||
std::string replace_from;
|
||||
@ -238,7 +243,7 @@ void read_schematic_replacements(lua_State *L,
|
||||
replace_to = lua_tostring(L, -1);
|
||||
}
|
||||
|
||||
replace_names[replace_from] = replace_to;
|
||||
replace_names->insert(std::make_pair(replace_from, replace_to));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
@ -477,8 +482,8 @@ int ModApiMapgen::l_register_biome(lua_State *L)
|
||||
b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.f);
|
||||
b->flags = 0; //reserved
|
||||
|
||||
u32 id = bmgr->add(b);
|
||||
if (id == (u32)-1) {
|
||||
ObjDefHandle handle = bmgr->add(b);
|
||||
if (handle == OBJDEF_INVALID_HANDLE) {
|
||||
delete b;
|
||||
return 0;
|
||||
}
|
||||
@ -493,8 +498,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
|
||||
nnames.push_back(getstringfield_default(L, index, "node_dust", ""));
|
||||
ndef->pendNodeResolve(nri);
|
||||
|
||||
verbosestream << "register_biome: " << b->name << std::endl;
|
||||
lua_pushinteger(L, id);
|
||||
lua_pushinteger(L, handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -556,7 +560,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
|
||||
if (!b)
|
||||
continue;
|
||||
|
||||
deco->biomes.insert(b->id);
|
||||
deco->biomes.insert(b->index);
|
||||
}
|
||||
|
||||
//// Handle decoration type-specific parameters
|
||||
@ -579,14 +583,13 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 id = decomgr->add(deco);
|
||||
if (id == (u32)-1) {
|
||||
ObjDefHandle handle = decomgr->add(deco);
|
||||
if (handle == OBJDEF_INVALID_HANDLE) {
|
||||
delete deco;
|
||||
return 0;
|
||||
}
|
||||
|
||||
verbosestream << "register_decoration: " << deco->name << std::endl;
|
||||
lua_pushinteger(L, id);
|
||||
lua_pushinteger(L, handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -638,14 +641,14 @@ bool ModApiMapgen::regDecoSchematic(lua_State *L,
|
||||
deco->rotation = (Rotation)getenumfield(L, index, "rotation",
|
||||
es_Rotation, ROTATE_0);
|
||||
|
||||
std::map<std::string, std::string> replace_names;
|
||||
StringMap replace_names;
|
||||
lua_getfield(L, index, "replacements");
|
||||
if (lua_istable(L, -1))
|
||||
read_schematic_replacements(L, replace_names, lua_gettop(L));
|
||||
read_schematic_replacements(L, -1, &replace_names);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, index, "schematic");
|
||||
Schematic *schem = get_schematic(L, -1, schemmgr, replace_names);
|
||||
Schematic *schem = get_schematic(L, -1, schemmgr, &replace_names);
|
||||
lua_pop(L, 1);
|
||||
|
||||
deco->schematic = schem;
|
||||
@ -719,8 +722,8 @@ int ModApiMapgen::l_register_ore(lua_State *L)
|
||||
"random_factor", 1.f);
|
||||
}
|
||||
|
||||
u32 id = oremgr->add(ore);
|
||||
if (id == (u32)-1) {
|
||||
ObjDefHandle handle = oremgr->add(ore);
|
||||
if (handle == OBJDEF_INVALID_HANDLE) {
|
||||
delete ore;
|
||||
return 0;
|
||||
}
|
||||
@ -736,8 +739,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
|
||||
|
||||
ndef->pendNodeResolve(nri);
|
||||
|
||||
verbosestream << "register_ore: " << ore->name << std::endl;
|
||||
lua_pushinteger(L, id);
|
||||
lua_pushinteger(L, handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -746,16 +748,21 @@ int ModApiMapgen::l_register_schematic(lua_State *L)
|
||||
{
|
||||
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
|
||||
|
||||
std::map<std::string, std::string> replace_names;
|
||||
StringMap replace_names;
|
||||
if (lua_istable(L, 2))
|
||||
read_schematic_replacements(L, replace_names, 2);
|
||||
read_schematic_replacements(L, 2, &replace_names);
|
||||
|
||||
Schematic *schem = get_schematic(L, 1, schemmgr, replace_names);
|
||||
Schematic *schem = get_schematic(L, 1, schemmgr, &replace_names);
|
||||
if (!schem)
|
||||
return 0;
|
||||
printf("register_schematic!\n");
|
||||
verbosestream << "register_schematic: " << schem->name << std::endl;
|
||||
lua_pushinteger(L, schem->id);
|
||||
|
||||
ObjDefHandle handle = schemmgr->add(schem);
|
||||
if (handle == OBJDEF_INVALID_HANDLE) {
|
||||
delete schem;
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_pushinteger(L, handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -837,7 +844,7 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// create_schematic(p1, p2, probability_list, filename)
|
||||
// create_schematic(p1, p2, probability_list, filename, y_slice_prob_list)
|
||||
int ModApiMapgen::l_create_schematic(lua_State *L)
|
||||
{
|
||||
Schematic schem;
|
||||
@ -894,6 +901,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
|
||||
actionstream << "create_schematic: saved schematic file '"
|
||||
<< filename << "'." << std::endl;
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -917,12 +925,12 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
|
||||
force_placement = lua_toboolean(L, 5);
|
||||
|
||||
//// Read node replacements
|
||||
std::map<std::string, std::string> replace_names;
|
||||
StringMap replace_names;
|
||||
if (lua_istable(L, 4))
|
||||
read_schematic_replacements(L, replace_names, 4);
|
||||
read_schematic_replacements(L, 4, &replace_names);
|
||||
|
||||
//// Read schematic
|
||||
Schematic *schem = get_schematic(L, 2, schemmgr, replace_names);
|
||||
Schematic *schem = get_schematic(L, 2, schemmgr, &replace_names);
|
||||
if (!schem) {
|
||||
errorstream << "place_schematic: failed to get schematic" << std::endl;
|
||||
return 0;
|
||||
@ -931,6 +939,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
|
||||
schem->placeStructure(map, p, 0, (Rotation)rot, force_placement,
|
||||
schemmgr->getNodeDef());
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -183,7 +183,6 @@ u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed)
|
||||
return h;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
blockpos: position of block in block coordinates
|
||||
camera_pos: position of camera in nodes
|
||||
|
@ -249,6 +249,28 @@ int myrand_range(int min, int max);
|
||||
Miscellaneous functions
|
||||
*/
|
||||
|
||||
inline u32 get_bits(u32 x, u32 pos, u32 len)
|
||||
{
|
||||
u32 mask = (1 << len) - 1;
|
||||
return (x >> pos) & mask;
|
||||
}
|
||||
|
||||
inline void set_bits(u32 *x, u32 pos, u32 len, u32 val)
|
||||
{
|
||||
u32 mask = (1 << len) - 1;
|
||||
*x &= ~(mask << len);
|
||||
*x |= (val & mask) << pos;
|
||||
}
|
||||
|
||||
inline u32 calc_parity(u32 v)
|
||||
{
|
||||
v ^= v >> 16;
|
||||
v ^= v >> 8;
|
||||
v ^= v >> 4;
|
||||
v &= 0xf;
|
||||
return (0x6996 >> v) & 1;
|
||||
}
|
||||
|
||||
u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed);
|
||||
|
||||
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
|
||||
|
Loading…
Reference in New Issue
Block a user