Make example config more readable

This commit is contained in:
Marcin 2015-08-30 20:28:48 +02:00 committed by Perttu Ahola
parent 4124e360cb
commit fa30a14c5c

@ -31,6 +31,7 @@
# Port to connect to (UDP) # Port to connect to (UDP)
#remote_port = #remote_port =
# Key mappings. # Key mappings.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W #keymap_forward = KEY_KEY_W
@ -40,6 +41,7 @@
#keymap_jump = KEY_SPACE #keymap_jump = KEY_SPACE
#keymap_sneak = KEY_LSHIFT #keymap_sneak = KEY_LSHIFT
#keymap_inventory = KEY_KEY_I #keymap_inventory = KEY_KEY_I
# Go down ladder / go down in fly mode / go fast in fast mode # Go down ladder / go down in fly mode / go fast in fast mode
#keymap_special1 = KEY_KEY_E #keymap_special1 = KEY_KEY_E
#keymap_chat = KEY_KEY_T #keymap_chat = KEY_KEY_T
@ -50,12 +52,16 @@
#keymap_fastmove = KEY_KEY_J #keymap_fastmove = KEY_KEY_J
#keymap_cinematic = KEY_F8 #keymap_cinematic = KEY_F8
#keymap_screenshot = KEY_F12 #keymap_screenshot = KEY_F12
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
#aux1_descends = false #aux1_descends = false
# Double-tapping the jump key toggles fly mode # Double-tapping the jump key toggles fly mode
#doubletap_jump = false #doubletap_jump = false
# If false aux1 is used to fly fast # If false aux1 is used to fly fast
#always_fly_fast = true #always_fly_fast = true
# Some (temporary) keys for debugging # Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P #keymap_print_debug_stacks = KEY_KEY_P
#keymap_quicktune_prev = KEY_HOME #keymap_quicktune_prev = KEY_HOME
@ -66,100 +72,143 @@
# If set to true, you can place blocks at the position (feet + eye level) where you stand. # If set to true, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes. # This is helpful when working with nodeboxes.
#enable_build_where_you_stand = false #enable_build_where_you_stand = false
# Minimum FPS. # Minimum FPS.
# The amount of rendered stuff is dynamically set according to this. # The amount of rendered stuff is dynamically set according to this.
#wanted_fps = 30 #wanted_fps = 30
# If FPS would go higher than this, limit it by sleeping # If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit. # to not waste CPU power for no benefit.
#fps_max = 60 #fps_max = 60
# Maximum FPS when game is paused # Maximum FPS when game is paused
#pause_fps_max = 20 #pause_fps_max = 20
# The allowed adjustment range for the automatic rendering range adjustment # The allowed adjustment range for the automatic rendering range adjustment
#viewing_range_nodes_max = 160 #viewing_range_nodes_max = 160
#viewing_range_nodes_min = 35 #viewing_range_nodes_min = 35
# Initial window size # Initial window size
#screenW = 800 #screenW = 800
#screenH = 600 #screenH = 600
#fullscreen = false #fullscreen = false
#fullscreen_bpp = 24 #fullscreen_bpp = 24
# Experimental option, might cause visible spaces between blocks # Experimental option, might cause visible spaces between blocks
# when set to higher number than 0. # when set to higher number than 0.
#fsaa = 0 #fsaa = 0
# Vertical synchronization
#vsync = false #vsync = false
# Field of view in degrees # Field of view in degrees
#fov = 72 #fov = 72
# Address to connect to (#blank = start local server) # Address to connect to (#blank = start local server)
#address = #address =
# Enable random user input, for testing # Enable random user input, for testing
#random_input = false #random_input = false
# Timeout for client to remove unused map data from memory # Timeout for client to remove unused map data from memory
#client_unload_unused_data_timeout = 600 #client_unload_unused_data_timeout = 600
# Maximum number of mapblocks for client to be kept in memory # Maximum number of mapblocks for client to be kept in memory
# Set to -1 for unlimited amount # Set to -1 for unlimited amount
#client_mapblock_limit = 5000 #client_mapblock_limit = 5000
# Whether to fog out the end of the visible area # Whether to fog out the end of the visible area
#enable_fog = true #enable_fog = true
# Whether to show the client debug info (has the same effect as hitting F5) # Whether to show the client debug info (has the same effect as hitting F5)
#show_debug = false #show_debug = false
# Enable a bit lower water surface; disable for speed (not quite optimized) # Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false #new_style_water = false
# Max liquids processed per step # Max liquids processed per step
#liquid_loop_max = 100000 #liquid_loop_max = 100000
# The time (in seconds) that the liquids queue may grow beyond processing # The time (in seconds) that the liquids queue may grow beyond processing
# capacity until an attempt is made to decrease its size by dumping old queue # capacity until an attempt is made to decrease its size by dumping old queue
