Time: Remove serverside getter, and use atomic operations

It isn't possible to use atomic operations for floats, so don't use them there.

Having a lock is good out of other reasons too, because this way the float time
and the integer time both match, and can't get different values in a race,
e.g. when two setTimeofDay() get executed simultaneously.
This commit is contained in:
est31 2015-11-03 08:56:56 +01:00
parent abc354a5d0
commit f9b09368f0
4 changed files with 31 additions and 43 deletions

@ -52,9 +52,8 @@ Environment::Environment():
m_time_of_day(9000),
m_time_of_day_f(9000./24000),
m_time_of_day_speed(0),
m_time_counter(0),
m_enable_day_night_ratio_override(false),
m_day_night_ratio_override(0.0f)
m_time_conversion_skew(0),
m_day_night_ratio_override_storage(0)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
}
@ -180,53 +179,46 @@ std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
u32 Environment::getDayNightRatio()
{
MutexAutoLock(this->m_time_lock);
if (m_enable_day_night_ratio_override)
return m_day_night_ratio_override;
u64 day_night_st = m_day_night_ratio_override_storage;
if (day_night_st & ((u64)1 << 63))
return day_night_st & U32_MAX;
MutexAutoLock lock(this->m_time_floats_lock);
return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
}
void Environment::setTimeOfDaySpeed(float speed)
{
MutexAutoLock(this->m_time_lock);
m_time_of_day_speed = speed;
}
float Environment::getTimeOfDaySpeed()
{
MutexAutoLock(this->m_time_lock);
float retval = m_time_of_day_speed;
return retval;
return m_time_of_day_speed;
}
void Environment::setTimeOfDay(u32 time)
{
MutexAutoLock(this->m_time_lock);
MutexAutoLock lock(this->m_time_floats_lock);
m_time_of_day = time;
m_time_of_day_f = (float)time / 24000.0;
}
u32 Environment::getTimeOfDay()
{
MutexAutoLock(this->m_time_lock);
u32 retval = m_time_of_day;
return retval;
return m_time_of_day;
}
float Environment::getTimeOfDayF()
{
MutexAutoLock(this->m_time_lock);
float retval = m_time_of_day_f;
return retval;
MutexAutoLock lock(this->m_time_floats_lock);
return m_time_of_day_f;
}
void Environment::stepTimeOfDay(float dtime)
{
MutexAutoLock(this->m_time_lock);
m_time_counter += dtime;
MutexAutoLock lock(this->m_time_floats_lock);
f32 speed = m_time_of_day_speed * 24000. / (24. * 3600);
u32 units = (u32)(m_time_counter * speed);
u32 units = (u32)((dtime + m_time_conversion_skew) * speed);
bool sync_f = false;
if (units > 0) {
// Sync at overflow
@ -237,10 +229,10 @@ void Environment::stepTimeOfDay(float dtime)
m_time_of_day_f = (float)m_time_of_day / 24000.0;
}
if (speed > 0) {
m_time_counter -= (f32)units / speed;
m_time_conversion_skew -= (f32)units / speed;
}
if (!sync_f) {
m_time_of_day_f += m_time_of_day_speed / 24 / 3600 * dtime;
m_time_of_day_f += m_time_of_day_speed / (24. * 3600.) * dtime;
if (m_time_of_day_f > 1.0)
m_time_of_day_f -= 1.0;
if (m_time_of_day_f < 0.0)

@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "mapblock.h"
#include "threading/mutex.h"
#include "threading/atomic.h"
#include "network/networkprotocol.h" // for AccessDeniedCode
class ServerEnvironment;
@ -94,8 +95,7 @@ public:
void setDayNightRatioOverride(bool enable, u32 value)
{
m_enable_day_night_ratio_override = enable;
m_day_night_ratio_override = value;
m_day_night_ratio_override_storage = value | ((u64)enable << 63);
}
// counter used internally when triggering ABMs
@ -105,23 +105,25 @@ protected:
// peer_ids in here should be unique, except that there may be many 0s
std::vector<Player*> m_players;
// Time of day in milli-hours (0-23999); determines day and night
Atomic<u32> m_time_of_day;
/*
* Below: values under m_time_lock
*/
// Time of day in milli-hours (0-23999); determines day and night
u32 m_time_of_day;
* Below: values managed by m_time_floats_lock
*/
// Time of day in 0...1
float m_time_of_day_f;
float m_time_of_day_speed;
// Used to buffer dtime for adding to m_time_of_day
float m_time_counter;
// Overriding the day-night ratio is useful for custom sky visuals
bool m_enable_day_night_ratio_override;
u32 m_day_night_ratio_override;
// Stores the skew created by the float -> u32 conversion
// to be applied at next conversion, so that there is no real skew.
float m_time_conversion_skew;
/*
* Above: values under m_time_lock
*/
* Above: values managed by m_time_floats_lock
*/
// Overriding the day-night ratio is useful for custom sky visuals
// lowest 32 bits store the overriden ratio, highest bit stores whether its enabled
Atomic<u64> m_day_night_ratio_override_storage;
/* TODO: Add a callback function so these can be updated when a setting
* changes. At this point in time it doesn't matter (e.g. /set
@ -135,7 +137,7 @@ protected:
bool m_cache_enable_shaders;
private:
Mutex m_time_lock;
Mutex m_time_floats_lock;
DISABLE_CLASS_COPY(Environment);
};

@ -1232,11 +1232,6 @@ void Server::setTimeOfDay(u32 time)
m_time_of_day_send_timer = 0;
}
u32 Server::getTimeOfDay()
{
return m_env->getTimeOfDay();
}
void Server::onMapEditEvent(MapEditEvent *event)
{
if(m_ignore_map_edit_events)

@ -223,7 +223,6 @@ public:
// Both setter and getter need no envlock,
// can be called freely from threads
void setTimeOfDay(u32 time);
inline u32 getTimeOfDay();
/*
Shall be called with the environment locked.