forked from Mirrorlandia_minetest/minetest
Add lighting test and benchmark (#12802)
This commit is contained in:
parent
8dec3a5ecb
commit
f916398a54
@ -1,5 +1,6 @@
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set (BENCHMARK_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/benchmark.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/benchmark_lighting.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/benchmark_serialize.cpp
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PARENT_SCOPE)
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86
src/benchmark/benchmark_lighting.cpp
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86
src/benchmark/benchmark_lighting.cpp
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@ -0,0 +1,86 @@
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/*
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Minetest
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Copyright (C) 2022 Minetest Authors
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "benchmark_setup.h"
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#include "voxelalgorithms.h"
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#include "dummygamedef.h"
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#include "dummymap.h"
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TEST_CASE("benchmark_lighting")
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{
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DummyGameDef gamedef;
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NodeDefManager *ndef = gamedef.getWritableNodeDefManager();
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v3s16 pmin(-16, -16, -16);
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v3s16 pmax(15, 15, 15);
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v3s16 bpmin = getNodeBlockPos(pmin), bpmax = getNodeBlockPos(pmax);
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DummyMap map(&gamedef, bpmin, bpmax);
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content_t content_wall;
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{
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ContentFeatures f;
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f.name = "stone";
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content_wall = ndef->set(f.name, f);
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}
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content_t content_light;
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{
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ContentFeatures f;
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f.name = "light";
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f.param_type = CPT_LIGHT;
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f.light_propagates = true;
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f.light_source = 14;
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content_light = ndef->set(f.name, f);
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}
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// Make a platform with a light below it.
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{
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std::map<v3s16, MapBlock*> modified_blocks;
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MMVManip vm(&map);
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vm.initialEmerge(bpmin, bpmax, false);
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s32 volume = vm.m_area.getVolume();
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for (s32 i = 0; i < volume; i++)
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vm.m_data[i] = MapNode(CONTENT_AIR);
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for (s16 z = -10; z <= 10; z++)
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for (s16 x = -10; x <= 10; x++)
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vm.setNodeNoEmerge(v3s16(x, 1, z), MapNode(content_wall));
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vm.setNodeNoEmerge(v3s16(0, -10, 0), MapNode(content_light));
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voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
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}
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BENCHMARK_ADVANCED("voxalgo::update_lighting_nodes")(Catch::Benchmark::Chronometer meter) {
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std::map<v3s16, MapBlock*> modified_blocks;
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meter.measure([&] {
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map.addNodeAndUpdate(v3s16(0, 0, 0), MapNode(content_light), modified_blocks);
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map.removeNodeAndUpdate(v3s16(0, 0, 0), modified_blocks);
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});
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};
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BENCHMARK_ADVANCED("voxalgo::blit_back_with_light")(Catch::Benchmark::Chronometer meter) {
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std::map<v3s16, MapBlock*> modified_blocks;
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MMVManip vm(&map);
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vm.initialEmerge(v3s16(0, 0, 0), v3s16(0, 0, 0), false);
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meter.measure([&] {
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vm.setNodeNoEmerge(v3s16(0, 0, 0), MapNode(content_light));
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voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
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vm.setNodeNoEmerge(v3s16(0, 0, 0), MapNode(CONTENT_AIR));
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voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
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});
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};
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}
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81
src/dummygamedef.h
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81
src/dummygamedef.h
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@ -0,0 +1,81 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2022 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "gamedef.h"
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#include "itemdef.h"
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#include "nodedef.h"
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#include "craftdef.h"
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#include "content/mods.h"
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#include "database/database-dummy.h"
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class DummyGameDef : public IGameDef {
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public:
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DummyGameDef():
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m_itemdef(createItemDefManager()),
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m_nodedef(createNodeDefManager()),
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m_craftdef(createCraftDefManager()),
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m_mod_storage_database(new Database_Dummy())
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{
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}
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~DummyGameDef()
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{
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delete m_mod_storage_database;
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delete m_craftdef;
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delete m_nodedef;
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delete m_itemdef;
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}
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IItemDefManager *getItemDefManager() override { return m_itemdef; }
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const NodeDefManager *getNodeDefManager() override { return m_nodedef; }
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NodeDefManager* getWritableNodeDefManager() { return m_nodedef; }
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ICraftDefManager *getCraftDefManager() override { return m_craftdef; }
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u16 allocateUnknownNodeId(const std::string &name) override
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{
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return m_nodedef->allocateDummy(name);
