Add an activeobject manager to hold active objects (#7939)

* Add an activeobject manager to hold active objects
* Add unittests
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Loïc Blot 2018-12-13 20:18:54 +01:00 committed by GitHub
parent 839e935ba0
commit eda35100b6
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15 changed files with 844 additions and 320 deletions

65
src/activeobjectmgr.h Normal file

@ -0,0 +1,65 @@
/*
Minetest
Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <unordered_map>
#include "irrlichttypes.h"
class TestClientActiveObjectMgr;
class TestServerActiveObjectMgr;
template <typename T> class ActiveObjectMgr
{
friend class ::TestClientActiveObjectMgr;
friend class ::TestServerActiveObjectMgr;
public:
virtual void step(float dtime, const std::function<void(T *)> &f) = 0;
virtual bool registerObject(T *obj) = 0;
virtual void removeObject(u16 id) = 0;
T *getActiveObject(u16 id)
{
typename std::unordered_map<u16, T *>::const_iterator n =
m_active_objects.find(id);
return (n != m_active_objects.end() ? n->second : nullptr);
}
protected:
u16 getFreeId() const
{
// try to reuse id's as late as possible
static thread_local u16 last_used_id = 0;
u16 startid = last_used_id;
while (!isFreeId(++last_used_id)) {
if (last_used_id == startid)
return 0;
}
return last_used_id;
}
bool isFreeId(u16 id) const
{
return id != 0 && m_active_objects.find(id) == m_active_objects.end();
}
std::unordered_map<u16, T *> m_active_objects;
};

@ -25,6 +25,7 @@ set(client_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/render/plain.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/sidebyside.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/stereo.cpp
${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/camera.cpp
${CMAKE_CURRENT_SOURCE_DIR}/client.cpp
${CMAKE_CURRENT_SOURCE_DIR}/clientenvironment.cpp

@ -0,0 +1,106 @@
/*
Minetest
Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <log.h>
#include "profiler.h"
#include "activeobjectmgr.h"
namespace client
{
void ActiveObjectMgr::clear()
{
// delete active objects
for (auto &active_object : m_active_objects) {
delete active_object.second;
}
}
void ActiveObjectMgr::step(
float dtime, const std::function<void(ClientActiveObject *)> &f)
{
g_profiler->avg("Client::ActiveObjectMgr: num of objects",
m_active_objects.size());
for (auto &ao_it : m_active_objects) {
f(ao_it.second);
}
}
// clang-format off
bool ActiveObjectMgr::registerObject(ClientActiveObject *obj)
{
assert(obj); // Pre-condition
if (obj->getId() == 0) {
u16 new_id = getFreeId();
if (new_id == 0) {
infostream << "Client::ActiveObjectMgr::registerObject(): "
<< "no free id available" << std::endl;
delete obj;
return false;
}
obj->setId(new_id);
}
if (!isFreeId(obj->getId())) {
infostream << "Client::ActiveObjectMgr::registerObject(): "
<< "id is not free (" << obj->getId() << ")" << std::endl;
delete obj;
return false;
}
infostream << "Client::ActiveObjectMgr::registerObject(): "
<< "added (id=" << obj->getId() << ")" << std::endl;
m_active_objects[obj->getId()] = obj;
return true;
}
void ActiveObjectMgr::removeObject(u16 id)
{
verbosestream << "Client::ActiveObjectMgr::removeObject(): "
<< "id=" << id << std::endl;
ClientActiveObject *obj = getActiveObject(id);
if (!obj) {
infostream << "Client::ActiveObjectMgr::removeObject(): "
<< "id=" << id << " not found" << std::endl;
return;
}
m_active_objects.erase(id);
obj->removeFromScene(true);
delete obj;
}
// clang-format on
void ActiveObjectMgr::getActiveObjects(const v3f &origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest)
{
for (auto &ao_it : m_active_objects) {
ClientActiveObject *obj = ao_it.second;
f32 d = (obj->getPosition() - origin).getLength();
if (d > max_d)
continue;
dest.emplace_back(obj, d);
}
}
} // namespace client

@ -0,0 +1,41 @@
/*
Minetest
Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <functional>
#include <vector>
#include "../activeobjectmgr.h"
#include "clientobject.h"
namespace client
{
class ActiveObjectMgr : public ::ActiveObjectMgr<ClientActiveObject>
{
public:
void clear();
void step(float dtime,
const std::function<void(ClientActiveObject *)> &f) override;
bool registerObject(ClientActiveObject *obj) override;
void removeObject(u16 id) override;
void getActiveObjects(const v3f &origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest);
};
} // namespace client

