Remove lots of dead code

Add check for datatype overflows
use native datatype indices instead of fixed 16bit/32bit ones
This commit is contained in:
sapier 2014-02-05 00:17:57 +01:00
parent 3670f5a37b
commit f4f98c9550
3 changed files with 258 additions and 438 deletions

@ -170,15 +170,6 @@ void * MeshUpdateThread::Thread()
while(!StopRequested())
{
/*// Wait for output queue to flush.
// Allow 2 in queue, this makes less frametime jitter.
// Umm actually, there is no much difference
if(m_queue_out.size() >= 2)
{
sleep_ms(3);
continue;
}*/
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
@ -200,10 +191,6 @@ void * MeshUpdateThread::Thread()
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
/*infostream<<"MeshUpdateThread: Processed "
<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
<<std::endl;*/
m_queue_out.push_back(r);
delete q;
@ -302,10 +289,7 @@ bool Client::isShutdown()
Client::~Client()
{
{
//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
m_con.Disconnect();
}
m_mesh_update_thread.Stop();
m_mesh_update_thread.Wait();
@ -318,13 +302,11 @@ Client::~Client()
delete m_inventory_from_server;
// Delete detached inventories
{
for(std::map<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
i != m_detached_inventories.end(); i++){
delete i->second;
}
}
// cleanup 3d model meshes on client shutdown
while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
@ -339,15 +321,12 @@ Client::~Client()
void Client::connect(Address address)
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.SetTimeoutMs(0);
m_con.Connect(address);
}
bool Client::connectedAndInitialized()
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
if(m_con.Connected() == false)
return false;
@ -376,13 +355,7 @@ void Client::step(float dtime)
m_time_of_day_update_timer += dtime;
//infostream<<"Client steps "<<dtime<<std::endl;
{
//TimeTaker timer("ReceiveAll()", m_device);
// 0ms
ReceiveAll();
}
/*
Packet counter
@ -607,15 +580,11 @@ void Client::step(float dtime)
Handle environment
*/
{
// 0ms
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->applyControl(dtime);
//TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
@ -662,7 +631,6 @@ void Client::step(float dtime)
if(counter >= 10)
{
counter = 0.0;
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// connectedAndInitialized() is true, peer exists.
float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
@ -686,15 +654,6 @@ void Client::step(float dtime)
Replace updated meshes
*/
{
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
//TimeTaker timer("** Processing mesh update result queue");
// 0ms
/*infostream<<"Mesh update result queue size is "
<<m_mesh_update_thread.m_queue_out.size()
<<std::endl;*/
int num_processed_meshes = 0;
while(!m_mesh_update_thread.m_queue_out.empty())
{
@ -703,8 +662,6 @@ void Client::step(float dtime)
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
//JMutexAutoLock lock(block->mesh_mutex);
// Delete the old mesh
if(block->mesh != NULL)
{
@ -720,8 +677,6 @@ void Client::step(float dtime)
}
if(r.ack_block_to_server)
{
/*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
<<","<<r.p.Z<<")"<<std::endl;*/
/*
Acknowledge block
*/
@ -827,7 +782,9 @@ void Client::step(float dtime)
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REMOVED_SOUNDS);
writeU16(os, removed_server_ids.size());
size_t server_ids = removed_server_ids.size();
assert(server_ids <= 0xFFFF);
writeU16(os, (u16) (server_ids & 0xFFFF));
for(std::set<s32>::iterator i = removed_server_ids.begin();
i != removed_server_ids.end(); i++)
writeS32(os, *i);
@ -940,7 +897,9 @@ void Client::request_media(const std::list<std::string> &file_requests)
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REQUEST_MEDIA);
writeU16(os, file_requests.size());
size_t file_requests_size = file_requests.size();
assert(file_requests_size <= 0xFFFF);
writeU16(os, (u16) (file_requests_size & 0xFFFF));
for(std::list<std::string>::const_iterator i = file_requests.begin();
i != file_requests.end(); ++i) {
@ -1002,13 +961,7 @@ void Client::Receive()
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
u16 sender_peer_id;
u32 datasize;
{
//TimeTaker t1("con mutex and receive", m_device);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
datasize = m_con.Receive(sender_peer_id, data);
}
//TimeTaker t1("ProcessData", m_device);
u32 datasize = m_con.Receive(sender_peer_id, data);
ProcessData(*data, datasize, sender_peer_id);
}
@ -1045,8 +998,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
u8 ser_version = m_server_ser_ver;
//infostream<<"Client received command="<<(int)command<<std::endl;