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}
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const std::vector<ModSpec> &getMods() const override
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{
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static std::vector<ModSpec> emptymodspec;
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return emptymodspec;
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}
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const ModSpec* getModSpec(const std::string &modname) const override { return nullptr; }
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bool registerModStorage(ModMetadata *meta) override { return true; }
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void unregisterModStorage(const std::string &name) override {}
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ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
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bool joinModChannel(const std::string &channel) override { return false; }
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bool leaveModChannel(const std::string &channel) override { return false; }
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bool sendModChannelMessage(const std::string &channel, const std::string &message) override
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{
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return false;
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}
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ModChannel *getModChannel(const std::string &channel) override { return nullptr; }
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protected:
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IItemDefManager *m_itemdef = nullptr;
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NodeDefManager *m_nodedef = nullptr;
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ICraftDefManager *m_craftdef = nullptr;
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ModMetadataDatabase *m_mod_storage_database = nullptr;
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};
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43
src/dummymap.h
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43
src/dummymap.h
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/*
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Minetest
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Copyright (C) 2022 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "map.h"
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#include "mapsector.h"
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class DummyMap : public Map
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{
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public:
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DummyMap(IGameDef *gamedef, v3s16 bpmin, v3s16 bpmax): Map(gamedef)
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{
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for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
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for (s16 x = bpmin.X; x <= bpmax.X; x++) {
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v2s16 p2d(x, z);
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MapSector *sector = new MapSector(this, p2d, gamedef);
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m_sectors[p2d] = sector;
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for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
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sector->createBlankBlock(y);
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}
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}
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~DummyMap() = default;
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bool maySaveBlocks() override { return false; }
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};
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@ -183,7 +183,7 @@ static void set_node_in_block(MapBlock *block, v3s16 relpos, MapNode n)
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}
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// throws InvalidPositionException if not found
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void Map::setNode(v3s16 p, MapNode & n)
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void Map::setNode(v3s16 p, MapNode n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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bool isValidPosition(v3s16 p);
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// throws InvalidPositionException if not found
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void setNode(v3s16 p, MapNode & n);
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void setNode(v3s16 p, MapNode n);
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// Returns a CONTENT_IGNORE node if not found
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// If is_valid_position is not NULL then this will be set to true if the
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@ -22,10 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/sound.h"
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#include "nodedef.h"
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#include "itemdef.h"
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#include "gamedef.h"
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#include "dummygamedef.h"
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#include "modchannels.h"
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#include "content/mods.h"
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#include "database/database-dummy.h"
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#include "util/numeric.h"
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#include "porting.h"
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@ -42,36 +40,13 @@ content_t t_CONTENT_BRICK;
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//// TestGameDef
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////
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class TestGameDef : public IGameDef {
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class TestGameDef : public DummyGameDef {
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public:
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TestGameDef();
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~TestGameDef();
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IItemDefManager *getItemDefManager() { return m_itemdef; }
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const NodeDefManager *getNodeDefManager() { return m_nodedef; }
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ICraftDefManager *getCraftDefManager() { return m_craftdef; }
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ITextureSource *getTextureSource() { return m_texturesrc; }
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IShaderSource *getShaderSource() { return m_shadersrc; }
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ISoundManager *getSoundManager() { return m_soundmgr; }
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scene::ISceneManager *getSceneManager() { return m_scenemgr; }
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IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
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EmergeManager *getEmergeManager() { return m_emergemgr; }
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ModMetadataDatabase *getModStorageDatabase() { return m_mod_storage_database; }
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scene::IAnimatedMesh *getMesh(const std::string &filename) { return NULL; }
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bool checkLocalPrivilege(const std::string &priv) { return false; }
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u16 allocateUnknownNodeId(const std::string &name) { return 0; }
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~TestGameDef() = default;
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void defineSomeNodes();
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virtual const std::vector<ModSpec> &getMods() const
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{
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static std::vector<ModSpec> testmodspec;
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return testmodspec;
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}
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virtual const ModSpec* getModSpec(const std::string &modname) const { return NULL; }
