forked from Mirrorlandia_minetest/minetest
SAPI: Accept either ARGB8 table or ColorString to specify colors
This commit is contained in:
parent
8f9af57314
commit
fb36c471d7
@ -1607,6 +1607,16 @@ To specify the value of the alpha channel, append `#AA` to the end of the color
|
||||
(e.g. `colorname#08`). For named colors the hexadecimal string representing the alpha
|
||||
value must (always) be two hexadecimal digits.
|
||||
|
||||
`ColorSpec`
|
||||
-----------
|
||||
A ColorSpec specifies a 32-bit color. It can be written in either:
|
||||
table form, each element ranging from 0..255 (a, if absent, defaults to 255):
|
||||
`colorspec = {a=255, r=0, g=255, b=0}`
|
||||
numerical form, the raw integer value of an ARGB8 quad:
|
||||
`colorspec = 0xFF00FF00`
|
||||
or string form, a ColorString (defined above):
|
||||
`colorspec = "green"`
|
||||
|
||||
Vector helpers
|
||||
--------------
|
||||
|
||||
@ -2481,7 +2491,7 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
* `name`: `"breath"` or `"health"`
|
||||
* `hud_definition`: definition to replace builtin definition
|
||||
* `set_sky(bgcolor, type, {texture names})`
|
||||
* `bgcolor`: `{r=0...255, g=0...255, b=0...255}` or `nil`, defaults to white
|
||||
* `bgcolor`: ColorSpec, defaults to white
|
||||
* Available types:
|
||||
* `"regular"`: Uses 0 textures, `bgcolor` ignored
|
||||
* `"skybox"`: Uses 6 textures, `bgcolor` used
|
||||
@ -2507,13 +2517,13 @@ This is basically a reference to a C++ `ServerActiveObject`
|
||||
* `get_nametag_attributes()`
|
||||
* returns a table with the attributes of the nametag of the player
|
||||
* {
|
||||
color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
|
||||
color = {a=0..255, r=0..255, g=0..255, b=0..255},
|
||||
}
|
||||
* `set_nametag_attributes(attributes)`
|
||||
* sets the attributes of the nametag of the player
|
||||
* `attributes`:
|
||||
{
|
||||
color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
|
||||
color = ColorSpec,
|
||||
}
|
||||
|
||||
### `InvRef`
|
||||
@ -3023,7 +3033,7 @@ Definition tables
|
||||
^ List can be shortened to needed length ]]
|
||||
alpha = 255,
|
||||
use_texture_alpha = false, -- Use texture's alpha channel
|
||||
post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node
|
||||
post_effect_color = "green#0F", -- If player is inside node, see "ColorSpec"
|
||||
paramtype = "none", -- See "Nodes" --[[
|
||||
^ paramtype = "light" allows light to propagate from or through the node with light value
|
||||
^ falling by 1 per node. This line is essential for a light source node to spread its light. ]]
|
||||
|
@ -162,18 +162,13 @@ void read_object_properties(lua_State *L, int index,
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "colors");
|
||||
if(lua_istable(L, -1)){
|
||||
prop->colors.clear();
|
||||
if (lua_istable(L, -1)) {
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
if(lua_isstring(L, -1))
|
||||
prop->colors.push_back(readARGB8(L, -1));
|
||||
else
|
||||
prop->colors.push_back(video::SColor(255, 255, 255, 255));
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
prop->colors.clear();
|
||||
for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) {
|
||||
video::SColor color(255, 255, 255, 255);
|
||||
read_color(L, -1, &color);
|
||||
prop->colors.push_back(color);
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
@ -357,8 +352,7 @@ ContentFeatures read_content_features(lua_State *L, int index)
|
||||
/* Other stuff */
|
||||
|
||||
lua_getfield(L, index, "post_effect_color");
|
||||
if(!lua_isnil(L, -1))
|
||||
f.post_effect_color = readARGB8(L, -1);
|
||||
read_color(L, -1, &f.post_effect_color);
|
||||
lua_pop(L, 1);
|
||||
|
||||
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
|
||||
|
@ -23,6 +23,7 @@ extern "C" {
|
||||
}
|
||||
|
||||
#include "util/numeric.h"
|
||||
#include "util/string.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "constants.h"
|
||||
|
||||
@ -34,24 +35,11 @@ extern "C" {
|
||||
" (expected " + lua_typename(L, (type)) + \
|
||||
" got " + lua_typename(L, t) + ")."); \
|
||||
} \
|
||||
} while(0)
|
||||
} while(0)
|
||||
#define CHECK_POS_COORD(name) CHECK_TYPE(-1, "position coordinate '" name "'", LUA_TNUMBER)
|
||||
#define CHECK_POS_TAB(index) CHECK_TYPE(index, "position", LUA_TTABLE)
|
||||
|
||||
|
||||
