Settingtypes.txt: Clarify comments, correct spelling

This commit is contained in:
red-001 2016-08-28 15:02:33 +01:00 committed by paramat
parent 51e13ae588
commit fbe4a9267f

@ -3,7 +3,7 @@
# General format: # General format:
# name (Readable name) type type_args # name (Readable name) type type_args
# #
# Note that the parts are seperated by exactly one space # Note that the parts are separated by exactly one space
# #
# `type` can be: # `type` can be:
# - int # - int
@ -109,7 +109,7 @@ enable_joysticks (Enable Joysticks) bool false
# The time in seconds it takes between repeated events # The time in seconds it takes between repeated events
# when holding down a joystick button combination. # when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition invterval) float 0.17 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
# The sensitivity of the joystick axes for moving the # The sensitivity of the joystick axes for moving the
# ingame view frustum around. # ingame view frustum around.
@ -204,7 +204,7 @@ keymap_toggle_chat (Chat toggle key) key KEY_F2
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
# Key for toggling the camrea update. Only used for development # Key for toggling the camera update. Only used for development
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_update_camera (Camera update toggle key) key keymap_toggle_update_camera (Camera update toggle key) key
@ -335,7 +335,7 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16
[***Shaders] [***Shaders]
# Shaders allow advanced visul effects and may increase performance on some video cards. # Shaders allow advanced visual effects and may increase performance on some video cards.
# Thy only work with the OpenGL video backend. # Thy only work with the OpenGL video backend.
enable_shaders (Shaders) bool true enable_shaders (Shaders) bool true
@ -545,7 +545,7 @@ gui_scaling_filter (GUI scaling filter) bool false
# When gui_scaling_filter_txr2img is true, copy those images # When gui_scaling_filter_txr2img is true, copy those images
# from hardware to software for scaling. When false, fall back # from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't # to the old scaling method, for video drivers that don't
# propery support downloading textures back from hardware. # properly support downloading textures back from hardware.
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
# Delay showing tooltips, stated in milliseconds. # Delay showing tooltips, stated in milliseconds.
@ -662,15 +662,15 @@ ipv6_server (IPv6 server) bool false
[**Advanced] [**Advanced]
# How many blocks are flying in the wire simultaneously per client. # Maximum number of blocks that are simultaneously sent per client.
max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
# How many blocks are flying in the wire simultaneously for the whole server. # Maximum number of blocks that are simultaneously sent in total.
max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40 max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
# To reduce lag, block transfers are slowed down when a player is building something. # To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node. # This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building () float 2.0 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
# Maximum number of packets sent per send step, if you have a slow connection # Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted # try reducing it, but don't reduce it to a number below double of targeted
@ -804,7 +804,7 @@ max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
server_unload_unused_data_timeout (Unload unused server data) int 29 server_unload_unused_data_timeout (Unload unused server data) int 29
# Maximum number of statically stored objects in a block. # Maximum number of statically stored objects in a block.
max_objects_per_block (Maxmimum objects per block) int 49 max_objects_per_block (Maximum objects per block) int 49
# See http://www.sqlite.org/pragma.html#pragma_synchronous # See http://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
@ -1154,7 +1154,7 @@ secure.enable_security (Enable mod security) bool false
# functions even when mod security is on (via request_insecure_environment()). # functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string secure.trusted_mods (Trusted mods) string
# Comma-seperated list of mods that are allowed to access HTTP APIs, which # Comma-separated list of mods that are allowed to access HTTP APIs, which
# allow them to upload and download data to/from the internet. # allow them to upload and download data to/from the internet.
secure.http_mods (HTTP Mods) string secure.http_mods (HTTP Mods) string