Crude tab test in main menu (requires gui redesign for the additional tabs)

This commit is contained in:
Perttu Ahola 2012-03-13 08:50:03 +02:00
parent 11b86f8d8a
commit eea3277b81
3 changed files with 189 additions and 130 deletions

@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include <IGUIListBox.h>
#include <IGUITabControl.h>
// For IGameCallback
#include "guiPauseMenu.h"
#include "gettext.h"
@ -81,6 +82,14 @@ enum
GUI_ID_DELETE_WORLD_BUTTON,
GUI_ID_CREATE_WORLD_BUTTON,
GUI_ID_WORLD_LISTBOX,
GUI_ID_TAB_CONTROL,
};
enum
{
TAB_SINGLEPLAYER=0,
TAB_MULTIPLAYER,
TAB_ADVANCED
};
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
@ -92,7 +101,8 @@ GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
GUIModalMenu(env, parent, id, menumgr),
m_data(data),
m_accepted(false),
m_gamecallback(gamecallback)
m_gamecallback(gamecallback),
m_is_regenerating(false)
{
assert(m_data);
this->env = env;
@ -125,11 +135,14 @@ void GUIMainMenu::removeChildren()
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
m_is_regenerating = true;
/*
Read stuff from elements into m_data
*/
readInput(m_data);
int active_tab = getTab();
/*
Remove stuff
*/
@ -139,7 +152,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
Calculate new sizes and positions
*/
v2s32 size(620, 430);
v2s32 size(620, 460);
core::rect<s32> rect(
screensize.X/2 - size.X/2,
@ -157,15 +170,29 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
Add stuff
*/
v2s32 topleft_client(40, 30);
v2s32 size_client = size - v2s32(40, 0);
v2s32 topleft_server(40, 320);
v2s32 size_server = size - v2s32(40, 0);
/*
Client section
*/
v2s32 topleft_client(40, 0);
v2s32 size_client = size - v2s32(40, 0);
changeCtype("");
// Tabs
{
core::rect<s32> rect(0, 0, size_client.X, 30);
rect += topleft_client + v2s32(0, -30);
gui::IGUITabControl *e = Environment->addTabControl(
rect, this, true, true, GUI_ID_TAB_CONTROL);
e->addTab(L"Singleplayer");
e->addTab(L"Multiplayer");
e->addTab(L"Advanced");
e->setActiveTab(active_tab);
}
// Version
{
core::rect<s32> rect(0, 0, 300, 30);
@ -182,6 +209,8 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
Environment->addStaticText(text, rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
if(getTab() != TAB_SINGLEPLAYER)
{
// Nickname + password
{
core::rect<s32> rect(0, 0, 110, 20);
@ -238,6 +267,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
Environment->addStaticText(wgettext("Leave address blank to start a local server."),
rect, false, true, this, -1);
}
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150);
@ -279,13 +309,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
wgettext("Change keys"));
}
if(getTab() != TAB_MULTIPLAYER)
{
/*
Server section
*/
v2s32 topleft_server(40, 290);
v2s32 size_server = size - v2s32(40, 0);
// SERVER
{
core::rect<s32> rect(0, 0, 20, 125);
@ -335,7 +363,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
e->setSelected(m_data->selected_world);
}
}
changeCtype("C");
m_is_regenerating = false;
}
void GUIMainMenu::drawMenu()
@ -352,12 +383,13 @@ void GUIMainMenu::drawMenu()
{
core::rect<s32> rect(0, 0, 620, 270);
rect += AbsoluteRect.UpperLeftCorner;
rect += AbsoluteRect.UpperLeftCorner + v2s32(0,30);
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
if(getTab() != TAB_MULTIPLAYER)
{
core::rect<s32> rect(0, 290, 620, 430);
core::rect<s32> rect(0, 320, 620, 460);
rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
@ -366,6 +398,15 @@ void GUIMainMenu::drawMenu()
}
void GUIMainMenu::readInput(MainMenuData *dst)
{
if(getTab() == TAB_SINGLEPLAYER)
{
dst->name = L"singleplayer";
dst->password = L"";
dst->address = L"";
dst->port = 30001;
}
else
{
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
@ -387,6 +428,7 @@ void GUIMainMenu::readInput(MainMenuData *dst)
if(e != NULL)
dst->port = e->getText();
}
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
@ -461,6 +503,12 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED)
{
if(!m_is_regenerating)
regenerateGui(m_screensize_old);
return true;
}
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
{
switch(event.GUIEvent.Caller->getID())
@ -554,3 +602,11 @@ void GUIMainMenu::deleteWorld(WorldSpec spec)
quitMenu();
}
int GUIMainMenu::getTab()
{
gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
return ((gui::IGUITabControl*)e)->getActiveTab();
return TAB_ADVANCED; // Default to advanced
}

@ -83,6 +83,7 @@ public:
bool OnEvent(const SEvent& event);
void createNewWorld(std::wstring name, std::string gameid);
void deleteWorld(WorldSpec spec);
int getTab();
private:
MainMenuData *m_data;
@ -93,6 +94,8 @@ private:
gui::IGUIElement* parent;
s32 id;
IMenuManager *menumgr;
bool m_is_regenerating;
};
#endif

@ -125,12 +125,12 @@ public:
protected:
//bool m_force_regenerate_gui;
v2u32 m_screensize_old;
private:
IMenuManager *m_menumgr;
// This might be necessary to expose to the implementation if it
// wants to launch other menus
bool m_allow_focus_removal;
v2u32 m_screensize_old;
};