Re-add halo highlight (#5130)

Due to a rebase mistake halo highlighting was disabled. This commit
re-adds that feature.
This commit is contained in:
Dániel Juhász 2017-01-30 02:47:36 +01:00 committed by Zeno-
parent 0c9189d109
commit f0e3abc64d

@ -3697,6 +3697,7 @@ PointedThing Game::updatePointedThing(
{ {
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes(); std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
selectionboxes->clear(); selectionboxes->clear();
hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
static const bool show_entity_selectionbox = g_settings->getBool( static const bool show_entity_selectionbox = g_settings->getBool(
"show_entity_selectionbox"); "show_entity_selectionbox");
@ -3741,6 +3742,10 @@ PointedThing Game::updatePointedThing(
} }
hud->setSelectionPos(intToFloat(result.node_undersurface, BS), hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
camera_offset); camera_offset);
hud->setSelectedFaceNormal(v3f(
result.intersection_normal.X,
result.intersection_normal.Y,
result.intersection_normal.Z));
} }
// Update selection mesh light level and vertex colors // Update selection mesh light level and vertex colors