# items. A value of 0 disables the functionality. # items. A value of 0 disables the functionality.
#liquid_queue_purge_time = 0 #liquid_queue_purge_time = 0
# Liquid update interval in seconds # Liquid update interval in seconds
#liquid_update = 1.0 #liquid_update = 1.0
# Leaves style: # Leaves style:
# fancy - all faces visible # fancy - all faces visible
# simple - only outer faces, if defined special_tiles are used # simple - only outer faces, if defined special_tiles are used
# opaque - disable transparency # opaque - disable transparency
#leaves_style = fancy #leaves_style = fancy
# Connects glass if supported by node # Connects glass if supported by node
#connected_glass = false #connected_glass = false
# Enable smooth lighting with simple ambient occlusion. # Enable smooth lighting with simple ambient occlusion.
# Disable for speed or for different looks. # Disable for speed or for different looks.
#smooth_lighting = true #smooth_lighting = true
# Adjust the gamma encoding for the light tables. Valid values are in the range # Adjust the gamma encoding for the light tables. Valid values are in the range
# 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the # 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
# client only and is ignored by the server # client only and is ignored by the server
#display_gamma = 1.8 #display_gamma = 1.8
# Path to texture directory. All textures are first searched from here. # Path to texture directory. All textures are first searched from here.
#texture_path = #texture_path =
# Video back-end. # Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
#video_driver = opengl #video_driver = opengl
# Unobstructed movement without physics, downwards key is keymap_special1 # Unobstructed movement without physics, downwards key is keymap_special1
#free_move = false #free_move = false
# Continuous forward movement (for testing) # Continuous forward movement (for testing)
#continuous_forward = false #continuous_forward = false
# Enable cinematic mode # Enable cinematic mode
#cinematic = false #cinematic = false
# Camera smoothing - smooths rotation of camera. 0 is no smoothing. # Camera smoothing - smooths rotation of camera. 0 is no smoothing.
# Must be equal to or greater than 0, and less than 1. # Must be equal to or greater than 0, and less than 1.
#camera_smoothing = 0.0 #camera_smoothing = 0.0
# Camera smoothing when in cinematic mode # Camera smoothing when in cinematic mode
#cinematic_camera_smoothing = 0.7 #cinematic_camera_smoothing = 0.7
# Fast movement (keymap_special1) # Fast movement (keymap_special1)
#fast_move = false #fast_move = false
# Invert mouse # Invert mouse
#invert_mouse = false #invert_mouse = false
# Enable/disable clouds # Enable/disable clouds
#enable_clouds = true #enable_clouds = true
# Height on which clouds are appearing
#cloud_height = 120 #cloud_height = 120
# Radius of cloud area stated in number of 64 node cloud squares. # Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
#cloud_radius = 12 #cloud_radius = 12
# Use 3D cloud look instead of flat
#enable_3d_clouds = true #enable_3d_clouds = true
# Use a cloud animation for the main menu background # Use a cloud animation for the main menu background
#menu_clouds = true #menu_clouds = true
# Path for screenshots # Path for screenshots
#screenshot_path = #screenshot_path =
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#view_bobbing_amount = 1.0 #view_bobbing_amount = 1.0