if(command == TOCLIENT_INIT)
{
if(datasize < 3)
@ -1072,14 +1023,11 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
playerpos_s16 = readV3S16(&data[2+1]);
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
{ //envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
// Set player position
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
player->setPosition(playerpos_f);
}
if(datasize >= 2+1+6+8)
{
@ -1130,9 +1078,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
return;
}
// Just here to avoid putting the two if's together when
// making some copypasta
{}
/*
Handle runtime commands
*/
// there's no sane reason why we shouldn't have a player and
// almost everyone needs a player reference
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
if(command == TOCLIENT_REMOVENODE)
{
@ -1142,9 +1094,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
//TimeTaker t1("TOCLIENT_REMOVENODE");
removeNode(p);
}
else if(command == TOCLIENT_ADDNODE)
@ -1157,8 +1106,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
//TimeTaker t1("TOCLIENT_ADDNODE");
MapNode n;
n.deSerialize(&data[8], ser_version);
@ -1181,11 +1128,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
/*infostream<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/*infostream<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
std::string datastring((char*)&data[8], datasize-8);
std::istringstream istr(datastring, std::ios_base::binary);
@ -1197,16 +1139,12 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
assert(sector->getPos() == p2d);
//TimeTaker timer("MapBlock deSerialize");
// 0ms
block = sector->getBlockNoCreateNoEx(p.Y);
if(block)
{
/*
Update an existing block
*/
//infostream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version, false);
block->deSerializeNetworkSpecific(istr);
}
@ -1215,37 +1153,15 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
/*
Create a new block
*/
//infostream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p, this);
block->deSerialize(istr, ser_version, false);
block->deSerializeNetworkSpecific(istr);
sector->insertBlock(block);
}
#if 0
/*
Acknowledge block
*/
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
reply[2] = 1;
writeV3S16(&reply[3], p);
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
#endif
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
//infostream<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
else if(command == TOCLIENT_INVENTORY)
@ -1253,26 +1169,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
if(datasize < 3)
return;
//TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
{ //envlock
//TimeTaker t2("mutex locking", m_device);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
//t2.stop();
//TimeTaker t3("istringstream init", m_device);
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
//t3.stop();
//TimeTaker t4("player get", m_device);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
//t4.stop();
//TimeTaker t1("inventory.deSerialize()", m_device);
player->inventory.deSerialize(is);
//t1.stop();
m_inventory_updated = true;
@ -1280,9 +1180,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
m_inventory_from_server = new Inventory(player->inventory);
m_inventory_from_server_age = 0.0;
//infostream<<"Client got player inventory:"<<std::endl;
//player->inventory.print(infostream);
}
}
else if(command == TOCLIENT_TIME_OF_DAY)
{
@ -1291,23 +1188,28 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
u16 time_of_day = readU16(&data[2]);
time_of_day = time_of_day % 24000;
//infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
float time_speed = 0;
if(datasize >= 2 + 2 + 4){
if(datasize >= 2 + 2 + 4)
{
time_speed = readF1000(&data[4]);
} else {
}
else {
// Old message; try to approximate speed of time by ourselves
float time_of_day_f = (float)time_of_day / 24000.0;
float tod_diff_f = 0;
if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
else
tod_diff_f = time_of_day_f - m_last_time_of_day_f;
m_last_time_of_day_f = time_of_day_f;
float time_diff = m_time_of_day_update_timer;
m_time_of_day_update_timer = 0;
if(m_time_of_day_set){
time_speed = 3600.0*24.0 * tod_diff_f / time_diff;
time_speed = (3600.0*24.0) * tod_diff_f / time_diff;
infostream<<"Client: Measured time_of_day speed (old format): "
<<time_speed<<" tod_diff_f="<<tod_diff_f
<<" time_diff="<<time_diff<<std::endl;
@ -1340,20 +1242,15 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
u16 len = readU16(buf);
std::wstring message;
for(u16 i=0; i<len; i++)
for(unsigned int i=0; i<len; i++)
{
is.read((char*)buf, 2);
message += (wchar_t)readU16(buf);
}
/*infostream<<"Client received chat message: "
