Vertical biome blend: Tune blend patterns

This commit is contained in:
paramat 2018-02-20 13:42:52 +00:00 committed by paramat
parent 2bc7c5ff93
commit f9ad061910

@ -133,7 +133,7 @@ Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, s16 y
}
}
mysrand(y + (heat - humidity) * 2);
mysrand(y + (heat + humidity) / 2);
if (biome_closest_blend &&
myrand_range(0, biome_closest_blend->vertical_blend) >=
y - biome_closest_blend->y_max)
@ -196,7 +196,7 @@ BiomeGenOriginal::~BiomeGenOriginal()
delete noise_humidity_blend;
}
// Only usable in a mapgen thread
Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
{
float heat =
@ -286,8 +286,9 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) c
}
// Carefully tune pseudorandom seed variation to avoid single node dither
// and create larger scale blending patterns.
mysrand(y + (heat - humidity) * 2);
// and create larger scale blending patterns similar to horizontal biome
// blend.
mysrand(y + (heat + humidity) / 2);
if (biome_closest_blend &&
myrand_range(0, biome_closest_blend->vertical_blend) >=