forked from Mirrorlandia_minetest/minetest
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Fixes #9637.
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@ -584,7 +584,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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IShaderSource *shader_source = m_client->getShaderSource();
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u32 shader_id = shader_source->getShader(
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"object_shader",
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TILE_MATERIAL_BASIC,
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(m_prop.use_texture_alpha) ? TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC,
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NDT_NORMAL);
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m_material_type = shader_source->getShaderInfo(shader_id).material;
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} else {
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