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virtual bool registerModStorage(ModMetadata *meta) { return true; }
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virtual void unregisterModStorage(const std::string &name) {}
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bool joinModChannel(const std::string &channel);
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bool leaveModChannel(const std::string &channel);
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bool sendModChannelMessage(const std::string &channel, const std::string &message);
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@ -81,39 +56,18 @@ public:
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}
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private:
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IItemDefManager *m_itemdef = nullptr;
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const NodeDefManager *m_nodedef = nullptr;
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ICraftDefManager *m_craftdef = nullptr;
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ITextureSource *m_texturesrc = nullptr;
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IShaderSource *m_shadersrc = nullptr;
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ISoundManager *m_soundmgr = nullptr;
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scene::ISceneManager *m_scenemgr = nullptr;
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IRollbackManager *m_rollbackmgr = nullptr;
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EmergeManager *m_emergemgr = nullptr;
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ModMetadataDatabase *m_mod_storage_database = nullptr;
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std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
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};
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TestGameDef::TestGameDef() :
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m_mod_storage_database(new Database_Dummy()),
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DummyGameDef(),
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m_modchannel_mgr(new ModChannelMgr())
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{
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m_itemdef = createItemDefManager();
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m_nodedef = createNodeDefManager();
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defineSomeNodes();
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}
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TestGameDef::~TestGameDef()
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{
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delete m_itemdef;
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delete m_nodedef;
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delete m_mod_storage_database;
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}
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void TestGameDef::defineSomeNodes()
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{
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IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
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@ -185,6 +139,8 @@ void TestGameDef::defineSomeNodes()
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f = ContentFeatures();
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f.name = itemdef.name;
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f.alpha = ALPHAMODE_BLEND;
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f.light_propagates = true;
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f.param_type = CPT_LIGHT;
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f.liquid_type = LIQUID_SOURCE;
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f.liquid_viscosity = 4;
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f.is_ground_content = true;
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "voxelalgorithms.h"
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#include "util/numeric.h"
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#include "dummymap.h"
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class TestVoxelAlgorithms : public TestBase {
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public:
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@ -30,21 +31,21 @@ public:
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void runTests(IGameDef *gamedef);
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void testVoxelLineIterator(const NodeDefManager *ndef);
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void testVoxelLineIterator();
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void testLighting(IGameDef *gamedef);
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};
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static TestVoxelAlgorithms g_test_instance;
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void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
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{
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const NodeDefManager *ndef = gamedef->getNodeDefManager();
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TEST(testVoxelLineIterator, ndef);
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TEST(testVoxelLineIterator);
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TEST(testLighting, gamedef);
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}
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////////////////////////////////////////////////////////////////////////////////
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void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
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void TestVoxelAlgorithms::testVoxelLineIterator()
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{
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// Test some lines
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// Do not test lines that start or end on the border of
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@ -99,3 +100,65 @@ void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
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UASSERTEQ(int, actual_nodecount, nodecount);
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}
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}
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void TestVoxelAlgorithms::testLighting(IGameDef *gamedef)
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{
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v3s16 pmin(-32, -32, -32);
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v3s16 pmax(31, 31, 31);
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v3s16 bpmin = getNodeBlockPos(pmin), bpmax = getNodeBlockPos(pmax);
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DummyMap map(gamedef, bpmin, bpmax);
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// Make a 21x21x21 hollow box centered at the origin.
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{
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std::map<v3s16, MapBlock*> modified_blocks;
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MMVManip vm(&map);
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vm.initialEmerge(bpmin, bpmax, false);
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s32 volume = vm.m_area.getVolume();
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for (s32 i = 0; i < volume; i++)
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vm.m_data[i] = MapNode(CONTENT_AIR);
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for (s16 z = -10; z <= 10; z++)
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for (s16 y = -10; y <= 10; y++)
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for (s16 x = -10; x <= 10; x++)
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vm.setNodeNoEmerge(v3s16(x, y, z), MapNode(t_CONTENT_STONE));
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for (s16 z = -9; z <= 9; z++)
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for (s16 y = -9; y <= 9; y++)
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for (s16 x = -9; x <= 9; x++)
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vm.setNodeNoEmerge(v3s16(x, y, z), MapNode(CONTENT_AIR));
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voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
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}
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// Place two holes on the edges a torch in the center.