@ -53,10 +53,7 @@ ClientEnvironment::ClientEnvironment(ClientMap *map,
ClientEnvironment::~ClientEnvironment()
{
// delete active objects
for (auto &active_object : m_active_objects) {
delete active_object.second;
}
m_ao_manager.clear();
for (auto &simple_object : m_simple_objects) {
delete simple_object;
@ -262,12 +259,10 @@ void ClientEnvironment::step(float dtime)
Step active objects and update lighting of them
*/
g_profiler->avg("CEnv: num of objects", m_active_objects.size());
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
for (auto &ao_it : m_active_objects) {
ClientActiveObject* obj = ao_it.second;
auto cb_state = [this, dtime, update_lighting, day_night_ratio] (ClientActiveObject *cao) {
// Step object
obj->step(dtime, this);
cao->step(dtime, this);
if (update_lighting) {
// Update lighting
@ -275,16 +270,18 @@ void ClientEnvironment::step(float dtime)
bool pos_ok;
// Get node at head
v3s16 p = obj->getLightPosition();
MapNode n = m_map->getNodeNoEx(p, &pos_ok);
v3s16 p = cao->getLightPosition();
MapNode n = this->m_map->getNodeNoEx(p, &pos_ok);
if (pos_ok)
light = n.getLightBlend(day_night_ratio, m_client->ndef());
else
light = blend_light(day_night_ratio, LIGHT_SUN, 0);
obj->updateLight(light);
}
cao->updateLight(light);
}
};
m_ao_manager.step(dtime, cb_state);
/*
Step and handle simple objects
@ -319,14 +316,6 @@ GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
return NULL;
}
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
{
auto n = m_active_objects.find(id);
if (n == m_active_objects.end())
return NULL;
return n->second;
}
bool isFreeClientActiveObjectId(const u16 id,
ClientActiveObjectMap &objects)
{
@ -351,30 +340,13 @@ u16 getFreeClientActiveObjectId(ClientActiveObjectMap &objects)
u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
{
assert(object); // Pre-condition
if(object->getId() == 0)
{
u16 new_id = getFreeClientActiveObjectId(m_active_objects);
if(new_id == 0)
{
infostream<<"ClientEnvironment::addActiveObject(): "
<<"no free ids available"<<std::endl;
delete object;
// Register object. If failed return zero id
if (!m_ao_manager.registerObject(object))
return 0;
}
object->setId(new_id);
}
if (!isFreeClientActiveObjectId(object->getId(), m_active_objects)) {
infostream<<"ClientEnvironment::addActiveObject(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
delete object;
return 0;
}
infostream<<"ClientEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
m_active_objects[object->getId()] = object;
object->addToScene(m_texturesource);
{ // Update lighting immediately
// Update lighting immediately
u8 light = 0;
bool pos_ok;
@ -387,7 +359,6 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
object->updateLight(light);
}
return object->getId();
}
@ -423,21 +394,6 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
addActiveObject(obj);
}
void ClientEnvironment::removeActiveObject(u16 id)
{
verbosestream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<std::endl;
ClientActiveObject* obj = getActiveObject(id);
if (obj == NULL) {
infostream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<" not found"<<std::endl;
return;
}
obj->removeFromScene(true);
delete obj;
m_active_objects.erase(id);
}
void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data)
{
ClientActiveObject *obj = getActiveObject(id);
@ -485,21 +441,6 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
Client likes to call these
*/
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest)
{
for (auto &ao_it : m_active_objects) {
ClientActiveObject* obj = ao_it.second;
f32 d = (obj->getPosition() - origin).getLength();
if (d > max_d)
continue;
dest.emplace_back(obj, d);
}
}
ClientEnvEvent ClientEnvironment::getClientEnvEvent()
{
FATAL_ERROR_IF(m_client_event_queue.empty(),

