Add lighting test and benchmark (#12802)

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Jude Melton-Houghton 2022-09-26 06:49:08 -04:00 committed by GitHub
parent 8dec3a5ecb
commit f916398a54
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10 changed files with 292 additions and 63 deletions

@ -1,5 +1,6 @@
set (BENCHMARK_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/benchmark.cpp
${CMAKE_CURRENT_SOURCE_DIR}/benchmark_lighting.cpp
${CMAKE_CURRENT_SOURCE_DIR}/benchmark_serialize.cpp
PARENT_SCOPE)

@ -0,0 +1,86 @@
/*
Minetest
Copyright (C) 2022 Minetest Authors
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "benchmark_setup.h"
#include "voxelalgorithms.h"
#include "dummygamedef.h"
#include "dummymap.h"
TEST_CASE("benchmark_lighting")
{
DummyGameDef gamedef;
NodeDefManager *ndef = gamedef.getWritableNodeDefManager();
v3s16 pmin(-16, -16, -16);
v3s16 pmax(15, 15, 15);
v3s16 bpmin = getNodeBlockPos(pmin), bpmax = getNodeBlockPos(pmax);
DummyMap map(&gamedef, bpmin, bpmax);
content_t content_wall;
{
ContentFeatures f;
f.name = "stone";
content_wall = ndef->set(f.name, f);
}
content_t content_light;
{
ContentFeatures f;
f.name = "light";
f.param_type = CPT_LIGHT;
f.light_propagates = true;
f.light_source = 14;
content_light = ndef->set(f.name, f);
}
// Make a platform with a light below it.
{
std::map<v3s16, MapBlock*> modified_blocks;
MMVManip vm(&map);
vm.initialEmerge(bpmin, bpmax, false);
s32 volume = vm.m_area.getVolume();
for (s32 i = 0; i < volume; i++)
vm.m_data[i] = MapNode(CONTENT_AIR);
for (s16 z = -10; z <= 10; z++)
for (s16 x = -10; x <= 10; x++)
vm.setNodeNoEmerge(v3s16(x, 1, z), MapNode(content_wall));
vm.setNodeNoEmerge(v3s16(0, -10, 0), MapNode(content_light));
voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
}
BENCHMARK_ADVANCED("voxalgo::update_lighting_nodes")(Catch::Benchmark::Chronometer meter) {
std::map<v3s16, MapBlock*> modified_blocks;
meter.measure([&] {
map.addNodeAndUpdate(v3s16(0, 0, 0), MapNode(content_light), modified_blocks);
map.removeNodeAndUpdate(v3s16(0, 0, 0), modified_blocks);
});
};
BENCHMARK_ADVANCED("voxalgo::blit_back_with_light")(Catch::Benchmark::Chronometer meter) {
std::map<v3s16, MapBlock*> modified_blocks;
MMVManip vm(&map);
vm.initialEmerge(v3s16(0, 0, 0), v3s16(0, 0, 0), false);
meter.measure([&] {
vm.setNodeNoEmerge(v3s16(0, 0, 0), MapNode(content_light));
voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
vm.setNodeNoEmerge(v3s16(0, 0, 0), MapNode(CONTENT_AIR));
voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
});
};
}

81
src/dummygamedef.h Normal file

@ -0,0 +1,81 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2022 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "gamedef.h"
#include "itemdef.h"
#include "nodedef.h"
#include "craftdef.h"
#include "content/mods.h"
#include "database/database-dummy.h"
class DummyGameDef : public IGameDef {
public:
DummyGameDef():
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
m_mod_storage_database(new Database_Dummy())
{
}
~DummyGameDef()
{
delete m_mod_storage_database;
delete m_craftdef;
delete m_nodedef;
delete m_itemdef;
}
IItemDefManager *getItemDefManager() override { return m_itemdef; }
const NodeDefManager *getNodeDefManager() override { return m_nodedef; }
NodeDefManager* getWritableNodeDefManager() { return m_nodedef; }
ICraftDefManager *getCraftDefManager() override { return m_craftdef; }
u16 allocateUnknownNodeId(const std::string &name) override
{
return m_nodedef->allocateDummy(name);
}
const std::vector<ModSpec> &getMods() const override
{
static std::vector<ModSpec> emptymodspec;
return emptymodspec;
}
const ModSpec* getModSpec(const std::string &modname) const override { return nullptr; }
bool registerModStorage(ModMetadata *meta) override { return true; }
void unregisterModStorage(const std::string &name) override {}
ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
bool joinModChannel(const std::string &channel) override { return false; }
bool leaveModChannel(const std::string &channel) override { return false; }
bool sendModChannelMessage(const std::string &channel, const std::string &message) override
{
return false;
}
ModChannel *getModChannel(const std::string &channel) override { return nullptr; }
protected:
IItemDefManager *m_itemdef = nullptr;
NodeDefManager *m_nodedef = nullptr;
ICraftDefManager *m_craftdef = nullptr;
ModMetadataDatabase *m_mod_storage_database = nullptr;
};

