Lua API documentation: Various fixes (#12059)

Change 1: Clarify when on_step collision information is provided
Change 2: Document PostgreSQL and Redis settings
Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
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SmallJoker 2022-02-23 21:21:37 +01:00 committed by GitHub
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3 changed files with 68 additions and 45 deletions

@ -6211,45 +6211,53 @@ Sorted alphabetically.
`AreaStore` `AreaStore`
----------- -----------
A fast access data structure to store areas, and find areas near a given AreaStore is a data structure to calculate intersections of 3D cuboid volumes
position or area. and points. The `data` field (string) may be used to store and retrieve any
Every area has a `data` string attribute to store additional information. mod-relevant information to the specified area.
You can create an empty `AreaStore` by calling `AreaStore()`, or
`AreaStore(type_name)`. The mod decides where to save and load AreaStore. Despite its name, mods must take care of persisting AreaStore data. They may
If you chose the parameter-less constructor, a fast implementation will be use the provided load and write functions for this.
automatically chosen for you.
### Methods ### Methods
* `get_area(id, include_borders, include_data)` * `AreaStore(type_name)`
* Returns a new AreaStore instance
* `type_name`: optional, forces the internally used API.
* Possible values: `"LibSpatial"` (default).
* When other values are specified, or SpatialIndex is not available,
the custom Minetest functions are used.
* `get_area(id, include_corners, include_data)`
* Returns the area information about the specified ID. * Returns the area information about the specified ID.
* Returned values are either of these: * Returned values are either of these:
nil -- Area not found nil -- Area not found
true -- Without `include_borders` and `include_data` true -- Without `include_corners` and `include_data`
{ {
min = pos, max = pos -- `include_borders == true` min = pos, max = pos -- `include_corners == true`
data = string -- `include_data == true` data = string -- `include_data == true`
} }
* `get_areas_for_pos(pos, include_borders, include_data)` * `get_areas_for_pos(pos, include_corners, include_data)`
* Returns all areas as table, indexed by the area ID. * Returns all areas as table, indexed by the area ID.
* Table values: see `get_area`. * Table values: see `get_area`.
* `get_areas_in_area(edge1, edge2, accept_overlap, include_borders, include_data)` * `get_areas_in_area(corner1, corner2, accept_overlap, include_corners, include_data)`
* Returns all areas that contain all nodes inside the area specified by `edge1` * Returns all areas that contain all nodes inside the area specified by`
and `edge2` (inclusive). `corner1 and `corner2` (inclusive).
* `accept_overlap`: if `true`, areas are returned that have nodes in * `accept_overlap`: if `true`, areas are returned that have nodes in
common (intersect) with the specified area. common (intersect) with the specified area.
* Returns the same values as `get_areas_for_pos`. * Returns the same values as `get_areas_for_pos`.
* `insert_area(edge1, edge2, data, [id])`: inserts an area into the store. * `insert_area(corner1, corner2, data, [id])`: inserts an area into the store.
* Returns the new area's ID, or nil if the insertion failed. * Returns the new area's ID, or nil if the insertion failed.
* The (inclusive) positions `edge1` and `edge2` describe the area. * The (inclusive) positions `corner1` and `corner2` describe the area.
* `data` is a string stored with the area. * `data` is a string stored with the area.
* `id` (optional): will be used as the internal area ID if it is an unique * `id` (optional): will be used as the internal area ID if it is an unique
number between 0 and 2^32-2. number between 0 and 2^32-2.
* `reserve(count)`: reserves resources for at most `count` many contained * `reserve(count)`
areas. * Requires SpatialIndex, no-op function otherwise.
Only needed for efficiency, and only some implementations profit. * Reserves resources for `count` many contained areas to improve
efficiency when working with many area entries. Additional areas can still
be inserted afterwards at the usual complexity.
* `remove_area(id)`: removes the area with the given id from the store, returns * `remove_area(id)`: removes the area with the given id from the store, returns
success. success.
* `set_cache_params(params)`: sets params for the included prefiltering cache. * `set_cache_params(params)`: sets params for the included prefiltering cache.
@ -7362,7 +7370,7 @@ Used by `minetest.register_entity`.