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <ISceneManager.h>
#include "clientobject.h"
#include "util/numeric.h"
#include "activeobjectmgr.h"
class ClientSimpleObject;
class ClientMap;
@ -87,7 +88,10 @@ public:
*/
GenericCAO* getGenericCAO(u16 id);
ClientActiveObject* getActiveObject(u16 id);
ClientActiveObject* getActiveObject(u16 id)
{
return m_ao_manager.getActiveObject(id);
}
/*
Adds an active object to the environment.
@ -100,7 +104,10 @@ public:
u16 addActiveObject(ClientActiveObject *object);
void addActiveObject(u16 id, u8 type, const std::string &init_data);
void removeActiveObject(u16 id);
void removeActiveObject(u16 id)
{
m_ao_manager.removeObject(id);
}
void processActiveObjectMessage(u16 id, const std::string &data);
@ -115,8 +122,11 @@ public:
*/
// Get all nearby objects
void getActiveObjects(v3f origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest);
void getActiveObjects(const v3f &origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest)
{
return m_ao_manager.getActiveObjects(origin, max_d, dest);
}
bool hasClientEnvEvents() const { return !m_client_event_queue.empty(); }
@ -142,7 +152,7 @@ private:
ITextureSource *m_texturesource;
Client *m_client;
ClientScripting *m_script = nullptr;
ClientActiveObjectMap m_active_objects;
client::ActiveObjectMgr m_ao_manager;
std::vector<ClientSimpleObject*> m_simple_objects;
std::queue<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;

@ -1,3 +1,4 @@
set(server_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
PARENT_SCOPE)

@ -0,0 +1,167 @@
/*
Minetest
Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <log.h>
#include "mapblock.h"
#include "profiler.h"
#include "activeobjectmgr.h"
namespace server
{
void ActiveObjectMgr::clear(const std::function<bool(ServerActiveObject *, u16)> &cb)
{
std::vector<u16> objects_to_remove;
for (auto &it : m_active_objects) {
if (cb(it.second, it.first)) {
// Id to be removed from m_active_objects
objects_to_remove.push_back(it.first);
}
}
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
}
void ActiveObjectMgr::step(
float dtime, const std::function<void(ServerActiveObject *)> &f)
{
g_profiler->avg("Server::ActiveObjectMgr: num of objects",
m_active_objects.size());
for (auto &ao_it : m_active_objects) {
f(ao_it.second);
}
}
// clang-format off
bool ActiveObjectMgr::registerObject(ServerActiveObject *obj)
{
assert(obj); // Pre-condition
if (obj->getId() == 0) {
u16 new_id = getFreeId();
if (new_id == 0) {
errorstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "no free id available" << std::endl;
if (obj->environmentDeletes())
delete obj;
return false;
}
obj->setId(new_id);
} else {
verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "supplied with id " << obj->getId() << std::endl;
}
if (!isFreeId(obj->getId())) {
errorstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "id is not free (" << obj->getId() << ")" << std::endl;
if (obj->environmentDeletes())
delete obj;
return false;
}
if (objectpos_over_limit(obj->getBasePosition())) {
v3f p = obj->getBasePosition();
warningstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "object position (" << p.X << "," << p.Y << "," << p.Z
<< ") outside maximum range" << std::endl;
if (obj->environmentDeletes())
delete obj;
return false;
}
m_active_objects[obj->getId()] = obj;
verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
<< "Added id=" << obj->getId() << "; there are now "
<< m_active_objects.size() << " active objects." << std::endl;
return true;
}
void ActiveObjectMgr::removeObject(u16 id)
{
verbosestream << "Server::ActiveObjectMgr::removeObject(): "
<< "id=" << id << std::endl;
ServerActiveObject *obj = getActiveObject(id);
if (!obj) {
infostream << "Server::ActiveObjectMgr::removeObject(): "
<< "id=" << id << " not found" << std::endl;
return;
}
m_active_objects.erase(id);
delete obj;
}
// clang-format on
void ActiveObjectMgr::getObjectsInsideRadius(
const v3f &pos, float radius, std::vector<u16> &result)
{
for (auto &activeObject : m_active_objects) {
ServerActiveObject *obj = activeObject.second;
u16 id = activeObject.first;
const v3f &objectpos = obj->getBasePosition();
if (objectpos.getDistanceFrom(pos) > radius)
continue;
result.push_back(id);
}
}
void ActiveObjectMgr::getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
f32 player_radius, std::set<u16> &current_objects,
std::queue<u16> &added_objects)
{
/*
Go through the object list,
- discard removed/deactivated objects,
- discard objects that are too far away,
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
for (auto &ao_it : m_active_objects) {
u16 id = ao_it.first;
// Get object
ServerActiveObject *object = ao_it.second;
if (!object)
continue;
if (object->isGone())
continue;
f32 distance_f = object->getBasePosition().getDistanceFrom(player_pos);
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// Discard if too far
if (distance_f > player_radius && player_radius != 0)
continue;
} else if (distance_f > radius)
continue;
// Discard if already on current_objects
auto n = current_objects.find(id);
if (n != current_objects.end())
continue;
// Add to added_objects
added_objects.push(id);
}
}
} // namespace server

