Get rid of parent pointer in MapBlock

This commit is contained in:
sfan5 2023-12-12 15:43:39 +01:00
parent c6cf90f67b
commit f5b35a074f
6 changed files with 15 additions and 50 deletions

@ -26,9 +26,8 @@ typedef std::vector<MapBlock*> MBContainer;
static void allocateSome(MBContainer &vec, u32 n)
{
vec.reserve(vec.size() + n);
Map *map = reinterpret_cast<Map*>(0x1234);
for (u32 i = 0; i < n; i++) {
auto *mb = new MapBlock(map, {i & 0xff, 0, i >> 8}, nullptr);
auto *mb = new MapBlock({i & 0xff, 0, i >> 8}, nullptr);
vec.push_back(mb);
}
}

@ -1272,7 +1272,7 @@ static bool recompress_map_database(const GameParams &game_params, const Setting
iss.clear();
{
MapBlock mb(nullptr, v3s16(0,0,0), &server);
MapBlock mb(v3s16(0,0,0), &server);
u8 ver = readU8(iss);
mb.deSerialize(iss, ver, true);

@ -164,11 +164,11 @@ MapNode Map::getNode(v3s16 p, bool *is_valid_position)
return node;
}
static void set_node_in_block(MapBlock *block, v3s16 relpos, MapNode n)
static void set_node_in_block(const NodeDefManager *nodedef, MapBlock *block,
v3s16 relpos, MapNode n)
{
// Never allow placing CONTENT_IGNORE, it causes problems
if(n.getContent() == CONTENT_IGNORE){
const NodeDefManager *nodedef = block->getParent()->getNodeDefManager();
v3s16 blockpos = block->getPos();
v3s16 p = blockpos * MAP_BLOCKSIZE + relpos;
errorstream<<"Not allowing to place CONTENT_IGNORE"
@ -186,7 +186,7 @@ void Map::setNode(v3s16 p, MapNode n)
v3s16 blockpos = getNodeBlockPos(p);
MapBlock *block = getBlockNoCreate(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
set_node_in_block(block, relpos, n);
set_node_in_block(m_gamedef->ndef(), block, relpos, n);
}
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
@ -215,14 +215,14 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
// No light update needed, just copy over the old light.
n.setLight(LIGHTBANK_DAY, oldnode.getLightRaw(LIGHTBANK_DAY, oldf), f);
n.setLight(LIGHTBANK_NIGHT, oldnode.getLightRaw(LIGHTBANK_NIGHT, oldf), f);
set_node_in_block(block, relpos, n);
set_node_in_block(m_gamedef->ndef(), block, relpos, n);
modified_blocks[blockpos] = block;
} else {
// Ignore light (because calling voxalgo::update_lighting_nodes)
n.setLight(LIGHTBANK_DAY, 0, f);
n.setLight(LIGHTBANK_NIGHT, 0, f);
set_node_in_block(block, relpos, n);
set_node_in_block(m_gamedef->ndef(), block, relpos, n);
// Update lighting
std::vector<std::pair<v3s16, MapNode> > oldnodes;

@ -66,8 +66,7 @@ static const char *modified_reason_strings[] = {
MapBlock
*/
MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef):
m_parent(parent),
MapBlock::MapBlock(v3s16 pos, IGameDef *gamedef):
m_pos(pos),
m_pos_relative(pos * MAP_BLOCKSIZE),
data(new MapNode[nodecount]),
@ -146,25 +145,6 @@ void MapBlock::step(float dtime, const std::function<bool(v3s16, MapNode, f32)>
}
}
bool MapBlock::isValidPositionParent(v3s16 p)
{
if (isValidPosition(p)) {
return true;
}
return m_parent->isValidPosition(getPosRelative() + p);
}
MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
{
if (!isValidPosition(p))
return m_parent->getNode(getPosRelative() + p, is_valid_position);
if (is_valid_position)
*is_valid_position = true;
return data[p.Z * zstride + p.Y * ystride + p.X];
}
std::string MapBlock::getModifiedReasonString()
{
std::string reason;

@ -72,30 +72,20 @@ class VoxelManipulator;
class MapBlock
{
public:
MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef);
MapBlock(v3s16 pos, IGameDef *gamedef);
~MapBlock();
/*virtual u16 nodeContainerId() const
{
return NODECONTAINER_ID_MAPBLOCK;
}*/
Map *getParent()
{
return m_parent;
}
// Any server-modding code can "delete" arbitrary blocks (i.e. with
// core.delete_area), which makes them orphan. Avoid using orphan blocks for
// anything.
bool isOrphan() const
{
return !m_parent;
return m_orphan;
}
void makeOrphan()
{
m_parent = nullptr;
m_orphan = true;
}
void reallocate()
@ -310,11 +300,6 @@ public:
setNodeNoCheck(p.X, p.Y, p.Z, n);
}
// These functions consult the parent container if the position
// is not valid on this MapBlock.
bool isValidPositionParent(v3s16 p);
MapNode getNodeParent(v3s16 p, bool *is_valid_position = NULL);
// Copies data to VoxelManipulator to getPosRelative()
void copyTo(VoxelManipulator &dst);
@ -491,8 +476,6 @@ private:
Private member variables
*/
// NOTE: Lots of things rely on this being the Map
Map *m_parent;
// Position in blocks on parent
v3s16 m_pos;
@ -545,6 +528,9 @@ private:
bool m_day_night_differs = false;
bool m_day_night_differs_expired = true;
// see isOrphan()
bool m_orphan = false;
// Whether mapgen has generated the content of this block (persisted)
bool m_generated = false;
/*

@ -73,7 +73,7 @@ std::unique_ptr<MapBlock> MapSector::createBlankBlockNoInsert(s16 y)
v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
return std::make_unique<MapBlock>(m_parent, blockpos_map, m_gamedef);
return std::make_unique<MapBlock>(blockpos_map, m_gamedef);
}
MapBlock *MapSector::createBlankBlock(s16 y)