Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was

This commit is contained in:
Perttu Ahola 2011-11-03 23:04:56 +02:00
parent 1469196d3b
commit f5995337e8

@ -593,10 +593,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Do this to not cause glitches when two liquids are // Do this to not cause glitches when two liquids are
// side-by-side // side-by-side
if(neighbor_is_same_liquid == false){ /*if(neighbor_is_same_liquid == false){
vertices[j].Pos.X *= 0.98; vertices[j].Pos.X *= 0.98;
vertices[j].Pos.Z *= 0.98; vertices[j].Pos.Z *= 0.98;
} }*/
vertices[j].Pos += intToFloat(p + blockpos_nodes, BS); vertices[j].Pos += intToFloat(p + blockpos_nodes, BS);
} }