Scripting WIP

This commit is contained in:
Perttu Ahola 2011-11-12 02:25:30 +02:00
parent 41c91391fc
commit f145d498a6
7 changed files with 380 additions and 151 deletions

@ -155,28 +155,21 @@ end
-- Called periodically -- Called periodically
function TNT:on_step(dtime) function TNT:on_step(dtime)
print("TNT:on_step()") --print("TNT:on_step()")
--[[self.timer = self.timer + dtime
if self.timer > 4.0 then
self.to_be_deleted = true -- Environment will delete this object at a suitable point of execution
env:explode(self.pos, 3) -- Uh... well, something like that
end]]
end end
-- Called when object is punched -- Called when object is punched
function TNT:on_punch(hitter) function TNT:on_punch(hitter)
print("TNT:on_punch()") print("TNT:on_punch()")
--[[-- If tool is bomb defuser, revert back to being a block
local item = hitter.inventory.get_current()
if item.itemtype == "tool" and item.param == "bomb_defuser" then
env:add_node(self.pos, 3072)
self.to_be_deleted = true
end]]
end end
-- Called when object is right-clicked -- Called when object is right-clicked
function TNT:on_rightclick(clicker) function TNT:on_rightclick(clicker)
print("TNT:on_rightclick()") print("TNT:on_rightclick()")
pos = self.object:getpos()
print("TNT:on_rightclick(): object position: "..dump(pos))
pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
minetest.env:add_node(pos, 0)
end end
print("TNT dump: "..dump(TNT)) print("TNT dump: "..dump(TNT))

@ -1593,4 +1593,17 @@ InventoryItem* LuaEntitySAO::createPickedUpItem()
return item; return item;
} }
u16 LuaEntitySAO::punch(const std::string &toolname, v3f dir,
const std::string &playername)
{
return 0;
}
void LuaEntitySAO::rightClick(Player *player)
{
if(!m_registered)
return;
lua_State *L = m_env->getLua();
scriptapi_luaentity_rightclick_player(L, m_id, player->getName());
}

@ -212,6 +212,9 @@ public:
std::string getClientInitializationData(); std::string getClientInitializationData();
std::string getStaticData(); std::string getStaticData();
InventoryItem* createPickedUpItem(); InventoryItem* createPickedUpItem();
u16 punch(const std::string &toolname, v3f dir,
const std::string &playername);
void rightClick(Player *player);
private: private:
std::string m_init_name; std::string m_init_name;
std::string m_init_state; std::string m_init_state;

@ -1497,10 +1497,10 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
<<" statically"<<std::endl; <<" statically"<<std::endl;
} }
// Register reference in scripting api (must be done before post-init)
scriptapi_add_object_reference(m_lua, object);
// Post-initialize object // Post-initialize object
object->addedToEnvironment(object->getId()); object->addedToEnvironment(object->getId());
// Register reference in scripting api
scriptapi_add_object_reference(m_lua, object);
return object->getId(); return object->getId();
} }