<<wide_to_narrow(message)<<std::endl;*/
m_chat_queue.push_back(message);
}
else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
{
//if(g_settings->getBool("enable_experimental"))
{
/*
u16 command
@ -1376,26 +1273,20 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
// Throw them in an istringstream
std::istringstream is(datastring, std::ios_base::binary);
// Read stuff
// Read removed objects
is.read(buf, 2);
u16 removed_count = readU16((u8*)buf);
for(u16 i=0; i<removed_count; i++)
for(unsigned int i=0; i<removed_count; i++)
{
is.read(buf, 2);
u16 id = readU16((u8*)buf);
// Remove it
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.removeActiveObject(id);
}
}
// Read added objects
is.read(buf, 2);
u16 added_count = readU16((u8*)buf);
for(u16 i=0; i<added_count; i++)
for(unsigned int i=0; i<added_count; i++)
{
is.read(buf, 2);
u16 id = readU16((u8*)buf);
@ -1403,16 +1294,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
u8 type = readU8((u8*)buf);
std::string data = deSerializeLongString(is);
// Add it
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.addActiveObject(id, type, data);
}
}
}
}
else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
{
//if(g_settings->getBool("enable_experimental"))
{
/*
u16 command
@ -1431,34 +1316,27 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
while(is.eof() == false)
{
// Read stuff
is.read(buf, 2);
u16 id = readU16((u8*)buf);
if(is.eof())
break;
is.read(buf, 2);
u16 message_size = readU16((u8*)buf);
size_t message_size = readU16((u8*)buf);
std::string message;
message.reserve(message_size);
for(u16 i=0; i<message_size; i++)
for(unsigned int i=0; i<message_size; i++)
{
is.read(buf, 1);
message.append(buf, 1);
}
// Pass on to the environment
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.processActiveObjectMessage(id, message);
}
}
}
}
else if(command == TOCLIENT_MOVEMENT)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
player->movement_acceleration_default = readF1000(is) * BS;
player->movement_acceleration_air = readF1000(is) * BS;
@ -1477,8 +1355,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
u8 oldhp = player->hp;
u8 hp = readU8(is);
player->hp = hp;
@ -1496,23 +1373,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
u16 breath = readU16(is);
player->setBreath(breath) ;
player->setBreath(readU16(is));
}
else if(command == TOCLIENT_MOVE_PLAYER)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
v3f pos = readV3F1000(is);
f32 pitch = readF1000(is);
f32 yaw = readF1000(is);
player->setPosition(pos);
/*player->setPitch(pitch);
player->setYaw(yaw);*/
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
@ -1599,7 +1471,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
m_media_downloader->addRemoteServer(baseurl);
}
}
catch(SerializationError) {
catch(SerializationError& e) {
// not supported by server or turned off
}
@ -1649,7 +1521,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
for(u32 i=0; i<num_files; i++){
for(unsigned int i=0; i<num_files; i++){
std::string name = deSerializeString(is);
std::string data = deSerializeLongString(is);
m_media_downloader->conventionalTransferDone(
@ -1765,7 +1637,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
m_privileges.clear();
infostream<<"Client: Privileges updated: ";
u16 num_privileges = readU16(is);
for(u16 i=0; i<num_privileges; i++){
for(unsigned int i=0; i<num_privileges; i++){
std::string priv = deSerializeString(is);
m_privileges.insert(priv);
infostream<<priv<<" ";
@ -1778,8 +1650,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::istringstream is(datastring, std::ios_base::binary);
// Store formspec in LocalPlayer
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
player->inventory_formspec = deSerializeLongString(is);
}
else if(command == TOCLIENT_DETACHED_INVENTORY)
@ -1838,11 +1708,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.spawn_particle.pos = new v3f (pos);
event.spawn_particle.vel = new v3f (vel);
event.spawn_particle.acc = new v3f (acc);
event.spawn_particle.expirationtime = expirationtime;
event.spawn_particle.size = size;
event.spawn_particle.collisiondetection =
collisiondetection;
event.spawn_particle.collisiondetection = collisiondetection;
event.spawn_particle.vertical = vertical;
event.spawn_particle.texture = new std::string(texture);
@ -1877,14 +1745,12 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.type = CE_ADD_PARTICLESPAWNER;
event.add_particlespawner.amount = amount;
event.add_particlespawner.spawntime = spawntime;
event.add_particlespawner.minpos = new v3f (minpos);
event.add_particlespawner.maxpos = new v3f (maxpos);