43
src/dummymap.h Normal file

@ -0,0 +1,43 @@
/*
Minetest
Copyright (C) 2022 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "map.h"
#include "mapsector.h"
class DummyMap : public Map
{
public:
DummyMap(IGameDef *gamedef, v3s16 bpmin, v3s16 bpmax): Map(gamedef)
{
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
v2s16 p2d(x, z);
MapSector *sector = new MapSector(this, p2d, gamedef);
m_sectors[p2d] = sector;
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
sector->createBlankBlock(y);
}
}
~DummyMap() = default;
bool maySaveBlocks() override { return false; }
};

@ -183,7 +183,7 @@ static void set_node_in_block(MapBlock *block, v3s16 relpos, MapNode n)
}
// throws InvalidPositionException if not found
void Map::setNode(v3s16 p, MapNode & n)
void Map::setNode(v3s16 p, MapNode n)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock *block = getBlockNoCreate(blockpos);

@ -161,7 +161,7 @@ public:
bool isValidPosition(v3s16 p);
// throws InvalidPositionException if not found
void setNode(v3s16 p, MapNode & n);
void setNode(v3s16 p, MapNode n);
// Returns a CONTENT_IGNORE node if not found
// If is_valid_position is not NULL then this will be set to true if the

@ -22,10 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/sound.h"
#include "nodedef.h"
#include "itemdef.h"
#include "gamedef.h"
#include "dummygamedef.h"
#include "modchannels.h"
#include "content/mods.h"
#include "database/database-dummy.h"
#include "util/numeric.h"
#include "porting.h"
@ -42,36 +40,13 @@ content_t t_CONTENT_BRICK;
//// TestGameDef
////
class TestGameDef : public IGameDef {
class TestGameDef : public DummyGameDef {
public:
TestGameDef();
~TestGameDef();
IItemDefManager *getItemDefManager() { return m_itemdef; }
const NodeDefManager *getNodeDefManager() { return m_nodedef; }
ICraftDefManager *getCraftDefManager() { return m_craftdef; }
ITextureSource *getTextureSource() { return m_texturesrc; }
IShaderSource *getShaderSource() { return m_shadersrc; }
ISoundManager *getSoundManager() { return m_soundmgr; }
scene::ISceneManager *getSceneManager() { return m_scenemgr; }
IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
EmergeManager *getEmergeManager() { return m_emergemgr; }
ModMetadataDatabase *getModStorageDatabase() { return m_mod_storage_database; }
scene::IAnimatedMesh *getMesh(const std::string &filename) { return NULL; }
bool checkLocalPrivilege(const std::string &priv) { return false; }
u16 allocateUnknownNodeId(const std::string &name) { return 0; }
~TestGameDef() = default;
void defineSomeNodes();
virtual const std::vector<ModSpec> &getMods() const
{
static std::vector<ModSpec> testmodspec;
return testmodspec;
}
virtual const ModSpec* getModSpec(const std::string &modname) const { return NULL; }
virtual bool registerModStorage(ModMetadata *meta) { return true; }
virtual void unregisterModStorage(const std::string &name) {}
bool joinModChannel(const std::string &channel);
bool leaveModChannel(const std::string &channel);
bool sendModChannelMessage(const std::string &channel, const std::string &message);
@ -81,39 +56,18 @@ public:
}
private:
IItemDefManager *m_itemdef = nullptr;
const NodeDefManager *m_nodedef = nullptr;
ICraftDefManager *m_craftdef = nullptr;
ITextureSource *m_texturesrc = nullptr;
IShaderSource *m_shadersrc = nullptr;
ISoundManager *m_soundmgr = nullptr;
scene::ISceneManager *m_scenemgr = nullptr;
IRollbackManager *m_rollbackmgr = nullptr;
EmergeManager *m_emergemgr = nullptr;
ModMetadataDatabase *m_mod_storage_database = nullptr;
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};
TestGameDef::TestGameDef() :
m_mod_storage_database(new Database_Dummy()),
DummyGameDef(),
m_modchannel_mgr(new ModChannelMgr())
{
m_itemdef = createItemDefManager();
m_nodedef = createNodeDefManager();
defineSomeNodes();
}
TestGameDef::~TestGameDef()
{
delete m_itemdef;
delete m_nodedef;
delete m_mod_storage_database;
}
void TestGameDef::defineSomeNodes()
{
IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
@ -185,6 +139,8 @@ void TestGameDef::defineSomeNodes()
f = ContentFeatures();
f.name = itemdef.name;
f.alpha = ALPHAMODE_BLEND;
f.light_propagates = true;
f.param_type = CPT_LIGHT;
f.liquid_type = LIQUID_SOURCE;
f.liquid_viscosity = 4;
f.is_ground_content = true;