-- for more info) by using a '_' prefix -- for more info) by using a '_' prefix
} }
Collision info passed to `on_step`: Collision info passed to `on_step` (`moveresult` argument):
{ {
touching_ground = boolean, touching_ground = boolean,
@ -7379,6 +7387,8 @@ Collision info passed to `on_step`:
}, },
... ...
} }
-- `collisions` does not contain data of unloaded mapblock collisions
-- or when the velocity changes are negligibly small
} }
ABM (ActiveBlockModifier) definition ABM (ActiveBlockModifier) definition

@ -129,9 +129,9 @@ Example content (added indentation and - explanations):
backend = sqlite3 - which DB backend to use for blocks (sqlite3, dummy, leveldb, redis, postgresql) backend = sqlite3 - which DB backend to use for blocks (sqlite3, dummy, leveldb, redis, postgresql)
player_backend = sqlite3 - which DB backend to use for player data player_backend = sqlite3 - which DB backend to use for player data
readonly_backend = sqlite3 - optionally readonly seed DB (DB file _must_ be located in "readonly" subfolder) readonly_backend = sqlite3 - optionally readonly seed DB (DB file _must_ be located in "readonly" subfolder)
auth_backend = files - which DB backend to use for authentication data
server_announce = false - whether the server is publicly announced or not server_announce = false - whether the server is publicly announced or not
load_mod_<mod> = false - whether <mod> is to be loaded in this world load_mod_<mod> = false - whether <mod> is to be loaded in this world
auth_backend = files - which DB backend to use for authentication data
For load_mod_<mod>, the possible values are: For load_mod_<mod>, the possible values are:
@ -145,6 +145,18 @@ For load_mod_<mod>, the possible values are:
* Other locations and absolute paths are not supported * Other locations and absolute paths are not supported
* Note that `moddir` is the directory name, not the mod name specified in mod.conf. * Note that `moddir` is the directory name, not the mod name specified in mod.conf.
PostgreSQL backend specific settings:
pgsql_connection = host=127.0.0.1 port=5432 user=mt_user password=mt_password dbname=minetest
pgsql_player_connection = (same parameters as above)
pgsql_readonly_connection = (same parameters as above)
pgsql_auth_connection = (same parameters as above)
Redis backend specific settings:
redis_address = 127.0.0.1 - Redis server address
redis_hash = foo - Database hash
redis_port = 6379 - (optional) connection port
redis_password = hunter2 - (optional) server password
Player File Format Player File Format
=================== ===================

@ -27,26 +27,26 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h" #include "filesys.h"
#include <fstream> #include <fstream>
static inline void get_data_and_border_flags(lua_State *L, u8 start_i, static inline void get_data_and_corner_flags(lua_State *L, u8 start_i,
bool *borders, bool *data) bool *corners, bool *data)
{ {
if (!lua_isboolean(L, start_i)) if (!lua_isboolean(L, start_i))
return; return;
*borders = lua_toboolean(L, start_i); *corners = lua_toboolean(L, start_i);
if (!lua_isboolean(L, start_i + 1)) if (!lua_isboolean(L, start_i + 1))
return; return;
*data = lua_toboolean(L, start_i + 1); *data = lua_toboolean(L, start_i + 1);
} }
static void push_area(lua_State *L, const Area *a, static void push_area(lua_State *L, const Area *a,
bool include_borders, bool include_data) bool include_corners, bool include_data)
{ {
if (!include_borders && !include_data) { if (!include_corners && !include_data) {
lua_pushboolean(L, true); lua_pushboolean(L, true);
return; return;
} }
lua_newtable(L); lua_newtable(L);
if (include_borders) { if (include_corners) {
push_v3s16(L, a->minedge); push_v3s16(L, a->minedge);
lua_setfield(L, -2, "min"); lua_setfield(L, -2, "min");
push_v3s16(L, a->maxedge); push_v3s16(L, a->maxedge);
@ -59,13 +59,13 @@ static void push_area(lua_State *L, const Area *a,
} }
