forked from Mirrorlandia_minetest/minetest
Fix mapblock geometry optimisation not working
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
This commit is contained in:
parent
6f0c966877
commit
f128f4cba1
@ -263,7 +263,6 @@ struct TileLayer
|
||||
bool isTransparent() const
|
||||
{
|
||||
switch (material_type) {
|
||||
case TILE_MATERIAL_BASIC:
|
||||
case TILE_MATERIAL_ALPHA:
|
||||
case TILE_MATERIAL_LIQUID_TRANSPARENT:
|
||||
case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
|
||||
|
Loading…
Reference in New Issue
Block a user