@ -0,0 +1,45 @@
/*
Minetest
Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <functional>
#include <vector>
#include "../activeobjectmgr.h"
#include "serverobject.h"
namespace server
{
class ActiveObjectMgr : public ::ActiveObjectMgr<ServerActiveObject>
{
public:
void clear(const std::function<bool(ServerActiveObject *, u16)> &cb);
void step(float dtime,
const std::function<void(ServerActiveObject *)> &f) override;
bool registerObject(ServerActiveObject *obj) override;
void removeObject(u16 id) override;
void getObjectsInsideRadius(
const v3f &pos, float radius, std::vector<u16> &result);
void getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
f32 player_radius, std::set<u16> &current_objects,
std::queue<u16> &added_objects);
};
} // namespace server

@ -1047,29 +1047,13 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
return true;
}
void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
float radius)
{
for (auto &activeObject : m_active_objects) {
ServerActiveObject* obj = activeObject.second;
u16 id = activeObject.first;
v3f objectpos = obj->getBasePosition();
if (objectpos.getDistanceFrom(pos) > radius)
continue;
objects.push_back(id);
}
}
void ServerEnvironment::clearObjects(ClearObjectsMode mode)
{
infostream << "ServerEnvironment::clearObjects(): "
<< "Removing all active objects" << std::endl;
std::vector<u16> objects_to_remove;
for (auto &it : m_active_objects) {
u16 id = it.first;
ServerActiveObject* obj = it.second;
auto cb_removal = [this] (ServerActiveObject *obj, u16 id) {
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
return false;
// Delete static object if block is loaded
deleteStaticFromBlock(obj, id, MOD_REASON_CLEAR_ALL_OBJECTS, true);
@ -1077,7 +1061,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
// If known by some client, don't delete immediately
if (obj->m_known_by_count > 0) {
obj->m_pending_removal = true;
continue;
return false;
}
// Tell the object about removal
@ -1088,14 +1072,11 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
// Delete active object
if (obj->environmentDeletes())
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
return true;
};
m_ao_manager.clear(cb_removal);
// Get list of loaded blocks
std::vector<v3s16> loaded_blocks;
@ -1386,32 +1367,28 @@ void ServerEnvironment::step(float dtime)
*/
{
ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
//TimeTaker timer("Step active objects");
g_profiler->avg("SEnv: num of objects", m_active_objects.size());
// This helps the objects to send data at the same time
bool send_recommended = false;
m_send_recommended_timer += dtime;
if(m_send_recommended_timer > getSendRecommendedInterval())
{
if (m_send_recommended_timer > getSendRecommendedInterval()) {
m_send_recommended_timer -= getSendRecommendedInterval();
send_recommended = true;
}
for (auto &ao_it : m_active_objects) {
ServerActiveObject* obj = ao_it.second;
auto cb_state = [this, dtime, send_recommended] (ServerActiveObject *obj) {
if (obj->isGone())
continue;
return;
// Step object
obj->step(dtime, send_recommended);
// Read messages from object
while (!obj->m_messages_out.empty()) {
m_active_object_messages.push(obj->m_messages_out.front());
this->m_active_object_messages.push(obj->m_messages_out.front());
obj->m_messages_out.pop();
}
}
};
m_ao_manager.step(dtime, cb_state);
}
/*
@ -1484,44 +1461,6 @@ void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
}
}
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
{
ServerActiveObjectMap::const_iterator n = m_active_objects.find(id);
return (n != m_active_objects.end() ? n->second : NULL);
}
/**
* Verify if id is a free active object id
* @param id
* @return true if slot is free
*/
bool ServerEnvironment::isFreeServerActiveObjectId(u16 id) const
{
if (id == 0)
return false;
return m_active_objects.find(id) == m_active_objects.end();
}
/**
* Retrieve the first free ActiveObject ID
* @return free activeobject ID or 0 if none was found
*/
u16 ServerEnvironment::getFreeServerActiveObjectId()
{
// try to reuse id's as late as possible
static u16 last_used_id = 0;
u16 startid = last_used_id;
for (;;) {
last_used_id++;
if (isFreeServerActiveObjectId(last_used_id))
return last_used_id;
if (last_used_id == startid)
return 0;
}
}
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{
assert(object); // Pre-condition
@ -1542,43 +1481,11 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
f32 radius_f = radius * BS;
f32 player_radius_f = player_radius * BS;
if (player_radius_f < 0)
player_radius_f = 0;
/*
Go through the object list,
- discard removed/deactivated objects,
- discard objects that are too far away,
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
for (auto &ao_it : m_active_objects) {
u16 id = ao_it.first;
if (player_radius_f < 0.0f)
player_radius_f = 0.0f;
// Get object
ServerActiveObject *object = ao_it.second;
if (object == NULL)
continue;
if (object->isGone())
continue;
f32 distance_f = object->getBasePosition().
getDistanceFrom(playersao->getBasePosition());
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// Discard if too far
if (distance_f > player_radius_f && player_radius_f != 0)
continue;
} else if (distance_f > radius_f)
continue;
// Discard if already on current_objects
std::set<u16>::iterator n;
n = current_objects.find(id);
if(n != current_objects.end())
continue;
// Add to added_objects
added_objects.push(id);
}
m_ao_manager.getAddedActiveObjectsAroundPos(playersao->getBasePosition(), radius_f,
player_radius_f, current_objects, added_objects);
}
/*
@ -1639,8 +1546,8 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
for (auto &so_it : block->m_static_objects.m_active) {
// Get the ServerActiveObject counterpart to this StaticObject
ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first);
if (ao_it == m_active_objects.end()) {
ServerActiveObject *sao = m_ao_manager.getActiveObject(so_it.first);
if (!sao) {
// If this ever happens, there must be some kind of nasty bug.
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
"Object from MapBlock::m_static_objects::m_active not found "
@ -1648,7 +1555,6 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
continue;
}
ServerActiveObject *sao = ao_it->second;
sao->m_static_exists = static_exists;
sao->m_static_block = static_block;
}
@ -1703,51 +1609,9 @@ void ServerEnvironment::getSelectedActiveObjects(
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
bool set_changed, u32 dtime_s)
{
assert(object); // Pre-condition
