forked from Mirrorlandia_minetest/minetest
Minor documentation formatting fixes
This commit is contained in:
parent
f0180ad488
commit
f6ecd931dc
@ -5842,19 +5842,19 @@ Authentication
|
||||
* `minetest.set_player_password(name, password_hash)`: Set password hash of
|
||||
player `name`.
|
||||
* `minetest.set_player_privs(name, privs)`: Set privileges of player `name`.
|
||||
* `privs` is a **set** of privileges:
|
||||
A table where the keys are names of privileges and the values are `true`.
|
||||
* Example: `minetest.set_player_privs("singleplayer", {interact = true, fly = true})`.
|
||||
This **sets** the player privileges to `interact` and `fly`;
|
||||
`singleplayer` will only have these two privileges afterwards.
|
||||
* `privs` is a **set** of privileges:
|
||||
A table where the keys are names of privileges and the values are `true`.
|
||||
* Example: `minetest.set_player_privs("singleplayer", {interact = true, fly = true})`.
|
||||
This **sets** the player privileges to `interact` and `fly`;
|
||||
`singleplayer` will only have these two privileges afterwards.
|
||||
* `minetest.change_player_privs(name, changes)`: Helper to grant or revoke privileges.
|
||||
* `changes`: Table of changes to make.
|
||||
A field `[privname] = true` grants a privilege,
|
||||
whereas `[privname] = false` revokes a privilege.
|
||||
* Example: `minetest.change_player_privs("singleplayer", {interact = true, fly = false})`
|
||||
will grant singleplayer the `interact` privilege
|
||||
and revoke singleplayer's `fly` privilege.
|
||||
All other privileges will remain unchanged.
|
||||
* `changes`: Table of changes to make.
|
||||
A field `[privname] = true` grants a privilege,
|
||||
whereas `[privname] = false` revokes a privilege.
|
||||
* Example: `minetest.change_player_privs("singleplayer", {interact = true, fly = false})`
|
||||
will grant singleplayer the `interact` privilege
|
||||
and revoke singleplayer's `fly` privilege.
|
||||
All other privileges will remain unchanged.
|
||||
* `minetest.auth_reload()`
|
||||
* See `reload()` in authentication handler definition
|
||||
|
||||
@ -8196,10 +8196,10 @@ Can be obtained using `player:get_meta()`.
|
||||
A 16-bit pseudorandom number generator.
|
||||
Uses a well-known LCG algorithm introduced by K&R.
|
||||
|
||||
> [!NOTE]
|
||||
> `PseudoRandom` is slower and has worse random distribution than `PcgRandom`.
|
||||
> Use `PseudoRandom` only if you need output to match the well-known LCG algorithm introduced by K&R.
|
||||
> Otherwise, use `PcgRandom`.
|
||||
**Note**:
|
||||
`PseudoRandom` is slower and has worse random distribution than `PcgRandom`.
|
||||
Use `PseudoRandom` only if you need output to match the well-known LCG algorithm introduced by K&R.
|
||||
Otherwise, use `PcgRandom`.
|
||||
|
||||
* constructor `PseudoRandom(seed)`
|
||||
* `seed`: 32-bit signed number
|
||||
@ -8778,12 +8778,12 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
|
||||
-- The index can be a node/entity name or a group with the prefix `"group:"`.
|
||||
-- (For objects `armor_groups` are used and for players the entity name is irrelevant.)
|
||||
-- If multiple fields fit, the following priority order is applied:
|
||||
-- value of matching node/entity name
|
||||
-- `true` for any group
|
||||
-- `false` for any group
|
||||
-- `"blocking"` for any group
|
||||
-- `liquids_pointable` if it is a liquid node
|
||||
-- `pointable` property of the node or object
|
||||
-- 1. value of matching node/entity name
|
||||
-- 2. `true` for any group
|
||||
-- 3. `false` for any group
|
||||
-- 4. `"blocking"` for any group
|
||||
-- 5. `liquids_pointable` if it is a liquid node
|
||||
-- 6. `pointable` property of the node or object
|
||||
|
||||
light_source = 0,
|
||||
-- When used for nodes: Defines amount of light emitted by node.
|
||||
|
Loading…
Reference in New Issue
Block a user