@ -76,6 +76,24 @@ static void realitycheck(lua_State *L)
} }
} }
class StackUnroller
{
private:
lua_State *m_lua;
int m_original_top;
public:
StackUnroller(lua_State *L):
m_lua(L),
m_original_top(-1)
{
m_original_top = lua_gettop(m_lua); // store stack height
}
~StackUnroller()
{
lua_settop(m_lua, m_original_top); // restore stack height
}
};
// Register new object prototype // Register new object prototype
// register_entity(name, prototype) // register_entity(name, prototype)
static int l_register_entity(lua_State *L) static int l_register_entity(lua_State *L)
@ -145,6 +163,131 @@ static const struct luaL_Reg minetest_entity_m [] = {
{NULL, NULL} {NULL, NULL}
}; };
/*
Reference objects
*/
#define method(class, name) {#name, class::l_##name}
class EnvRef
{
private:
ServerEnvironment *m_env;
static const char className[];
static const luaL_reg methods[];
static EnvRef *checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(EnvRef**)ud; // unbox pointer
}
// Exported functions
// EnvRef:add_node(pos, content)
// pos = {x=num, y=num, z=num}
// content = number
static int l_add_node(lua_State *L)
{
infostream<<"EnvRef::l_add_node()"<<std::endl;
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// pos
v3s16 pos;
lua_pushvalue(L, 2); // Push pos
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "x");
pos.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "y");
pos.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "z");
pos.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pop(L, 1); // Pop pos
// content
u16 content = 0;
lua_pushvalue(L, 3); // Push content
content = lua_tonumber(L, -1);
lua_pop(L, 1); // Pop content
// Do it
env->getMap().addNodeWithEvent(pos, MapNode(content));
return 0;
}
static int gc_object(lua_State *L) {
EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
public:
EnvRef(ServerEnvironment *env):
m_env(env)
{
infostream<<"EnvRef created"<<std::endl;
}
~EnvRef()
{
infostream<<"EnvRef destructing"<<std::endl;
}
// Creates an EnvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerEnvironment *env)
{
EnvRef *o = new EnvRef(env);
//infostream<<"EnvRef::create: o="<<o<<std::endl;
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
static void set_null(lua_State *L)
{
EnvRef *o = checkobject(L, -1);
o->m_env = NULL;
}
static void Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
};
const char EnvRef::className[] = "EnvRef";
const luaL_reg EnvRef::methods[] = {
method(EnvRef, add_node),
{0,0}
};
class ObjectRef class ObjectRef
{ {
private: private:
@ -173,6 +316,23 @@ private:
return 0; return 0;
} }
static int l_getpos(lua_State *L)
{
ObjectRef *o = checkobject(L, 1);
ServerActiveObject *co = o->m_object;
if(co == NULL) return 0;
infostream<<"ObjectRef::l_getpos(): id="<<co->getId()<<std::endl;
v3f pos = co->getBasePosition() / BS;
lua_newtable(L);
lua_pushnumber(L, pos.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, pos.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, pos.Z);
lua_setfield(L, -2, "z");
return 1;
}
static int gc_object(lua_State *L) { static int gc_object(lua_State *L) {
//ObjectRef *o = checkobject(L, 1); //ObjectRef *o = checkobject(L, 1);
ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1)); ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
@ -185,15 +345,16 @@ public:
ObjectRef(ServerActiveObject *object): ObjectRef(ServerActiveObject *object):
m_object(object) m_object(object)
{ {
infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl; //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
} }
~ObjectRef() ~ObjectRef()
{ {
if(m_object) /*if(m_object)
infostream<<"ObjectRef destructing for id="<<m_object->getId()<<std::endl; infostream<<"ObjectRef destructing for id="
<<m_object->getId()<<std::endl;
else else
infostream<<"ObjectRef destructing for id=unknown"<<std::endl; infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
} }
// Creates an ObjectRef and leaves it on top of stack // Creates an ObjectRef and leaves it on top of stack
@ -210,9 +371,6 @@ public:
static void set_null(lua_State *L) static void set_null(lua_State *L)
{ {
ObjectRef *o = checkobject(L, -1); ObjectRef *o = checkobject(L, -1);
ServerActiveObject *co = o->m_object;
if(co == NULL)
return;
o->m_object = NULL; o->m_object = NULL;
} }
@ -244,16 +402,17 @@ public:
//lua_register(L, className, create_object); //lua_register(L, className, create_object);
} }
}; };
const char ObjectRef::className[] = "ObjectRef"; const char ObjectRef::className[] = "ObjectRef";
#define method(class, name) {#name, class::l_##name}
const luaL_reg ObjectRef::methods[] = { const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, remove), method(ObjectRef, remove),
method(ObjectRef, getpos),
{0,0} {0,0}
}; };
/*
Main export function
*/
void scriptapi_export(lua_State *L, Server *server) void scriptapi_export(lua_State *L, Server *server)
{ {
realitycheck(L); realitycheck(L);
@ -285,8 +444,8 @@ void scriptapi_export(lua_State *L, Server *server)
+ DIR_DELIM + "base.lua").c_str());*/ + DIR_DELIM + "base.lua").c_str());*/
// Create entity reference metatable // Create entity reference metatable
luaL_newmetatable(L, "minetest.entity_reference"); //luaL_newmetatable(L, "minetest.entity_reference");
lua_pop(L, 1); //lua_pop(L, 1);
// Create entity prototype // Create entity prototype
luaL_newmetatable(L, "minetest.entity"); luaL_newmetatable(L, "minetest.entity");
@ -297,10 +456,33 @@ void scriptapi_export(lua_State *L, Server *server)
luaL_register(L, NULL, minetest_entity_m); luaL_register(L, NULL, minetest_entity_m);
// Put other stuff in metatable // Put other stuff in metatable
// Entity C reference // Environment C reference
EnvRef::Register(L);
// Object C reference
ObjectRef::Register(L); ObjectRef::Register(L);
} }
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_add_environment"<<std::endl;
// Create EnvRef on stack
EnvRef::create(L, env);
int envref = lua_gettop(L);
// minetest.env = envref
lua_getglobal(L, "minetest");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushvalue(L, envref);
lua_setfield(L, -2, "env");
// pop minetest and envref
lua_pop(L, 2);
}
// Dump stack top with the dump2 function // Dump stack top with the dump2 function
static void dump2(lua_State *L, const char *name) static void dump2(lua_State *L, const char *name)
{ {
@ -313,127 +495,9 @@ static void dump2(lua_State *L, const char *name)
script_error(L, "error: %s\n", lua_tostring(L, -1)); script_error(L, "error: %s\n", lua_tostring(L, -1));
} }