if(object->getId() == 0){
u16 new_id = getFreeServerActiveObjectId();
if(new_id == 0)
{
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"no free ids available"<<std::endl;
if(object->environmentDeletes())
delete object;
if (!m_ao_manager.registerObject(object)) {
return 0;
}
object->setId(new_id);
}
else{
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"supplied with id "<<object->getId()<<std::endl;
}
if(!isFreeServerActiveObjectId(object->getId())) {
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
if(object->environmentDeletes())
delete object;
return 0;
}
if (objectpos_over_limit(object->getBasePosition())) {
v3f p = object->getBasePosition();
warningstream << "ServerEnvironment::addActiveObjectRaw(): "
<< "object position (" << p.X << "," << p.Y << "," << p.Z
<< ") outside maximum range" << std::endl;
if (object->environmentDeletes())
delete object;
return 0;
}
/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"added (id="<<object->getId()<<")"<<std::endl;*/
m_active_objects[object->getId()] = object;
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"Added id="<<object->getId()<<"; there are now "
<<m_active_objects.size()<<" active objects."
<<std::endl;
// Register reference in scripting api (must be done before post-init)
m_script->addObjectReference(object);
@ -1755,8 +1619,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
object->addedToEnvironment(dtime_s);
// Add static data to block
if(object->isStaticAllowed())
{
if (object->isStaticAllowed()) {
// Add static object to active static list of the block
v3f objectpos = object->getBasePosition();
StaticObject s_obj(object, objectpos);
@ -1787,24 +1650,19 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
*/
void ServerEnvironment::removeRemovedObjects()
{
std::vector<u16> objects_to_remove;
for (auto &ao_it : m_active_objects) {
u16 id = ao_it.first;
ServerActiveObject* obj = ao_it.second;
auto clear_cb = [this] (ServerActiveObject *obj, u16 id) {
// This shouldn't happen but check it
if (!obj) {
errorstream << "ServerEnvironment::removeRemovedObjects(): "
<< "NULL object found. id=" << id << std::endl;
objects_to_remove.push_back(id);
continue;
return true;
}
/*
We will handle objects marked for removal or deactivation
*/
if (!obj->isGone())
continue;
return false;
/*
Delete static data from block if removed
@ -1815,7 +1673,7 @@ void ServerEnvironment::removeRemovedObjects()
// If still known by clients, don't actually remove. On some future
// invocation this will be 0, which is when removal will continue.
if(obj->m_known_by_count > 0)
continue;
return false;
/*
Move static data from active to stored if deactivated
@ -1823,8 +1681,7 @@ void ServerEnvironment::removeRemovedObjects()
if (!obj->m_pending_removal && obj->m_static_exists) {
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
std::map<u16, StaticObject>::iterator i =
block->m_static_objects.m_active.find(id);
const auto i = block->m_static_objects.m_active.find(id);
if (i != block->m_static_objects.m_active.end()) {
block->m_static_objects.m_stored.push_back(i->second);
block->m_static_objects.m_active.erase(id);
@ -1851,12 +1708,10 @@ void ServerEnvironment::removeRemovedObjects()
if (obj->environmentDeletes())
delete obj;
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
return true;
};
m_ao_manager.clear(clear_cb);
}
static void print_hexdump(std::ostream &o, const std::string &data)
@ -1976,24 +1831,19 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
*/
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
{
std::vector<u16> objects_to_remove;
for (auto &ao_it : m_active_objects) {
auto cb_deactivate = [this, _force_delete] (ServerActiveObject *obj, u16 id) {
// force_delete might be overriden per object
bool force_delete = _force_delete;
ServerActiveObject* obj = ao_it.second;
assert(obj);
// Do not deactivate if static data creation not allowed
if (!force_delete && !obj->isStaticAllowed())
continue;
return false;
// removeRemovedObjects() is responsible for these
if (!force_delete && obj->isGone())
continue;
return false;
u16 id = ao_it.first;
v3f objectpos = obj->getBasePosition();
const v3f &objectpos = obj->getBasePosition();
// The block in which the object resides in
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
@ -2001,11 +1851,9 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
// If object's static data is stored in a deactivated block and object
// is actually located in an active block, re-save to the block in
// which the object is actually located in.
if(!force_delete &&
obj->m_static_exists &&
if (!force_delete && obj->m_static_exists &&
!m_active_blocks.contains(obj->m_static_block) &&
m_active_blocks.contains(blockpos_o))
{
m_active_blocks.contains(blockpos_o)) {
// Delete from block where object was located
deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
@ -2013,12 +1861,12 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
// Save to block where object is located
saveStaticToBlock(blockpos_o, id, obj, s_obj, MOD_REASON_STATIC_DATA_ADDED);
continue;
return false;
}
// If block is still active, don't remove
if (!force_delete && m_active_blocks.contains(blockpos_o))
continue;
return false;
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
<< "deactivating object id=" << id << " on inactive block "
@ -2045,8 +1893,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
std::map<u16, StaticObject>::iterator n =
block->m_static_objects.m_active.find(id);
const auto n = block->m_static_objects.m_active.find(id);
if (n != block->m_static_objects.m_active.end()) {
StaticObject static_old = n->second;
@ -2085,15 +1932,15 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
If known by some client, set pending deactivation.
Otherwise delete it immediately.
*/
if(pending_delete && !force_delete)
{
if (pending_delete && !force_delete) {
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
<< "object id=" << id << " is known by clients"
<< "; not deleting yet" << std::endl;
obj->m_pending_deactivation = true;
continue;
return false;
}
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
<< "object id=" << id << " is not known by clients"
<< "; deleting" << std::endl;
@ -2106,14 +1953,11 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
// Delete active object
if (obj->environmentDeletes())
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
return true;
};
m_ao_manager.clear(cb_deactivate);
}
void ServerEnvironment::deleteStaticFromBlock(

