forked from Mirrorlandia_minetest/minetest
Add registered_ores and registered_decorations
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@ -226,13 +226,6 @@ function core.register_alias(name, convert_to)
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end
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end
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end
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end
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local register_biome_raw = core.register_biome
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core.registered_biomes = {}
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function core.register_biome(biome)
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core.registered_biomes[biome.name] = biome
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register_biome_raw(biome)
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end
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function core.on_craft(itemstack, player, old_craft_list, craft_inv)
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function core.on_craft(itemstack, player, old_craft_list, craft_inv)
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for _, func in ipairs(core.registered_on_crafts) do
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for _, func in ipairs(core.registered_on_crafts) do
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itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
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itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
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@ -375,6 +368,13 @@ end
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-- Callback registration
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-- Callback registration
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--
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--
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local register_biome_raw = core.register_biome
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core.registered_biomes = {}
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function core.register_biome(biome)
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core.registered_biomes[biome.name] = biome
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register_biome_raw(biome)
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end
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local function make_registration()
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local function make_registration()
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local t = {}
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local t = {}
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local registerfunc = function(func) table.insert(t, func) end
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local registerfunc = function(func) table.insert(t, func) end
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@ -387,6 +387,21 @@ local function make_registration_reverse()
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return t, registerfunc
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return t, registerfunc
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end
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end
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local function make_registration_wrap(name)
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local list = {}
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local full_name = "register_"..name
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local orig_func = core[full_name]
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core[full_name] = function(def)
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table.insert(list, def)
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orig_func(def)
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end
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return list
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end
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core.registered_ores = make_registration_wrap("ore")
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core.registered_decorations = make_registration_wrap("decoration")
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core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
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core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
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core.registered_globalsteps, core.register_globalstep = make_registration()
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core.registered_globalsteps, core.register_globalstep = make_registration()
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core.registered_playerevents, core.register_playerevent = make_registration()
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core.registered_playerevents, core.register_playerevent = make_registration()
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@ -416,6 +416,12 @@ the global `minetest.registered_*` tables.
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* `minetest.register_craftitem(name, item definition)`
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* `minetest.register_craftitem(name, item definition)`
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* added to `minetest.registered_items[name]`
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* added to `minetest.registered_items[name]`
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* `minetest.register_ore(ore definition)`
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* added to `minetest.registered_ores`
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* `minetest.register_decoration(decoration definition)`
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* added to `minetest.registered_decorations`
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Note that in some cases you will stumble upon things that are not contained
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Note that in some cases you will stumble upon things that are not contained
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in these tables (e.g. when a mod has been removed). Always check for
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in these tables (e.g. when a mod has been removed). Always check for
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existence before trying to access the fields.
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existence before trying to access the fields.
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@ -2193,19 +2199,23 @@ Please note that forceloaded areas are saved when the server restarts.
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### Global tables
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### Global tables
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* `minetest.registered_items`
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* `minetest.registered_items`
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* List of registered items, indexed by name
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* Map of registered items, indexed by name
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* `minetest.registered_nodes`
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* `minetest.registered_nodes`
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* List of registered node definitions, indexed by name
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* Map of registered node definitions, indexed by name
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* `minetest.registered_craftitems`
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* `minetest.registered_craftitems`
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* List of registered craft item definitions, indexed by name
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* Map of registered craft item definitions, indexed by name
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* `minetest.registered_tools`
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* `minetest.registered_tools`
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* List of registered tool definitions, indexed by name
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* Map of registered tool definitions, indexed by name
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* `minetest.registered_entities`
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* `minetest.registered_entities`
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* List of registered entity prototypes, indexed by name
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* Map of registered entity prototypes, indexed by name
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* `minetest.object_refs`
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* `minetest.object_refs`
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* List of object references, indexed by active object id
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* Map of object references, indexed by active object id
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* `minetest.luaentities`
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* `minetest.luaentities`
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* List of Lua entities, indexed by active object id
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* Map of Lua entities, indexed by active object id
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* `minetest.registered_ores`
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* List of registered ore definitions.
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* `minetest.registered_decorations`
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* List of registered decoration definitions.
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Class reference
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Class reference
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---------------
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---------------
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