forked from Mirrorlandia_minetest/minetest
Fix typo in lighting code since bcdb3d5
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@ -1008,7 +1008,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
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for (relpos.X = 0; relpos.X < MAP_BLOCKSIZE; relpos.X++)
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for (relpos.Z = 0; relpos.Z < MAP_BLOCKSIZE; relpos.Z++)
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for (relpos.Y = 0; relpos.Y < MAP_BLOCKSIZE; relpos.Y++) {
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MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Y, &is_valid);
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MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid);
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const ContentFeatures &f = ndef->get(node);
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// For each light bank
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