forked from Mirrorlandia_minetest/minetest
Fix LocalPlayer-bound sound playback broken by 81c2370
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@ -834,18 +834,19 @@ void GenericCAO::updateNodePos()
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void GenericCAO::step(float dtime, ClientEnvironment *env)
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void GenericCAO::step(float dtime, ClientEnvironment *env)
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{
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{
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// Handel model of local player instantly to prevent lags
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// Handle model animations and update positions instantly to prevent lags
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if (m_is_local_player) {
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if (m_is_local_player) {
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LocalPlayer *player = m_env->getLocalPlayer();
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LocalPlayer *player = m_env->getLocalPlayer();
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m_position = player->getPosition();
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pos_translator.val_current = m_position;
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m_rotation.Y = wrapDegrees_0_360(player->getYaw());
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rot_translator.val_current = m_rotation;
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if (m_is_visible) {
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if (m_is_visible) {
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int old_anim = player->last_animation;
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int old_anim = player->last_animation;
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float old_anim_speed = player->last_animation_speed;
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float old_anim_speed = player->last_animation_speed;
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m_position = player->getPosition();
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m_rotation.Y = wrapDegrees_0_360(player->getYaw());
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m_velocity = v3f(0,0,0);
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m_velocity = v3f(0,0,0);
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m_acceleration = v3f(0,0,0);
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m_acceleration = v3f(0,0,0);
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pos_translator.val_current = m_position;
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rot_translator.val_current = m_rotation;
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const PlayerControl &controls = player->getPlayerControl();
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const PlayerControl &controls = player->getPlayerControl();
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bool walking = false;
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bool walking = false;
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