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "voxelalgorithms.h"
#include "util/numeric.h"
#include "dummymap.h"
class TestVoxelAlgorithms : public TestBase {
public:
@ -30,21 +31,21 @@ public:
void runTests(IGameDef *gamedef);
void testVoxelLineIterator(const NodeDefManager *ndef);
void testVoxelLineIterator();
void testLighting(IGameDef *gamedef);
};
static TestVoxelAlgorithms g_test_instance;
void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
{
const NodeDefManager *ndef = gamedef->getNodeDefManager();
TEST(testVoxelLineIterator, ndef);
TEST(testVoxelLineIterator);
TEST(testLighting, gamedef);
}
////////////////////////////////////////////////////////////////////////////////
void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
void TestVoxelAlgorithms::testVoxelLineIterator()
{
// Test some lines
// Do not test lines that start or end on the border of
@ -99,3 +100,65 @@ void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
UASSERTEQ(int, actual_nodecount, nodecount);
}
}
void TestVoxelAlgorithms::testLighting(IGameDef *gamedef)
{
v3s16 pmin(-32, -32, -32);
v3s16 pmax(31, 31, 31);
v3s16 bpmin = getNodeBlockPos(pmin), bpmax = getNodeBlockPos(pmax);
DummyMap map(gamedef, bpmin, bpmax);
// Make a 21x21x21 hollow box centered at the origin.
{
std::map<v3s16, MapBlock*> modified_blocks;
MMVManip vm(&map);
vm.initialEmerge(bpmin, bpmax, false);
s32 volume = vm.m_area.getVolume();
for (s32 i = 0; i < volume; i++)
vm.m_data[i] = MapNode(CONTENT_AIR);
for (s16 z = -10; z <= 10; z++)
for (s16 y = -10; y <= 10; y++)
for (s16 x = -10; x <= 10; x++)
vm.setNodeNoEmerge(v3s16(x, y, z), MapNode(t_CONTENT_STONE));
for (s16 z = -9; z <= 9; z++)
for (s16 y = -9; y <= 9; y++)
for (s16 x = -9; x <= 9; x++)
vm.setNodeNoEmerge(v3s16(x, y, z), MapNode(CONTENT_AIR));
voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
}
// Place two holes on the edges a torch in the center.
{
std::map<v3s16, MapBlock*> modified_blocks;
map.addNodeAndUpdate(v3s16(-10, 0, 0), MapNode(CONTENT_AIR), modified_blocks);
map.addNodeAndUpdate(v3s16(9, 10, -9), MapNode(t_CONTENT_WATER), modified_blocks);
map.addNodeAndUpdate(v3s16(0, 0, 0), MapNode(t_CONTENT_TORCH), modified_blocks);
}
const NodeDefManager *ndef = gamedef->ndef();
{
MapNode n = map.getNode(v3s16(9, 9, -9));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 0);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 13);
}
{
MapNode n = map.getNode(v3s16(0, 1, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 12);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
}
{
MapNode n = map.getNode(v3s16(-9, -1, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
}
{
MapNode n = map.getNode(v3s16(-10, 0, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 14);
}
{
MapNode n = map.getNode(v3s16(-11, 0, 0));
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 2);
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 15);
}
}

@ -826,7 +826,7 @@ void fill_with_sunlight(MMVManip *vm, const NodeDefManager *ndef, v2s16 offset,
* is sunlight above the block at the given z-x relative
* node coordinates.
*/
void is_sunlight_above_block(ServerMap *map, mapblock_v3 pos,
void is_sunlight_above_block(Map *map, mapblock_v3 pos,
const NodeDefManager *ndef, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE])
{
mapblock_v3 source_block_pos = pos + v3s16(0, 1, 0);
@ -1044,7 +1044,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
}
}
void blit_back_with_light(ServerMap *map, MMVManip *vm,
void blit_back_with_light(Map *map, MMVManip *vm,
std::map<v3s16, MapBlock*> *modified_blocks)
{
const NodeDefManager *ndef = map->getNodeDefManager();
@ -1187,7 +1187,7 @@ void fill_with_sunlight(MapBlock *block, const NodeDefManager *ndef,
}
}
void repair_block_light(ServerMap *map, MapBlock *block,
void repair_block_light(Map *map, MapBlock *block,
std::map<v3s16, MapBlock*> *modified_blocks)
{
if (!block || block->isDummy())

@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/container.h"
class Map;
class ServerMap;
class MapBlock;
class MMVManip;
@ -68,7 +67,7 @@ void update_block_border_lighting(Map *map, MapBlock *block,
* \param modified_blocks output, contains all map blocks that
* the function modified
*/
void blit_back_with_light(ServerMap *map, MMVManip *vm,
void blit_back_with_light(Map *map, MMVManip *vm,
std::map<v3s16, MapBlock*> *modified_blocks);
/*!
@ -77,7 +76,7 @@ void blit_back_with_light(ServerMap *map, MMVManip *vm,
*
* \param block the block to update
*/
void repair_block_light(ServerMap *map, MapBlock *block,
void repair_block_light(Map *map, MapBlock *block,
std::map<v3s16, MapBlock*> *modified_blocks);
/*!