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
#fall_bobbing_amount = 0.0 #fall_bobbing_amount = 0.0
# 3d support. # 3d support.
# Currently: # Currently:
# "none" = no 3d output. # "none" = no 3d output.
@ -168,58 +217,78 @@
# "topbottom" = split screen top/bottom. # "topbottom" = split screen top/bottom.
# "sidebyside" = split screen side by side. # "sidebyside" = split screen side by side.
#3d_mode = none #3d_mode = none
# Strength of parallax
#3d_parallax_strength = 0.025 #3d_parallax_strength = 0.025
# In-game chat console background color (R,G,B) # In-game chat console background color (R,G,B)
#console_color = (0,0,0) #console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255) # In-game chat console background alpha (opaqueness, between 0 and 255)
#console_alpha = 200 #console_alpha = 200
# Selection box border color (R,G,B) # Selection box border color (R,G,B)
#selectionbox_color = (0,0,0) #selectionbox_color = (0,0,0)
# Crosshair color (R,G,B) # Crosshair color (R,G,B)
#crosshair_color = (255,255,255) #crosshair_color = (255,255,255)
# Cross alpha (opaqueness, between 0 and 255) # Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255 #crosshair_alpha = 255
# Scale gui by a user specified value # Scale gui by a user specified value
# Use a nearest-neighbor-anti-alias filter to scale the GUI. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend # This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some # pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes. # edge pixels when images are scaled by non-integer sizes.
#gui_scaling = 1.0 #gui_scaling = 1.0
# When gui_scaling_filter is true, all GUI images need to be # When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly # filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory). # to hardware (e.g. render-to-texture for nodes in inventory).
#gui_scaling_filter = false
# When gui_scaling_filter_txr2img is true, copy those images # When gui_scaling_filter_txr2img is true, copy those images
# from hardware to software for scaling. When false, fall back # from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't # to the old scaling method, for video drivers that don't
# propery support downloading textures back from hardware. # propery support downloading textures back from hardware.
#gui_scaling_filter = false
#gui_scaling_filter_txr2img = true #gui_scaling_filter_txr2img = true
# Sensitivity multiplier # Sensitivity multiplier
#mouse_sensitivity = 0.2 #mouse_sensitivity = 0.2
# Sound settings # Sound settings
#enable_sound = true #enable_sound = true
#sound_volume = 0.7 #sound_volume = 0.7
# Whether node texture animations should be desynchronized per mapblock # Whether node texture animations should be desynchronized per mapblock
#desynchronize_mapblock_texture_animation = true #desynchronize_mapblock_texture_animation = true
# Width of the selectionbox's lines (Between 1 and 5) # Width of the selectionbox's lines (Between 1 and 5)
#selectionbox_width = 2 #selectionbox_width = 2
# Maximum proportion of current window to be used for hotbar. # Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar. # Useful if there's something to be displayed right or left of hotbar.
#hud_hotbar_max_width = 1.0 #hud_hotbar_max_width = 1.0
# Save the map received by the client on disk # Save the map received by the client on disk
#enable_local_map_saving = false #enable_local_map_saving = false
# Enable selection highlighting for nodes (disables selectionbox) # Enable selection highlighting for nodes (disables selectionbox)
#enable_node_highlighting = false #enable_node_highlighting = false
# Texture filtering settings # Texture filtering settings
#mip_map = false #mip_map = false
#anisotropic_filter = false #anisotropic_filter = false
#bilinear_filter = false #bilinear_filter = false
#trilinear_filter = false #trilinear_filter = false
# Filtered textures can blend RGB values with fully-transparent neighbors, # Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or # which PNG optimizers usually discard, sometimes resulting in a dark or
# light edge to transparent textures. Apply this filter to clean that up # light edge to transparent textures. Apply this filter to clean that up
# at texture load time. # at texture load time.
#texture_clean_transparent = false #texture_clean_transparent = false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures # When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor # can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size # interpolation to preserve crisp pixels. This sets the minimum texture size
@ -228,53 +297,72 @@
# have a visible effect unless bilinear/trilinear/anisotropic filtering is # have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled. # enabled.
#texture_min_size = 64 #texture_min_size = 64
# Set to true to pre-generate all item visuals # Set to true to pre-generate all item visuals
#preload_item_visuals = false #preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true #enable_shaders = true
# Set to true to enable textures bumpmapping. Requires shaders enabled. # Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false #enable_bumpmapping = false
# Set to true enables on the fly normalmap generation (Emboss effect). # Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled. # Requires bumpmapping enabled.
#generate_normalmaps = false #generate_normalmaps = false
# Strength of generated normalmaps # Strength of generated normalmaps
#normalmaps_strength = 0.6 #normalmaps_strength = 0.6
# Defines sampling step of texture (0 - 2). # Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps. # A higher value results in smoother normal maps.