static inline void push_areas(lua_State *L, const std::vector<Area *> &areas, static inline void push_areas(lua_State *L, const std::vector<Area *> &areas,
bool borders, bool data) bool corners, bool data)
{ {
lua_newtable(L); lua_newtable(L);
size_t cnt = areas.size(); size_t cnt = areas.size();
for (size_t i = 0; i < cnt; i++) { for (size_t i = 0; i < cnt; i++) {
lua_pushnumber(L, areas[i]->id); lua_pushnumber(L, areas[i]->id);
push_area(L, areas[i], borders, data); push_area(L, areas[i], corners, data);
lua_settable(L, -3); lua_settable(L, -3);
} }
} }
@ -94,7 +94,7 @@ int LuaAreaStore::gc_object(lua_State *L)
return 0; return 0;
} }
// get_area(id, include_borders, include_data) // get_area(id, include_corners, include_data)
int LuaAreaStore::l_get_area(lua_State *L) int LuaAreaStore::l_get_area(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
@ -104,9 +104,9 @@ int LuaAreaStore::l_get_area(lua_State *L)
u32 id = luaL_checknumber(L, 2); u32 id = luaL_checknumber(L, 2);
bool include_borders = true; bool include_corners = true;
bool include_data = false; bool include_data = false;
get_data_and_border_flags(L, 3, &include_borders, &include_data); get_data_and_corner_flags(L, 3, &include_corners, &include_data);
const Area *res; const Area *res;
@ -114,12 +114,12 @@ int LuaAreaStore::l_get_area(lua_State *L)
if (!res) if (!res)
return 0; return 0;
push_area(L, res, include_borders, include_data); push_area(L, res, include_corners, include_data);
return 1; return 1;
} }
// get_areas_for_pos(pos, include_borders, include_data) // get_areas_for_pos(pos, include_corners, include_data)
int LuaAreaStore::l_get_areas_for_pos(lua_State *L) int LuaAreaStore::l_get_areas_for_pos(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
@ -129,19 +129,19 @@ int LuaAreaStore::l_get_areas_for_pos(lua_State *L)
v3s16 pos = check_v3s16(L, 2); v3s16 pos = check_v3s16(L, 2);
bool include_borders = true; bool include_corners = true;
bool include_data = false; bool include_data = false;
get_data_and_border_flags(L, 3, &include_borders, &include_data); get_data_and_corner_flags(L, 3, &include_corners, &include_data);
std::vector<Area *> res; std::vector<Area *> res;
ast->getAreasForPos(&res, pos); ast->getAreasForPos(&res, pos);
push_areas(L, res, include_borders, include_data); push_areas(L, res, include_corners, include_data);
return 1; return 1;
} }
// get_areas_in_area(edge1, edge2, accept_overlap, include_borders, include_data) // get_areas_in_area(corner1, corner2, accept_overlap, include_corners, include_data)
int LuaAreaStore::l_get_areas_in_area(lua_State *L) int LuaAreaStore::l_get_areas_in_area(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
@ -149,25 +149,26 @@ int LuaAreaStore::l_get_areas_in_area(lua_State *L)
LuaAreaStore *o = checkobject(L, 1); LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as; AreaStore *ast = o->as;
v3s16 minedge = check_v3s16(L, 2); v3s16 minp = check_v3s16(L, 2);
v3s16 maxedge = check_v3s16(L, 3); v3s16 maxp = check_v3s16(L, 3);
sortBoxVerticies(minp, maxp);
bool include_borders = true; bool include_corners = true;
bool include_data = false; bool include_data = false;
bool accept_overlap = false; bool accept_overlap = false;
if (lua_isboolean(L, 4)) { if (lua_isboolean(L, 4)) {
accept_overlap = readParam<bool>(L, 4); accept_overlap = readParam<bool>(L, 4);
get_data_and_border_flags(L, 5, &include_borders, &include_data); get_data_and_corner_flags(L, 5, &include_corners, &include_data);
} }
std::vector<Area *> res; std::vector<Area *> res;
ast->getAreasInArea(&res, minedge, maxedge, accept_overlap); ast->getAreasInArea(&res, minp, maxp, accept_overlap);
push_areas(L, res, include_borders, include_data); push_areas(L, res, include_corners, include_data);
return 1; return 1;
} }
// insert_area(edge1, edge2, data, id) // insert_area(corner1, corner2, data, id)
int LuaAreaStore::l_insert_area(lua_State *L) int LuaAreaStore::l_insert_area(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;