event.add_particlespawner.minvel = new v3f (minvel);
event.add_particlespawner.maxvel = new v3f (maxvel);
event.add_particlespawner.minacc = new v3f (minacc);
event.add_particlespawner.maxacc = new v3f (maxacc);
event.add_particlespawner.minexptime = minexptime;
event.add_particlespawner.maxexptime = maxexptime;
event.add_particlespawner.minsize = minsize;
@ -1996,9 +1862,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
u32 flags = readU32(is);
u32 mask = readU32(is);
@ -2010,9 +1873,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
u16 param = readU16(is);
std::string value = deSerializeString(is);
@ -2020,9 +1880,11 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
s32 hotbar_itemcount = readS32((u8*) value.c_str());
if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
player->hud_hotbar_itemcount = hotbar_itemcount;
} else if (param == HUD_PARAM_HOTBAR_IMAGE) {
}
else if (param == HUD_PARAM_HOTBAR_IMAGE) {
((LocalPlayer *) player)->hotbar_image = value;
} else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
}
else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
((LocalPlayer *) player)->hotbar_selected_image = value;
}
}
@ -2035,6 +1897,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::string *type = new std::string(deSerializeString(is));
u16 count = readU16(is);
std::vector<std::string> *params = new std::vector<std::string>;
for(size_t i=0; i<count; i++)
params->push_back(deSerializeString(is));
@ -2118,7 +1981,9 @@ void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
writeU16(os, TOSERVER_NODEMETA_FIELDS);
writeV3S16(os, p);
os<<serializeString(formname);
writeU16(os, fields.size());
size_t fields_size = fields.size();
assert(fields_size <= 0xFFFF);
writeU16(os, (u16) (fields_size & 0xFFFF));
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
@ -2141,7 +2006,9 @@ void Client::sendInventoryFields(const std::string &formname,
writeU16(os, TOSERVER_INVENTORY_FIELDS);
os<<serializeString(formname);
writeU16(os, fields.size());
size_t fields_size = fields.size();
assert(fields_size <= 0xFFFF);
writeU16(os, (u16) (fields_size & 0xFFFF));
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
@ -2185,11 +2052,13 @@ void Client::sendChatMessage(const std::wstring &message)
os.write((char*)buf, 2);
// Write length
writeU16(buf, message.size());
size_t messagesize = message.size();
assert(messagesize <= 0xFFFF);
writeU16(buf, (u16) (messagesize & 0xFF));
os.write((char*)buf, 2);
// Write string
for(u32 i=0; i<message.size(); i++)
for(unsigned int i=0; i<message.size(); i++)
{
u16 w = message[i];
writeU16(buf, w);
@ -2223,7 +2092,7 @@ void Client::sendChangePassword(const std::wstring oldpassword,
*/
writeU16(buf, TOSERVER_PASSWORD);
for(u32 i=0;i<PASSWORD_SIZE-1;i++)
for(unsigned int i=0;i<PASSWORD_SIZE-1;i++)
{
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
@ -2285,8 +2154,6 @@ void Client::sendRespawn()
void Client::sendPlayerPos()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
@ -2318,12 +2185,13 @@ void Client::sendPlayerPos()
assert(myplayer->peer_id == our_peer_id);
v3f pf = myplayer->getPosition();
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
v3f sf = myplayer->getSpeed();
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
u32 keyPressed = myplayer->keyPressed;
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
/*
Format:
[0] u16 command
@ -2372,7 +2240,6 @@ void Client::removeNode(v3s16 p)
try
{
//TimeTaker t("removeNodeAndUpdate", m_device);
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
catch(InvalidPositionException &e)
@ -2414,7 +2281,6 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
void Client::setPlayerControl(PlayerControl &control)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
@ -2422,7 +2288,6 @@ void Client::setPlayerControl(PlayerControl &control)
void Client::selectPlayerItem(u16 item)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_playeritem = item;
m_inventory_updated = true;
sendPlayerItem(item);
@ -2432,8 +2297,6 @@ void Client::selectPlayerItem(u16 item)
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
// m_inventory_updated is behind envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
@ -2442,7 +2305,6 @@ bool Client::getLocalInventoryUpdated()
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
@ -2489,6 +2351,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
}
return NULL;
}
void Client::inventoryAction(InventoryAction *a)
{
/*
@ -2515,13 +2378,11 @@ ClientActiveObject * Client::getSelectedActiveObject(
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
//infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
// Sort them.
