forked from Mirrorlandia_minetest/minetest
Fix light overflow of u8 if light is saturated at 255 (#10305)
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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "light.h"
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#include <algorithm>
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#include <cmath>
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#include "util/numeric.h"
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#include "settings.h"
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@ -81,9 +82,11 @@ void set_light_table(float gamma)
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// Strictly speaking, rangelim is not necessary here—if the implementation
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// is conforming. But we don’t want problems in any case.
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light_LUT[i] = rangelim((s32)(255.0f * brightness), 0, 255);
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// Ensure light brightens with each level
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if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
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light_LUT[i] = light_LUT[i - 1] + 1;
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if (i > 0 && light_LUT[i] <= light_LUT[i - 1]) {
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light_LUT[i] = std::min((u8)254, light_LUT[i - 1]) + 1;
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}
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}
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}
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