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "mapnode.h"
#include "settings.h"
#include "server/activeobjectmgr.h"
#include "util/numeric.h"
#include <set>
@ -243,7 +244,10 @@ public:
-------------------------------------------
*/
ServerActiveObject* getActiveObject(u16 id);
ServerActiveObject* getActiveObject(u16 id)
{
return m_ao_manager.getActiveObject(id);
}
/*
Add an active object to the environment.
@ -255,19 +259,6 @@ public:
*/
u16 addActiveObject(ServerActiveObject *object);
/**
* Verify if id is a free active object id
* @param id
* @return true if slot is free
*/
bool isFreeServerActiveObjectId(u16 id) const;
/**
* Retrieve the first free ActiveObject ID
* @return free activeobject ID or 0 if none was found
*/
u16 getFreeServerActiveObjectId();
/*
Add an active object as a static object to the corresponding
MapBlock.
@ -331,7 +322,10 @@ public:
bool swapNode(v3s16 p, const MapNode &n);
// Find all active objects inside a radius around a point
void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
void getObjectsInsideRadius(std::vector<u16> &objects, const v3f &pos, float radius)
{
return m_ao_manager.getObjectsInsideRadius(pos, radius, objects);
}
// Clear objects, loading and going through every MapBlock
void clearObjects(ClearObjectsMode mode);
@ -438,10 +432,10 @@ private:
ServerScripting* m_script;
// Server definition
Server *m_server;
// Active Object Manager
server::ActiveObjectMgr m_ao_manager;
// World path
const std::string m_path_world;
// Active object list
ServerActiveObjectMap m_active_objects;
// Outgoing network message buffer for active objects
std::queue<ActiveObjectMessage> m_active_object_messages;
// Some timers

