From f66ed2c27fa0f351ffb458224af74f3371d6f4ac Mon Sep 17 00:00:00 2001 From: sfan5 Date: Tue, 18 Jan 2022 19:19:40 +0100 Subject: [PATCH] Fix local animation not instantly updating after being set --- src/client/content_cao.cpp | 1 + src/network/clientpackethandler.cpp | 2 ++ 2 files changed, 3 insertions(+) diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 9cc40c95f..1d4636a08 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -1815,6 +1815,7 @@ void GenericCAO::processMessage(const std::string &data) { updateAnimation(); } + // FIXME: ^ This code is trash. It's also broken. } } else if (cmd == AO_CMD_SET_ANIMATION_SPEED) { m_animation_speed = readF32(is); diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 6aececa7f..f7c586b80 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -1404,6 +1404,8 @@ void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt) *pkt >> player->local_animations[2]; *pkt >> player->local_animations[3]; *pkt >> player->local_animation_speed; + + player->last_animation = -1; } void Client::handleCommand_EyeOffset(NetworkPacket* pkt)