void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name, /*
const char *init_state) object_reference
{ */
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
<<name<<"\""<<std::endl;
int initial_top = lua_gettop(L);
// Create object as a dummy string (TODO: Create properly)
// Get minetest.registered_entities[name]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_entities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushstring(L, name);
lua_gettable(L, -2);
// Should be a table, which we will use as a prototype
luaL_checktype(L, -1, LUA_TTABLE);
int prototype_table = lua_gettop(L);
//dump2(L, "prototype_table");
// Create entity object
lua_newtable(L);
int object = lua_gettop(L);
// Set object metatable
lua_pushvalue(L, prototype_table);
lua_setmetatable(L, -2);
/*// Set prototype_table.__index = prototype_table
lua_pushvalue(L, prototype_table); // Copy to top of stack
lua_pushvalue(L, -1); // duplicate prototype_table
lua_setfield(L, -2, "__index");*/
/*lua_pushstring(L, "debug from C");
lua_setfield(L, -2, "on_step");*/
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int luaentities = lua_gettop(L);
// luaentities[id] = object
lua_pushnumber(L, id); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, luaentities);
lua_settop(L, initial_top); // Reset stack
}
void scriptapi_luaentity_rm(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
/*// Get luaentities[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Object is at stack top
lua_pop(L, 1); // pop object*/
// Set luaentities[id] = nil
lua_pushnumber(L, id); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
lua_pop(L, 2); // pop luaentities, minetest
}
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
// Get minetest.luaentities[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
int object = lua_gettop(L);
// State: object is at top of stack
/*dump2(L, "entity");
lua_getmetatable(L, -1);
dump2(L, "getmetatable(entity)");
lua_getfield(L, -1, "__index");
dump2(L, "getmetatable(entity).__index");
lua_pop(L, 1);
lua_pop(L, 1);*/
// Get step function
lua_getfield(L, -1, "on_step");
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
lua_pushnumber(L, dtime); // dtime
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
lua_pop(L, 1); // pop object
lua_pop(L, 2); // pop luaentities, minetest
}
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_get_state: id="<<id<<std::endl;
return "";
}
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj) void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
{ {
@ -488,3 +552,152 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
lua_pop(L, 2); lua_pop(L, 2);
} }
static void objectref_get(lua_State *L, u16 id)
{
// Get minetest.object_refs[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // minetest
}
/*
luaentity
*/
void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const char *init_state)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
<<name<<"\""<<std::endl;
StackUnroller stack_unroller(L);
// Create object as a dummy string (TODO: Create properly)
// Get minetest.registered_entities[name]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_entities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushstring(L, name);
lua_gettable(L, -2);
// Should be a table, which we will use as a prototype
luaL_checktype(L, -1, LUA_TTABLE);
int prototype_table = lua_gettop(L);
//dump2(L, "prototype_table");
// Create entity object
lua_newtable(L);
int object = lua_gettop(L);
// Set object metatable
lua_pushvalue(L, prototype_table);
lua_setmetatable(L, -2);
// Add object reference
// This should be userdata with metatable ObjectRef
objectref_get(L, id);
luaL_checktype(L, -1, LUA_TUSERDATA);
if(!luaL_checkudata(L, -1, "ObjectRef"))
luaL_typerror(L, -1, "ObjectRef");
lua_setfield(L, -2, "object");
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int luaentities = lua_gettop(L);
// luaentities[id] = object
lua_pushnumber(L, id); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, luaentities);
}
void scriptapi_luaentity_rm(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Set luaentities[id] = nil
lua_pushnumber(L, id); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
lua_pop(L, 2); // pop luaentities, minetest
}
static void luaentity_get(lua_State *L, u16 id)
{
// Get minetest.luaentities[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // luaentities
lua_remove(L, -2); // minetest
}
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_get_state: id="<<id<<std::endl;
return "";
}
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get step function
lua_getfield(L, -1, "on_step");
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
lua_pushnumber(L, dtime); // dtime
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
}
void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
const char *playername)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get step function
lua_getfield(L, -1, "on_rightclick");
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
// Call with 1 arguments, 0 results
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
}

@ -24,19 +24,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string> #include <string>
class Server; class Server;
class ServerEnvironment;
class ServerActiveObject; class ServerActiveObject;
typedef struct lua_State lua_State; typedef struct lua_State lua_State;
void scriptapi_export(lua_State *L, Server *server); void scriptapi_export(lua_State *L, Server *server);
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj); void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj); void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name, void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const char *init_state); const char *init_state);
void scriptapi_luaentity_rm(lua_State *L, u16 id); void scriptapi_luaentity_rm(lua_State *L, u16 id);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id); std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
void scriptapi_luaentity_rightclick_player(lua_State *L, u16 id,
const char *playername);
#endif #endif

@ -1001,6 +1001,9 @@ Server::Server(
// Initialize Environment // Initialize Environment
m_env = new ServerEnvironment(new ServerMap(mapsavedir), m_lua); m_env = new ServerEnvironment(new ServerMap(mapsavedir), m_lua);
// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
// Register us to receive map edit events // Register us to receive map edit events
m_env->getMap().addEventReceiver(this); m_env->getMap().addEventReceiver(this);