forked from Mirrorlandia_minetest/minetest
Add more information about how get_node_light works.
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@ -1914,9 +1914,13 @@ and `minetest.auth_reload` call the authetification handler.
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* Returns `{name="ignore", ...}` for unloaded area
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* Returns `{name="ignore", ...}` for unloaded area
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* `minetest.get_node_or_nil(pos)`
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* `minetest.get_node_or_nil(pos)`
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* Returns `nil` for unloaded area
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* Returns `nil` for unloaded area
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* `minetest.get_node_light(pos, timeofday)` returns a number between `0` and `15` or `nil`
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* `minetest.get_node_light(pos, timeofday)`
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* Gets the light value at the given position. Note that the light value
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"inside" the node at the given position is returned, so you usually want
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to get the light value of a neighbor.
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* `pos`: The position where to measure the light.
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* `timeofday`: `nil` for current time, `0` for night, `0.5` for day
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* `timeofday`: `nil` for current time, `0` for night, `0.5` for day
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* Returns a number between `0` and `15` or `nil`
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* `minetest.place_node(pos, node)`
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* `minetest.place_node(pos, node)`
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* Place node with the same effects that a player would cause
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* Place node with the same effects that a player would cause
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* `minetest.dig_node(pos)`
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* `minetest.dig_node(pos)`
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