forked from Mirrorlandia_minetest/minetest
Minimal game: Use field 'tiles' instead of 'tile_images'
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4d4b8bb8a4
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@ -28,7 +28,7 @@ minetest.after(1.0, switch_player_visual)
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]]
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minetest.register_node("experimental:soundblock", {
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tile_images = {"unknown_node.png", "default_tnt_bottom.png",
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tiles = {"unknown_node.png", "default_tnt_bottom.png",
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"default_tnt_side.png", "default_tnt_side.png",
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"default_tnt_side.png", "default_tnt_side.png"},
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inventory_image = minetest.inventorycube("unknown_node.png",
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@ -120,7 +120,7 @@ minetest.register_craft({
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})
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minetest.register_node("experimental:tnt", {
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tile_images = {"default_tnt_top.png", "default_tnt_bottom.png",
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tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
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"default_tnt_side.png", "default_tnt_side.png",
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"default_tnt_side.png", "default_tnt_side.png"},
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inventory_image = minetest.inventorycube("default_tnt_top.png",
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@ -453,7 +453,7 @@ minetest.register_abm({
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minetest.register_node("experimental:tester_node_1", {
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description = "Tester Node 1 (construct/destruct/timer)",
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tile_images = {"wieldhand.png"},
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tiles = {"wieldhand.png"},
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groups = {oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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-- This was known to cause a bug in minetest.item_place_node() when used
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@ -5,7 +5,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description)
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minetest.register_node("stairs:stair_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tile_images = images,
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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@ -34,7 +34,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description)
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minetest.register_node("stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tile_images = images,
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tiles = images,
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paramtype = "light",
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is_ground_content = true,
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groups = groups,
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