// After this, the closest object is the first in the array.
std::sort(objects.begin(), objects.end());
for(u32 i=0; i<objects.size(); i++)
for(unsigned int i=0; i<objects.size(); i++)
{
ClientActiveObject *obj = objects[i].obj;
@ -2538,26 +2399,13 @@ ClientActiveObject * Client::getSelectedActiveObject(
if(offsetted_box.intersectsWithLine(shootline_on_map))
{
//infostream<<"Returning selected object"<<std::endl;
return obj;
}
}
//infostream<<"No object selected; returning NULL."<<std::endl;
return NULL;
}
void Client::printDebugInfo(std::ostream &os)
{
//JMutexAutoLock lock1(m_fetchblock_mutex);
/*JMutexAutoLock lock2(m_incoming_queue_mutex);
os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
<<std::endl;*/
}
std::list<std::string> Client::getConnectedPlayerNames()
{
return m_env.getPlayerNames();
@ -2642,12 +2490,6 @@ void Client::typeChatMessage(const std::wstring &message)
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
/*infostream<<"Client::addUpdateMeshTask(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<" ack_to_server="<<ack_to_server
<<" urgent="<<urgent
<<std::endl;*/
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
@ -2667,32 +2509,19 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
}
// Debug wait
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
/*infostream<<"Mesh update input queue size is "
<<m_mesh_update_thread.m_queue_in.size()
<<std::endl;*/
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
/*{
v3s16 p = blockpos;
infostream<<"Client::addUpdateMeshTaskWithEdge(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
}*/
try{
v3s16 p = blockpos + v3s16(0,0,0);
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
// Leading edge
for (int i=0;i<6;i++)
{
@ -2721,6 +2550,7 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
// Leading edge
if(nodepos.X == blockpos_relative.X){
try{
@ -2729,6 +2559,7 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
}
catch(InvalidPositionException &e){}
}
if(nodepos.Y == blockpos_relative.Y){
try{
v3s16 p = blockpos + v3s16(0,-1,0);
@ -2736,6 +2567,7 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
}
catch(InvalidPositionException &e){}
}
if(nodepos.Z == blockpos_relative.Z){
try{
v3s16 p = blockpos + v3s16(0,0,-1);
@ -2767,6 +2599,7 @@ float Client::mediaReceiveProgress()
void draw_load_screen(const std::wstring &text,
IrrlichtDevice* device, gui::IGUIFont* font,
float dtime=0 ,int percent=0, bool clouds=true);
void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
@ -2887,6 +2720,7 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, data_rw.getSize(), filename.c_str());
assert(rfile);
scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
rfile->drop();
// NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch

@ -384,9 +384,6 @@ public:
core::line3d<f32> shootline_on_map
);
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
std::list<std::string> getConnectedPlayerNames();
float getAnimationTime();

@ -1518,6 +1518,9 @@ void the_game(
str += "]";
device->setWindowCaption(str.c_str());
// Info text
std::wstring infotext;
for(;;)
{
if(device->run() == false || kill == true)
@ -1701,22 +1704,8 @@ void the_game(
// Hilight boxes collected during the loop and displayed
std::vector<aabb3f> hilightboxes;
// Info text
std::wstring infotext;
/*
Debug info for client
*/
{
static float counter = 0.0;
counter -= dtime;
if(counter < 0)
{
counter = 30.0;
client.printDebugInfo(infostream);
}
}
/* reset infotext */
infotext = L"";
/*
Profiler
*/