#normalmaps_smooth = 0 #normalmaps_smooth = 0
# 0 = parallax occlusion with slope information (faster) # 0 = parallax occlusion with slope information (faster)
# 1 = relief mapping (slower, more accurate) # 1 = relief mapping (slower, more accurate)
#parallax_occlusion_mode = 1 #parallax_occlusion_mode = 1
# Set to true enables parallax occlusion mapping. Requires shaders enabled. # Set to true enables parallax occlusion mapping. Requires shaders enabled.
#enable_parallax_occlusion = false #enable_parallax_occlusion = false
# Number of parallax occlusion iterations # Number of parallax occlusion iterations
#parallax_occlusion_iterations = 4 #parallax_occlusion_iterations = 4
# Overall scale of parallax occlusion effect # Overall scale of parallax occlusion effect
#parallax_occlusion_scale = 0.08 #parallax_occlusion_scale = 0.08
# Overall bias of parallax occlusion effect, usually scale/2 # Overall bias of parallax occlusion effect, usually scale/2
#parallax_occlusion_bias = 0.04 #parallax_occlusion_bias = 0.04
# Set to true enables waving water. Requires shaders enabled. # Set to true enables waving water. Requires shaders enabled.
#enable_waving_water = false #enable_waving_water = false
# Parameters for waving water: # Parameters for waving water:
#water_wave_height = 1.0 #water_wave_height = 1.0
#water_wave_length = 20.0 #water_wave_length = 20.0
#water_wave_speed = 5.0 #water_wave_speed = 5.0
# Set to true enables waving leaves. Requires shaders enabled. # Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_leaves = false #enable_waving_leaves = false
# Set to true enables waving plants. Requires shaders enabled. # Set to true enables waving plants. Requires shaders enabled.
#enable_waving_plants = false #enable_waving_plants = false
# The strength (darkness) of node ambient-occlusion shading. # The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this # Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value. # set to the nearest valid value.
#ambient_occlusion_gamma = 2.2 #ambient_occlusion_gamma = 2.2
# Enables caching of facedir rotated meshes # Enables caching of facedir rotated meshes
#enable_mesh_cache = false #enable_mesh_cache = false
# Enables minimap # Enables minimap
#enable_minimap = true #enable_minimap = true
# true - round shape, false - square # true - round shape, false - square
#minimap_shape_round = true #minimap_shape_round = true
# true = 256, false = 128 # true = 256, false = 128
# useable to make minimap smoother on slower machines # useable to make minimap smoother on slower machines
#minimap_double_scan_height = true #minimap_double_scan_height = true
@ -282,40 +370,54 @@
# The time in seconds it takes between repeated # The time in seconds it takes between repeated
# right clicks when holding the right mouse button. # right clicks when holding the right mouse button.
#repeat_rightclick_time = 0.25 #repeat_rightclick_time = 0.25
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
#directional_colored_fog = true #directional_colored_fog = true
# Delay showing tooltips, stated in milliseconds # Delay showing tooltips, stated in milliseconds
#tooltip_show_delay = 400 #tooltip_show_delay = 400
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens
#screen_dpi = 72 #screen_dpi = 72
# Default timeout for cURL, stated in milliseconds. # Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL. # Only has an effect if compiled with cURL.
#curl_timeout = 5000 #curl_timeout = 5000
# Limits number of parallel HTTP requests. Affects: # Limits number of parallel HTTP requests. Affects:
# Media fetch if server uses remote_media setting. # Media fetch if server uses remote_media setting.
# Serverlist download and server announcement. # Serverlist download and server announcement.
# Downloads performed by main menu (e.g. mod manager). # Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL. # Only has an effect if compiled with cURL.