@ -21,6 +21,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_random.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_schematic.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_serveractiveobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_server_shutdown_state.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
@ -33,6 +34,7 @@ set (UNITTEST_SRCS
PARENT_SCOPE)
set (UNITTEST_CLIENT_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_clientactiveobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_eventmanager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp

@ -0,0 +1,117 @@
/*
Minetest
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "client/activeobjectmgr.h"
#include <algorithm>
#include "test.h"
#include "profiler.h"
class TestClientActiveObject : public ClientActiveObject
{
public:
TestClientActiveObject() : ClientActiveObject(0, nullptr, nullptr) {}
~TestClientActiveObject() = default;
ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_TEST; }
};
class TestClientActiveObjectMgr : public TestBase
{
public:
TestClientActiveObjectMgr() { TestManager::registerTestModule(this); }
const char *getName() { return "TestClientActiveObjectMgr"; }
void runTests(IGameDef *gamedef);
void testFreeID();
void testRegisterObject();
void testRemoveObject();
};
static TestClientActiveObjectMgr g_test_instance;
void TestClientActiveObjectMgr::runTests(IGameDef *gamedef)
{
TEST(testFreeID);
TEST(testRegisterObject)
TEST(testRemoveObject)
}
////////////////////////////////////////////////////////////////////////////////
void TestClientActiveObjectMgr::testFreeID()
{
client::ActiveObjectMgr caomgr;
std::vector<u16> aoids;
u16 aoid = caomgr.getFreeId();
// Ensure it's not the same id
UASSERT(caomgr.getFreeId() != aoid);
aoids.push_back(aoid);
// Register basic objects, ensure we never found
for (u8 i = 0; i < UINT8_MAX; i++) {
// Register an object
auto tcao = new TestClientActiveObject();
caomgr.registerObject(tcao);
aoids.push_back(tcao->getId());
// Ensure next id is not in registered list
UASSERT(std::find(aoids.begin(), aoids.end(), caomgr.getFreeId()) ==
aoids.end());
}
caomgr.clear();
}
void TestClientActiveObjectMgr::testRegisterObject()
{
client::ActiveObjectMgr caomgr;
auto tcao = new TestClientActiveObject();
UASSERT(caomgr.registerObject(tcao));
u16 id = tcao->getId();
auto tcaoToCompare = caomgr.getActiveObject(id);
UASSERT(tcaoToCompare->getId() == id);
UASSERT(tcaoToCompare == tcao);
tcao = new TestClientActiveObject();
UASSERT(caomgr.registerObject(tcao));
UASSERT(caomgr.getActiveObject(tcao->getId()) == tcao);
UASSERT(caomgr.getActiveObject(tcao->getId()) != tcaoToCompare);
caomgr.clear();
}
void TestClientActiveObjectMgr::testRemoveObject()
{
client::ActiveObjectMgr caomgr;
auto tcao = new TestClientActiveObject();
UASSERT(caomgr.registerObject(tcao));
u16 id = tcao->getId();
UASSERT(caomgr.getActiveObject(id) != nullptr)
caomgr.removeObject(tcao->getId());
UASSERT(caomgr.getActiveObject(id) == nullptr)
caomgr.clear();
}

