Hide chat when console is open (#8656)

This commit is contained in:
ANAND 2019-08-07 22:45:33 +05:30 committed by SmallJoker
parent 1cef09ff10
commit fa6bc699bc
3 changed files with 15 additions and 6 deletions

@ -3835,7 +3835,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
runData.update_draw_list_last_cam_dir = camera_direction; runData.update_draw_list_last_cam_dir = camera_direction;
} }
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, dtime); m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, gui_chat_console, dtime);
/* /*
make sure menu is on top make sure menu is on top

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <irrlicht_changes/static_text.h> #include <irrlicht_changes/static_text.h>
#include <gettext.h> #include <gettext.h>
#include "gui/mainmenumanager.h" #include "gui/mainmenumanager.h"
#include "gui/guiChatConsole.h"
#include "util/pointedthing.h" #include "util/pointedthing.h"
#include "client.h" #include "client.h"
#include "clientmap.h" #include "clientmap.h"
@ -85,7 +86,8 @@ void GameUI::init()
} }
void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control, void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
const CameraOrientation &cam, const PointedThing &pointed_old, float dtime) const CameraOrientation &cam, const PointedThing &pointed_old,
const GUIChatConsole *chat_console, float dtime)
{ {
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
@ -186,6 +188,9 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
m_guitext_status->setOverrideColor(fade_color); m_guitext_status->setOverrideColor(fade_color);
m_guitext_status->enableOverrideColor(true); m_guitext_status->enableOverrideColor(true);
} }
// Hide chat when console is visible
m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
} }
void GameUI::initFlags() void GameUI::initFlags()
@ -227,9 +232,7 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width, m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
chat_y + m_guitext_chat->getTextHeight())); chat_y + m_guitext_chat->getTextHeight()));
// Don't show chat if disabled or empty or profiler is enabled m_recent_chat_count = recent_chat_count;
m_guitext_chat->setVisible(m_flags.show_chat &&
recent_chat_count != 0 && m_profiler_current_page == 0);
} }
void GameUI::updateProfiler() void GameUI::updateProfiler()

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
using namespace irr; using namespace irr;
class Client; class Client;
class GUIChatConsole;
struct MapDrawControl; struct MapDrawControl;
/* /*
@ -63,7 +64,7 @@ public:
void init(); void init();
void update(const RunStats &stats, Client *client, MapDrawControl *draw_control, void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
const CameraOrientation &cam, const PointedThing &pointed_old, const CameraOrientation &cam, const PointedThing &pointed_old,
float dtime); const GUIChatConsole *chat_console, float dtime);
void initFlags(); void initFlags();
const Flags &getFlags() const { return m_flags; } const Flags &getFlags() const { return m_flags; }
@ -81,6 +82,10 @@ public:
void showTranslatedStatusText(const char *str); void showTranslatedStatusText(const char *str);
inline void clearStatusText() { m_statustext.clear(); } inline void clearStatusText() { m_statustext.clear(); }
const bool isChatVisible()
{
return m_flags.show_chat && m_recent_chat_count != 0 && m_profiler_current_page == 0;
}
void setChatText(const EnrichedString &chat_text, u32 recent_chat_count); void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
void updateProfiler(); void updateProfiler();
@ -114,6 +119,7 @@ private:
video::SColor m_statustext_initial_color; video::SColor m_statustext_initial_color;
gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
u32 m_recent_chat_count = 0;
gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
u8 m_profiler_current_page = 0; u8 m_profiler_current_page = 0;