#curl_parallel_limit = 8 #curl_parallel_limit = 8
# Maximum time in ms a file download (e.g. a mod download) may take # Maximum time in ms a file download (e.g. a mod download) may take
#curl_file_download_timeout = 300000 #curl_file_download_timeout = 300000
# Enable usage of remote media server (if provided by server) # Enable usage of remote media server (if provided by server)
#enable_remote_media_server = true #enable_remote_media_server = true
# Url to the server list displayed in the Multiplayer Tab # Url to the server list displayed in the Multiplayer Tab
#serverlist_url = servers.minetest.net #serverlist_url = servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
#serverlist_file = favoriteservers.txt #serverlist_file = favoriteservers.txt
# Whether freetype fonts are used, requires freetype support to be compiled in # Whether freetype fonts are used, requires freetype support to be compiled in
#freetype = true #freetype = true
# Path to TrueTypeFont or bitmap # Path to TrueTypeFont or bitmap
#font_path = fonts/liberationsans.ttf #font_path = fonts/liberationsans.ttf
#font_size = 15 #font_size = 15
# Font shadow offset, if 0 then shadow will not be drawn # Font shadow offset, if 0 then shadow will not be drawn
#font_shadow = 1 #font_shadow = 1
# Font shadow alpha (opaqueness, between 0 and 255) # Font shadow alpha (opaqueness, between 0 and 255)
#font_shadow_alpha = 128 #font_shadow_alpha = 128
#mono_font_path = fonts/liberationmono.ttf #mono_font_path = fonts/liberationmono.ttf
#mono_font_size = 15 #mono_font_size = 15
# This font will be used for certain languages # This font will be used for certain languages
#fallback_font_path = fonts/DroidSansFallbackFull.ttf #fallback_font_path = fonts/DroidSansFallbackFull.ttf
#fallback_font_size = 15 #fallback_font_size = 15
@ -328,63 +430,90 @@
# Network port to listen (UDP) # Network port to listen (UDP)
#port = 30000 #port = 30000
# Bind address # Bind address
#bind_address = #bind_address =
# Name of server # Name of server
#server_name = Minetest server #server_name = Minetest server
# Description of server # Description of server
#server_description = mine here #server_description = mine here
# Domain name of server # Domain name of server
#server_address = game.minetest.net #server_address = game.minetest.net
# Homepage of server # Homepage of server
#server_url = http://minetest.net #server_url = http://minetest.net
# Automaticaly report to masterserver # Automaticaly report to masterserver
#server_announce = 0 #server_announce = 0
# Announce to this masterserver. # Announce to this masterserver.
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net. # If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
#serverlist_url = servers.minetest.net #serverlist_url = servers.minetest.net
# Default game (default when creating a new world) # Default game (default when creating a new world)
#default_game = minetest #default_game = minetest
# World directory (everything in the world is stored here) # World directory (everything in the world is stored here)
#map-dir = /custom/world #map-dir = /custom/world
# Message of the Day # Message of the Day
#motd = Welcome to this awesome Minetest server! #motd = Welcome to this awesome Minetest server!
# Maximum number of players connected simultaneously # Maximum number of players connected simultaneously
#max_users = 15 #max_users = 15
# Set to true to disallow old clients from connecting # Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false #strict_protocol_version_checking = false
# Time in seconds for item entity to live. Default value: 900s. # Time in seconds for item entity to live. Default value: 900s.
# Setting it to -1 disables the feature. # Setting it to -1 disables the feature.
#item_entity_ttl = 900 #item_entity_ttl = 900
# Set to true to enable creative mode (unlimited inventory) # Set to true to enable creative mode (unlimited inventory)
#creative_mode = false #creative_mode = false
# Enable players getting damage and dying # Enable players getting damage and dying
#enable_damage = false #enable_damage = false
# A chosen map seed for a new map, leave empty for random # A chosen map seed for a new map, leave empty for random
#fixed_map_seed = #fixed_map_seed =
# Gives some stuff to players at the beginning # Gives some stuff to players at the beginning
#give_initial_stuff = false #give_initial_stuff = false
# New users need to input this password # New users need to input this password
#default_password = #default_password =
# Available privileges: interact, shout, teleport, settime, privs, ... # Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration. # See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout #default_privs = interact, shout
# Whether players are shown to clients without any range limit. # Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead. # Deprecated, use the setting player_transfer_distance instead.
