forked from Mirrorlandia_minetest/minetest
Update minetest.conf.example
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@ -77,7 +77,7 @@
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# The time in seconds it takes between repeated right clicks when holding the right
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# mouse button.
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# type: float
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# type: float min: 0.001
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# repeat_rightclick_time = 0.25
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# Automatically jump up single-node obstacles.
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@ -126,7 +126,7 @@
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# The time in seconds it takes between repeated events
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# when holding down a joystick button combination.
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# type: float
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# type: float min: 0.001
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# repeat_joystick_button_time = 0.17
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# The sensitivity of the joystick axes for moving the
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@ -573,11 +573,12 @@
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# type: enum values: 0, 1, 2, 4, 8, 16
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# fsaa = 0
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# Undersampling is similar to using lower screen resolution, but it applies
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# Undersampling is similar to using a lower screen resolution, but it applies
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# to the game world only, keeping the GUI intact.
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# It should give significant performance boost at the cost of less detailed image.
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# type: enum values: 0, 2, 3, 4
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# undersampling = 0
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# It should give a significant performance boost at the cost of less detailed image.
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# Higher values result in a less detailed image.
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# type: int min: 1 max: 8
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# undersampling = 1
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### Shaders
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@ -682,11 +683,11 @@
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# If FPS would go higher than this, limit it by sleeping
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# to not waste CPU power for no benefit.
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# type: int
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# type: int min: 1
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# fps_max = 60
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# Maximum FPS when game is paused.
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# type: int
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# type: int min: 1
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# pause_fps_max = 20
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# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
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@ -706,11 +707,11 @@
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# near_plane = 0.1
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# Width component of the initial window size.
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# type: int
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# type: int min: 1
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# screen_w = 1024
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# Height component of the initial window size.
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# type: int
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# type: int min: 1
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# screen_h = 600
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# Save window size automatically when modified.
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@ -945,7 +946,7 @@
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# This will smooth over some of the rough edges, and blend
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# pixels when scaling down, at the cost of blurring some
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# edge pixels when images are scaled by non-integer sizes.
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# type: float
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# type: float min: 0.001
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# gui_scaling = 1.0
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# When gui_scaling_filter is true, all GUI images need to be
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@ -977,7 +978,7 @@
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# type: filepath
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# font_path = fonts/liberationsans.ttf
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# type: int
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# type: int min: 1
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# font_size = 16
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# Font shadow offset, if 0 then shadow will not be drawn.
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@ -991,14 +992,14 @@
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# type: filepath
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# mono_font_path = fonts/liberationmono.ttf
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# type: int
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# type: int min: 1
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# mono_font_size = 15
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# This font will be used for certain languages.
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# type: filepath
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# fallback_font_path = fonts/DroidSansFallbackFull.ttf
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# type: int
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# type: int min: 1
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# fallback_font_size = 15
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# type: int
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@ -1024,7 +1025,7 @@
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## Advanced
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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# type: int
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# type: int min: 1
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# screen_dpi = 72
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# Windows systems only: Start Minetest with the command line window in the background.
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@ -1682,10 +1683,6 @@
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# type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
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# mg_flags = caves,dungeons,light,decorations,biomes
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# Whether dungeons occasionally project from the terrain.
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# type: bool
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# projecting_dungeons = true
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## Biome API temperature and humidity noise parameters
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# Temperature variation for biomes.
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@ -2325,7 +2322,7 @@
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## Mapgen Carpathian
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# Map generation attributes specific to Mapgen Carpathian.
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# type: flags possible values: caverns, nocaverns, rivers, norivers
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# type: flags possible values: caverns, rivers, nocaverns, norivers
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# mgcarpathian_spflags = caverns,norivers
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# Defines the base ground level.
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