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{
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std::map<v3s16, MapBlock*> modified_blocks;
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map.addNodeAndUpdate(v3s16(-10, 0, 0), MapNode(CONTENT_AIR), modified_blocks);
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map.addNodeAndUpdate(v3s16(9, 10, -9), MapNode(t_CONTENT_WATER), modified_blocks);
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map.addNodeAndUpdate(v3s16(0, 0, 0), MapNode(t_CONTENT_TORCH), modified_blocks);
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}
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const NodeDefManager *ndef = gamedef->ndef();
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{
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MapNode n = map.getNode(v3s16(9, 9, -9));
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 0);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 13);
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}
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{
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MapNode n = map.getNode(v3s16(0, 1, 0));
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 12);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
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}
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{
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MapNode n = map.getNode(v3s16(-9, -1, 0));
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
|
||||
}
|
||||
{
|
||||
MapNode n = map.getNode(v3s16(-10, 0, 0));
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 14);
|
||||
}
|
||||
{
|
||||
MapNode n = map.getNode(v3s16(-11, 0, 0));
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 2);
|
||||
UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 15);
|
||||
}
|
||||
}
|
||||
|
@ -826,7 +826,7 @@ void fill_with_sunlight(MMVManip *vm, const NodeDefManager *ndef, v2s16 offset,
|
||||
* is sunlight above the block at the given z-x relative
|
||||
* node coordinates.
|
||||
*/
|
||||
void is_sunlight_above_block(ServerMap *map, mapblock_v3 pos,
|
||||
void is_sunlight_above_block(Map *map, mapblock_v3 pos,
|
||||
const NodeDefManager *ndef, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE])
|
||||
{
|
||||
mapblock_v3 source_block_pos = pos + v3s16(0, 1, 0);
|
||||
@ -1044,7 +1044,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
|
||||
}
|
||||
}
|
||||
|
||||
void blit_back_with_light(ServerMap *map, MMVManip *vm,
|
||||
void blit_back_with_light(Map *map, MMVManip *vm,
|
||||
std::map<v3s16, MapBlock*> *modified_blocks)
|
||||
{
|
||||
const NodeDefManager *ndef = map->getNodeDefManager();
|
||||
@ -1187,7 +1187,7 @@ void fill_with_sunlight(MapBlock *block, const NodeDefManager *ndef,
|
||||
}
|
||||
}
|
||||
|
||||
void repair_block_light(ServerMap *map, MapBlock *block,
|
||||
void repair_block_light(Map *map, MapBlock *block,
|
||||
std::map<v3s16, MapBlock*> *modified_blocks)
|
||||
{
|
||||
if (!block || block->isDummy())
|
||||
|
@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/container.h"
|
||||
|
||||
class Map;
|
||||
class ServerMap;
|
||||
class MapBlock;
|
||||
class MMVManip;
|
||||
|
||||
@ -68,7 +67,7 @@ void update_block_border_lighting(Map *map, MapBlock *block,
|
||||
* \param modified_blocks output, contains all map blocks that
|
||||
* the function modified
|
||||
*/
|
||||
void blit_back_with_light(ServerMap *map, MMVManip *vm,
|
||||
void blit_back_with_light(Map *map, MMVManip *vm,
|
||||
std::map<v3s16, MapBlock*> *modified_blocks);
|
||||
|
||||
/*!
|
||||
@ -77,7 +76,7 @@ void blit_back_with_light(ServerMap *map, MMVManip *vm,
|
||||
*
|
||||
* \param block the block to update
|
||||
*/
|
||||
void repair_block_light(ServerMap *map, MapBlock *block,
|
||||
void repair_block_light(Map *map, MapBlock *block,
|
||||
std::map<v3s16, MapBlock*> *modified_blocks);
|
||||
|
||||
/*!
|
||||
|
Loading…
Reference in New Issue
Block a user