forked from Mirrorlandia_minetest/minetest
Fix two bugs in content_cao
fixes #9889 (backface_culling with visual = "cube") fixes #9916 (crash with visual = "upright_sprite")
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@ -713,6 +713,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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mesh->drop();
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m_meshnode->setScale(m_prop.visual_size);
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m_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING,
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m_prop.backface_culling);
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setSceneNodeMaterial(m_meshnode);
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} else if (m_prop.visual == "mesh") {
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@ -832,19 +834,20 @@ void GenericCAO::setNodeLight(u8 light)
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}
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if (m_enable_shaders) {
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scene::ISceneNode *node = getSceneNode();
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if (node == nullptr)
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if (m_prop.visual == "upright_sprite") {
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if (!m_meshnode)
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return;
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if (m_prop.visual == "upright_sprite") {
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scene::IMesh *mesh = m_meshnode->getMesh();
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for (u32 i = 0; i < mesh->getMeshBufferCount(); ++i) {
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
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video::SMaterial &material = buf->getMaterial();
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material.EmissiveColor = color;
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buf->getMaterial().EmissiveColor = color;
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}
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} else {
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scene::ISceneNode *node = getSceneNode();
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if (!node)
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return;
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for (u32 i = 0; i < node->getMaterialCount(); ++i) {
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video::SMaterial &material = node->getMaterial(i);
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material.EmissiveColor = color;
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