Add more information about how get_node_light works.

This commit is contained in:
Robert Zenz 2015-09-07 18:51:45 +02:00 committed by est31
parent 0b87556048
commit fe6575b8d3

@ -1914,9 +1914,13 @@ and `minetest.auth_reload` call the authetification handler.
* Returns `{name="ignore", ...}` for unloaded area * Returns `{name="ignore", ...}` for unloaded area
* `minetest.get_node_or_nil(pos)` * `minetest.get_node_or_nil(pos)`
* Returns `nil` for unloaded area * Returns `nil` for unloaded area
* `minetest.get_node_light(pos, timeofday)` returns a number between `0` and `15` or `nil` * `minetest.get_node_light(pos, timeofday)`
* Gets the light value at the given position. Note that the light value
"inside" the node at the given position is returned, so you usually want
to get the light value of a neighbor.
* `pos`: The position where to measure the light.
* `timeofday`: `nil` for current time, `0` for night, `0.5` for day * `timeofday`: `nil` for current time, `0` for night, `0.5` for day
* Returns a number between `0` and `15` or `nil`
* `minetest.place_node(pos, node)` * `minetest.place_node(pos, node)`
* Place node with the same effects that a player would cause * Place node with the same effects that a player would cause
* `minetest.dig_node(pos)` * `minetest.dig_node(pos)`