Replace Wieldmesh::setItem assertion that could be triggered by the server with an error

This commit is contained in:
kwolekr 2015-05-08 13:26:01 -04:00
parent 0310123bc9
commit f1ccfd3c3d

@ -357,8 +357,13 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
def.wield_scale * WIELD_SCALE_FACTOR def.wield_scale * WIELD_SCALE_FACTOR
/ (BS * f.visual_scale)); / (BS * f.visual_scale));
} }
for (u32 i = 0; i < m_meshnode->getMaterialCount(); ++i) { u32 material_count = m_meshnode->getMaterialCount();
assert(i < 6); if (material_count >= 6) {
errorstream << "WieldMeshSceneNode::setItem: Invalid material "
"count " << material_count << ", truncating to 6" << std::endl;
material_count = 6;
}
for (u32 i = 0; i < material_count; ++i) {
video::SMaterial &material = m_meshnode->getMaterial(i); video::SMaterial &material = m_meshnode->getMaterial(i);
material.setFlag(video::EMF_BACK_FACE_CULLING, true); material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);