forked from Mirrorlandia_minetest/minetest
Minor documentation formatting fixes
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@ -8196,10 +8196,10 @@ Can be obtained using `player:get_meta()`.
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A 16-bit pseudorandom number generator.
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A 16-bit pseudorandom number generator.
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Uses a well-known LCG algorithm introduced by K&R.
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Uses a well-known LCG algorithm introduced by K&R.
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> [!NOTE]
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**Note**:
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> `PseudoRandom` is slower and has worse random distribution than `PcgRandom`.
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`PseudoRandom` is slower and has worse random distribution than `PcgRandom`.
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> Use `PseudoRandom` only if you need output to match the well-known LCG algorithm introduced by K&R.
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Use `PseudoRandom` only if you need output to match the well-known LCG algorithm introduced by K&R.
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> Otherwise, use `PcgRandom`.
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Otherwise, use `PcgRandom`.
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* constructor `PseudoRandom(seed)`
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* constructor `PseudoRandom(seed)`
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* `seed`: 32-bit signed number
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* `seed`: 32-bit signed number
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@ -8778,12 +8778,12 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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-- The index can be a node/entity name or a group with the prefix `"group:"`.
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-- The index can be a node/entity name or a group with the prefix `"group:"`.
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-- (For objects `armor_groups` are used and for players the entity name is irrelevant.)
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-- (For objects `armor_groups` are used and for players the entity name is irrelevant.)
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-- If multiple fields fit, the following priority order is applied:
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-- If multiple fields fit, the following priority order is applied:
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-- value of matching node/entity name
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-- 1. value of matching node/entity name
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-- `true` for any group
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-- 2. `true` for any group
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-- `false` for any group
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-- 3. `false` for any group
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-- `"blocking"` for any group
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-- 4. `"blocking"` for any group
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-- `liquids_pointable` if it is a liquid node
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-- 5. `liquids_pointable` if it is a liquid node
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-- `pointable` property of the node or object
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-- 6. `pointable` property of the node or object
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light_source = 0,
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light_source = 0,
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-- When used for nodes: Defines amount of light emitted by node.
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-- When used for nodes: Defines amount of light emitted by node.
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