#unlimited_player_transfer_distance = true #unlimited_player_transfer_distance = true
# Defines the maximal player transfer distance in blocks (0 = unlimited) # Defines the maximal player transfer distance in blocks (0 = unlimited)
#player_transfer_distance = 0 #player_transfer_distance = 0
# Whether to enable players killing each other # Whether to enable players killing each other
#enable_pvp = true #enable_pvp = true
# If this is set, players will always (re)spawn at the given position # If this is set, players will always (re)spawn at the given position
#static_spawnpoint = 0, 10, 0 #static_spawnpoint = 0, 10, 0
# If true, new players cannot join with an empty password # If true, new players cannot join with an empty password
#disallow_empty_password = false #disallow_empty_password = false
# If true, disable cheat prevention in multiplayer # If true, disable cheat prevention in multiplayer
#disable_anticheat = false #disable_anticheat = false
# If true, actions are recorded for rollback # If true, actions are recorded for rollback
# This option is only read when server starts # This option is only read when server starts
#enable_rollback_recording = false #enable_rollback_recording = false
# Handling for deprecated lua api calls: # Handling for deprecated lua api calls:
# "legacy" = (try to) mimic old behaviour (default for release). # "legacy" = (try to) mimic old behaviour (default for release).
# "log" = mimic and log backtrace of deprecated call (default for debug). # "log" = mimic and log backtrace of deprecated call (default for debug).
@ -393,32 +522,43 @@
# A message to be displayed to all clients when the server shuts down # A message to be displayed to all clients when the server shuts down
#kick_msg_shutdown = Server shutting down. #kick_msg_shutdown = Server shutting down.
# A message to be displayed to all clients when the server crashes # A message to be displayed to all clients when the server crashes
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected. #kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
# Whether to ask clients to reconnect after a (lua) crash. # Whether to ask clients to reconnect after a (lua) crash.
# Set this to true if your server is set up to restart automatically. # Set this to true if your server is set up to restart automatically.
#ask_reconnect_on_crash = false #ask_reconnect_on_crash = false
# Mod profiler # Mod profiler
#mod_profiling = false #mod_profiling = false
# Detailed mod profile data # Detailed mod profile data
#detailed_profiling = false #detailed_profiling = false
# Profiler data print interval. #0 = disable. # Profiler data print interval. #0 = disable.
#profiler_print_interval = 0 #profiler_print_interval = 0
#enable_mapgen_debug_info = false #enable_mapgen_debug_info = false
# From how far client knows about objects # From how far client knows about objects
#active_object_send_range_blocks = 3 #active_object_send_range_blocks = 3
# How large area of blocks are subject to the active block stuff. # How large area of blocks are subject to the active block stuff.
# Active = objects are loaded and ABMs run. # Active = objects are loaded and ABMs run.
#active_block_range = 2 #active_block_range = 2
# How many blocks are flying in the wire simultaneously per client # How many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 10 #max_simultaneous_block_sends_per_client = 10
# How many blocks are flying in the wire simultaneously per server # How many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 40 #max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients, stated in mapblocks (16 nodes) # From how far blocks are sent to clients, stated in mapblocks (16 nodes)
#max_block_send_distance = 10 #max_block_send_distance = 10
# From how far blocks are generated for clients, stated in mapblocks (16 nodes) # From how far blocks are generated for clients, stated in mapblocks (16 nodes)
#max_block_generate_distance = 6 #max_block_generate_distance = 6
# Where the map generator stops. # Where the map generator stops.
# Please note: # Please note:
# * Limited to 31000 (setting above has no effect) # * Limited to 31000 (setting above has no effect)
@ -426,51 +566,71 @@
# * Those groups have an offset of -32, -32 nodes from the origin. # * Those groups have an offset of -32, -32 nodes from the origin.
# * Only groups which are within the map_generation_limit are generated # * Only groups which are within the map_generation_limit are generated
#map_generation_limit = 31000 #map_generation_limit = 31000
# Number of extra blocks that can be loaded by /clearobjects at once. # Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and # This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb). # memory consumption (4096=100MB, as a rule of thumb).
