Add a small bunch of notes about groups in mods/default/init.lua

This commit is contained in:
Perttu Ahola 2012-03-10 01:57:59 +02:00
parent 06d2bc7fbd
commit fa70413c82

@ -429,6 +429,18 @@
-- chance = 1, -- (chance of trigger is 1.0/this) -- chance = 1, -- (chance of trigger is 1.0/this)
-- action = func(pos, node, active_object_count, active_object_count_wider), -- action = func(pos, node, active_object_count, active_object_count_wider),
-- } -- }
--
-- Item groups:
-- - Groups always have a rating associated with them. If there is no
-- useful meaning for a rating for a given group, it shall be 1.
-- - When not defined, the rating of a group defaults to 0.
--
-- Special groups:
-- - dig_immediate:
-- - 2: node is removed without tool wear after 1 second or so
-- - 3: node is removed without tool wear immediately (like a torch)
-- - level: Can be used to give an additional sense of progression in the game.
-- - 0 is something that is directly accessible at the start of gameplay
WATER_ALPHA = 160 WATER_ALPHA = 160
WATER_VISC = 1 WATER_VISC = 1