forked from Mirrorlandia_minetest/minetest
Allow transparent image_buttons
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25cf3757b2
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f9087d14a3
@ -458,6 +458,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage);
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gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
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e->setUseAlphaChannel(true);
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e->setImage(texture);
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e->setPressedImage(texture);
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e->setScaleImage(true);
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