@ -0,0 +1,188 @@
/*
Minetest
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "server/activeobjectmgr.h"
#include <algorithm>
#include <queue>
#include "test.h"
#include "profiler.h"
class TestServerActiveObject : public ServerActiveObject
{
public:
TestServerActiveObject(const v3f &p = v3f()) : ServerActiveObject(nullptr, p) {}
~TestServerActiveObject() = default;
ActiveObjectType getType() const override { return ACTIVEOBJECT_TYPE_TEST; }
bool getCollisionBox(aabb3f *toset) const override { return false; }
bool getSelectionBox(aabb3f *toset) const override { return false; }
bool collideWithObjects() const override { return false; }
};
class TestServerActiveObjectMgr : public TestBase
{
public:
TestServerActiveObjectMgr() { TestManager::registerTestModule(this); }
const char *getName() { return "TestServerActiveObjectMgr"; }
void runTests(IGameDef *gamedef);
void testFreeID();
void testRegisterObject();
void testRemoveObject();
void testGetObjectsInsideRadius();
void testGetAddedActiveObjectsAroundPos();
};
static TestServerActiveObjectMgr g_test_instance;
void TestServerActiveObjectMgr::runTests(IGameDef *gamedef)
{
TEST(testFreeID);
TEST(testRegisterObject)
TEST(testRemoveObject)
TEST(testGetObjectsInsideRadius);
TEST(testGetAddedActiveObjectsAroundPos);
}
void clearSAOMgr(server::ActiveObjectMgr *saomgr)
{
auto clear_cb = [](ServerActiveObject *obj, u16 id) {
delete obj;
return true;
};
saomgr->clear(clear_cb);
}
////////////////////////////////////////////////////////////////////////////////
void TestServerActiveObjectMgr::testFreeID()
{
server::ActiveObjectMgr saomgr;
std::vector<u16> aoids;
u16 aoid = saomgr.getFreeId();
// Ensure it's not the same id
UASSERT(saomgr.getFreeId() != aoid);
aoids.push_back(aoid);
// Register basic objects, ensure we never found
for (u8 i = 0; i < UINT8_MAX; i++) {
// Register an object
auto tsao = new TestServerActiveObject();
saomgr.registerObject(tsao);
aoids.push_back(tsao->getId());
// Ensure next id is not in registered list
UASSERT(std::find(aoids.begin(), aoids.end(), saomgr.getFreeId()) ==
aoids.end());
}
clearSAOMgr(&saomgr);
}
void TestServerActiveObjectMgr::testRegisterObject()
{
server::ActiveObjectMgr saomgr;
auto tsao = new TestServerActiveObject();
UASSERT(saomgr.registerObject(tsao));
u16 id = tsao->getId();
auto tsaoToCompare = saomgr.getActiveObject(id);
UASSERT(tsaoToCompare->getId() == id);
UASSERT(tsaoToCompare == tsao);
tsao = new TestServerActiveObject();
UASSERT(saomgr.registerObject(tsao));
UASSERT(saomgr.getActiveObject(tsao->getId()) == tsao);
UASSERT(saomgr.getActiveObject(tsao->getId()) != tsaoToCompare);
clearSAOMgr(&saomgr);
}
void TestServerActiveObjectMgr::testRemoveObject()
{
server::ActiveObjectMgr saomgr;
auto tsao = new TestServerActiveObject();
UASSERT(saomgr.registerObject(tsao));
u16 id = tsao->getId();
UASSERT(saomgr.getActiveObject(id) != nullptr)
saomgr.removeObject(tsao->getId());
UASSERT(saomgr.getActiveObject(id) == nullptr);
clearSAOMgr(&saomgr);
}
void TestServerActiveObjectMgr::testGetObjectsInsideRadius()
{
server::ActiveObjectMgr saomgr;
static const v3f sao_pos[] = {
v3f(10, 40, 10),
v3f(740, 100, -304),
v3f(-200, 100, -304),
v3f(740, -740, -304),
v3f(1500, -740, -304),
};
for (const auto &p : sao_pos) {
saomgr.registerObject(new TestServerActiveObject(p));
}
std::vector<u16> result;
saomgr.getObjectsInsideRadius(v3f(), 50, result);
UASSERTCMP(int, ==, result.size(), 1);
result.clear();
saomgr.getObjectsInsideRadius(v3f(), 750, result);
UASSERTCMP(int, ==, result.size(), 2);
clearSAOMgr(&saomgr);
}
void TestServerActiveObjectMgr::testGetAddedActiveObjectsAroundPos()
{
server::ActiveObjectMgr saomgr;
static const v3f sao_pos[] = {
v3f(10, 40, 10),
v3f(740, 100, -304),
v3f(-200, 100, -304),
v3f(740, -740, -304),
v3f(1500, -740, -304),
};
for (const auto &p : sao_pos) {
saomgr.registerObject(new TestServerActiveObject(p));
}
std::queue<u16> result;
std::set<u16> cur_objects;
saomgr.getAddedActiveObjectsAroundPos(v3f(), 100, 50, cur_objects, result);
UASSERTCMP(int, ==, result.size(), 1);
result = std::queue<u16>();
cur_objects.clear();
saomgr.getAddedActiveObjectsAroundPos(v3f(), 740, 50, cur_objects, result);
UASSERTCMP(int, ==, result.size(), 2);
clearSAOMgr(&saomgr);
}

@ -171,6 +171,8 @@ void TestUtilities::testWrapDegrees_0_360_v3f()
void TestUtilities::testLowercase()
{
UASSERT(lowercase("Foo bAR") == "foo bar");
UASSERT(lowercase("eeeeeeaaaaaaaaaaaààààà") == "eeeeeeaaaaaaaaaaaààààà");
UASSERT(lowercase("MINETEST-powa") == "minetest-powa");
}