forked from Mirrorlandia_minetest/minetest
Goddamn MSVC pow overload ambiguities
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@ -2465,7 +2465,7 @@ void the_game(
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initial_color.getInterpolated_quadratic(
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initial_color,
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final_color,
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pow(statustext_time / (float)statustext_time_max, 2.0));
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pow(statustext_time / (float)statustext_time_max, 2.0f));
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guitext_status->setOverrideColor(fade_color);
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guitext_status->enableOverrideColor(true);
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}
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