#max_clearobjects_extra_loaded_blocks = 4096 #max_clearobjects_extra_loaded_blocks = 4096
# Maximum number of forceloaded blocks # Maximum number of forceloaded blocks
#max_forceloaded_blocks = 16 #max_forceloaded_blocks = 16
# Interval of sending time of day to clients # Interval of sending time of day to clients
#time_send_interval = 5 #time_send_interval = 5
# Controls length of day/night cycle. # Controls length of day/night cycle.
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. # 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
#time_speed = 72 #time_speed = 72
# How much the server will wait before unloading unused MapBlocks.
# Higher value is smoother, but will use more RAM.
#server_unload_unused_data_timeout = 29 #server_unload_unused_data_timeout = 29
# Maximum number of statically stored objects in a block # Maximum number of statically stored objects in a block
#max_objects_per_block = 49 #max_objects_per_block = 49
# Interval of saving important changes in the world, stated in seconds # Interval of saving important changes in the world, stated in seconds
#server_map_save_interval = 5.3 #server_map_save_interval = 5.3
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
#sqlite_synchronous = 2 #sqlite_synchronous = 2
# To reduce lag, block transfers are slowed down when a player is building something. # To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node. # This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0 #full_block_send_enable_min_time_from_building = 2.0
# Length of a server tick and the interval at which objects are generally updated over network # Length of a server tick and the interval at which objects are generally updated over network
#dedicated_server_step = 0.1 #dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data # Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false #ignore_world_load_errors = false
# Specifies URL from which client fetches media instead of using UDP. # Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL # $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash). # (obviously, remote_media should end with a slash).
# Files that are not present would be fetched the usual way. # Files that are not present would be fetched the usual way.
#remote_media = #remote_media =
# Level of logging to be written to debug.txt: # Level of logging to be written to debug.txt:
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose. # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
#debug_log_level = 2 #debug_log_level = 2
# Maximum number of blocks that can be queued for loading # Maximum number of blocks that can be queued for loading
#emergequeue_limit_total = 256 #emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file. # Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically. # Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_diskonly = 32 #emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated. # Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically. # Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate = 32 #emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number # Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves. # at the cost of slightly buggy caves.
#num_emerge_threads = 1 #num_emerge_threads = 1
# Maximum number of packets sent per send step, if you have a slow connection # Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted # try reducing it, but don't reduce it to a number below double of targeted
# client number. # client number.
@ -478,18 +638,22 @@
# Enable/disable IPv6 # Enable/disable IPv6
#enable_ipv6 = true #enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted # Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration. # to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set. # Ignored if bind_address is set.
#ipv6_server = false #ipv6_server = false
#main_menu_script = #main_menu_script =
#main_menu_game_mgr = 0 #main_menu_game_mgr = 0
#main_menu_mod_mgr = 1 #main_menu_mod_mgr = 1
#modstore_download_url = https://forum.minetest.net/media/ #modstore_download_url = https://forum.minetest.net/media/
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
# Makes DirectX work with LuaJIT. Disable if it causes troubles. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
#high_precision_fpu = true #high_precision_fpu = true
# Override language. When no value is provided (default) system language is used. # Override language. When no value is provided (default) system language is used.
# Check "locale" directory for the list of available translations. # Check "locale" directory for the list of available translations.
#language = #language =
@ -519,10 +683,13 @@
# Name of map generator to be used. # Name of map generator to be used.
# Currently supported: v5, v6, v7, singlenode. # Currently supported: v5, v6, v7, singlenode.
#mg_name = v6 #mg_name = v6
# Water surface level of map # Water surface level of map
#water_level = 1 #water_level = 1
# Size of chunks to be generated, stated in mapblocks (16 nodes) # Size of chunks to be generated, stated in mapblocks (16 nodes)
#chunksize = 5 #chunksize = 5
# Global map generation attributes. # Global map generation attributes.
# Currently supported: trees, caves, flat, dungeons, light. # Currently supported: trees, caves, flat, dungeons, light.
# Flags that are not specified in the flag string are not modified from the default. # Flags that are not specified in the flag string are not modified from the default.
@ -534,6 +701,7 @@
# Currently supported: jungles, biomeblend, mudflow, snowbiomes. # Currently supported: jungles, biomeblend, mudflow, snowbiomes.
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes #mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
# Controls size of deserts and beaches in Mapgen V6 # Controls size of deserts and beaches in Mapgen V6
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
#mgv6_freq_desert = 0.45 #mgv6_freq_desert = 0.45
@ -612,6 +780,7 @@
# Prevent mods from doing insecure things like running shell commands. # Prevent mods from doing insecure things like running shell commands.
#secure.enable_security = false #secure.enable_security = false
# Comma-separated list of trusted mods that are allowed to access insecure # Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()). # functions even when mod security is on (via request_insecure_environment()).
#secure.trusted_mods = #secure.trusted_mods =