void push_ARGB8(lua_State *L, video::SColor color)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, color.getAlpha());
|
||||
lua_setfield(L, -2, "a");
|
||||
lua_pushnumber(L, color.getRed());
|
||||
lua_setfield(L, -2, "r");
|
||||
lua_pushnumber(L, color.getGreen());
|
||||
lua_setfield(L, -2, "g");
|
||||
lua_pushnumber(L, color.getBlue());
|
||||
lua_setfield(L, -2, "b");
|
||||
}
|
||||
|
||||
void push_v3f(lua_State *L, v3f p)
|
||||
{
|
||||
lua_newtable(L);
|
||||
@ -176,6 +164,19 @@ v3f check_v3f(lua_State *L, int index)
|
||||
return pos;
|
||||
}
|
||||
|
||||
void push_ARGB8(lua_State *L, video::SColor color)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, color.getAlpha());
|
||||
lua_setfield(L, -2, "a");
|
||||
lua_pushnumber(L, color.getRed());
|
||||
lua_setfield(L, -2, "r");
|
||||
lua_pushnumber(L, color.getGreen());
|
||||
lua_setfield(L, -2, "g");
|
||||
lua_pushnumber(L, color.getBlue());
|
||||
lua_setfield(L, -2, "b");
|
||||
}
|
||||
|
||||
void pushFloatPos(lua_State *L, v3f p)
|
||||
{
|
||||
p /= BS;
|
||||
@ -212,13 +213,31 @@ v3s16 check_v3s16(lua_State *L, int index)
|
||||
return floatToInt(pf, 1.0);
|
||||
}
|
||||
|
||||
video::SColor readARGB8(lua_State *L, int index)
|
||||
bool read_color(lua_State *L, int index, video::SColor *color)
|
||||
{
|
||||
if (lua_istable(L, index)) {
|
||||
*color = read_ARGB8(L, index);
|
||||
} else if (lua_isnumber(L, index)) {
|
||||
color->set(lua_tonumber(L, index));
|
||||
} else if (lua_isstring(L, index)) {
|
||||
video::SColor parsed_color;
|
||||
if (!parseColorString(lua_tostring(L, index), parsed_color, true))
|
||||
return false;
|
||||
|
||||
*color = parsed_color;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
video::SColor read_ARGB8(lua_State *L, int index)
|
||||
{
|
||||
video::SColor color(0);
|
||||
CHECK_TYPE(index, "ARGB color", LUA_TTABLE);
|
||||
lua_getfield(L, index, "a");
|
||||
if(lua_isnumber(L, -1))
|
||||
color.setAlpha(lua_tonumber(L, -1));
|
||||
color.setAlpha(lua_isnumber(L, -1) ? lua_tonumber(L, -1) : 0xFF);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "r");
|
||||
color.setRed(lua_tonumber(L, -1));
|
||||
|
@ -76,7 +76,6 @@ void setfloatfield(lua_State *L, int table,
|
||||
void setboolfield(lua_State *L, int table,
|
||||
const char *fieldname, bool value);
|
||||
|
||||
|
||||
v3f checkFloatPos (lua_State *L, int index);
|
||||
v2f check_v2f (lua_State *L, int index);
|
||||
v2s16 check_v2s16 (lua_State *L, int index);
|
||||
@ -87,7 +86,10 @@ v3f read_v3f (lua_State *L, int index);
|
||||
v2f read_v2f (lua_State *L, int index);
|
||||
v2s16 read_v2s16 (lua_State *L, int index);
|
||||
v2s32 read_v2s32 (lua_State *L, int index);
|
||||
video::SColor readARGB8 (lua_State *L, int index);
|
||||
video::SColor read_ARGB8 (lua_State *L, int index);
|
||||
bool read_color (lua_State *L, int index,
|
||||
video::SColor *color);
|
||||
|
||||
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
|
||||
v3s16 read_v3s16 (lua_State *L, int index);
|
||||
std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
|
||||
@ -100,10 +102,7 @@ void pushFloatPos (lua_State *L, v3f p);
|
||||
void push_v3f (lua_State *L, v3f p);
|
||||
void push_v2f (lua_State *L, v2f p);
|
||||
|
||||
|
||||
|
||||
void warn_if_field_exists (lua_State *L,
|
||||
int table,
|
||||
void warn_if_field_exists(lua_State *L, int table,
|
||||
const char *fieldname,
|
||||
const std::string &message);
|
||||
|
||||
|
@ -1222,8 +1222,7 @@ int ObjectRef::l_set_sky(lua_State *L)
|
||||
return 0;
|
||||
|
||||
video::SColor bgcolor(255,255,255,255);
|
||||
if (!lua_isnil(L, 2))
|
||||
bgcolor = readARGB8(L, 2);
|
||||
read_color(L, 2, &bgcolor);
|
||||
|
||||
std::string type = luaL_checkstring(L, 3);
|
||||
|
||||
@ -1283,11 +1282,13 @@ int ObjectRef::l_set_nametag_attributes(lua_State *L)
|
||||
if (playersao == NULL)
|
||||
return 0;
|
||||
|
||||
video::SColor color = playersao->getNametagColor();
|
||||
lua_getfield(L, 2, "color");
|
||||
if (!lua_isnil(L, -1))
|
||||
color = readARGB8(L, -1);
|
||||
if (!lua_isnil(L, -1)) {
|
||||
video::SColor color = playersao->getNametagColor();
|
||||
if (!read_color(L, -1, &color))
|
||||
return 0;
|
||||
playersao->setNametagColor(color);
|
||||
}
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
|
Loading…
Reference in New Issue
Block a user