Paramat
4d2ad7c2b2
World start time: Move to first full light (day night ratio = 1000) ( #8410 )
...
6125 is the time of first full light according to 'get_node_light()',
and the time of first full light visually when basic shaders are on.
This is the optimum default new world start time, taking all possible
games into account.
The previous time assumed a game similar to Minetest Game. Games
should set this setting themselves according to their needs.
2019-04-13 01:46:38 +01:00
rubenwardy
4f7674d448
Change pitch fly binding to 'P', add to change keys menu ( #8314 )
2019-04-03 21:37:30 +01:00
DS
ad75dba87b
Optimize core.after in a simple way ( #8351 )
2019-03-27 21:05:50 +01:00
Paramat
42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader ( #8418 )
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Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.
Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat
38ea0890ec
Document 'highly unstable' mapgens instead of 'stable' mapgens ( #8404 )
2019-03-20 04:37:33 +00:00
paramat
77cfc4fcd1
num_emerge_threads: Fix documentation of automatic selection
2019-03-17 22:27:36 +01:00
ANAND
d50feb89de
core.after: Improve assertion message ( #8388 )
2019-03-17 10:25:47 +01:00
ANAND
7f1c2b8a00
Builtin: Add vector.angle(). Returns the angle between 2 vectors ( #7738 )
2019-03-17 02:05:03 +00:00
Paramat
ee57b63008
num_emerge_threads: Warn of crashes when > 1 ( #8357 )
2019-03-14 13:49:33 +01:00
HybridDog
3066d76e33
World config: Make depends easier to read ( #7396 )
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* Do not always show every depends textfieds
When there are no dependencies, it does not longer show an empty list.
* Adjust the list height to avoid a scrollbar when possible
* change minimum height and no dependencies message
* Do not get depends for modpacks
2019-03-07 08:23:03 +01:00
Paramat
1c87d57e1d
Change 'num_emerge_threads' default to 1 ( #8303 )
2019-03-05 22:58:38 +00:00
HybridDog
a7c5dc50e5
Add math.factorial ( #8298 )
2019-03-05 10:11:21 +01:00
DS
60ab2d94f0
Add sounds for falling and attached nodes ( #7719 )
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* Add sounds for falling and attached nodes
The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.
* allow all sorts of soundspecs
2019-03-05 08:17:48 +01:00
rubenwardy
5d2624ab82
Hide uninstall package button on unmodifiable paths ( #8255 )
2019-03-05 08:12:58 +01:00
Paramat
ae1caba6aa
Update minetest.conf.example and settings_translation_file.cpp ( #8278 )
2019-02-23 20:24:59 +00:00
Paramat
9311d8a8aa
Settingtypes.txt: Remove 2 lines missed in a recent commit ( #8277 )
2019-02-23 03:15:56 +00:00
ANAND
242c9bc36e
Remove 's' from 'automatic forwards' ( #8272 )
2019-02-23 01:12:33 +00:00
rubenwardy
85389ad994
Content store: Ignore '_game' in game names in ID generation ( #8270 )
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Fixes 'install' button continuing to be displayed after installing a game whose
name ends with '_game'.
2019-02-22 03:19:52 +00:00
Paul Ouellette
0ad96cc73f
Update gamebar on tab enter ( #8192 )
2019-02-18 21:04:43 +00:00
rubenwardy
57517628f0
Fix games not updating on deletion
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As reported by @random-geek
2019-02-18 16:39:28 +00:00
Paul Ouellette
cc9bed9321
Fix content store crash ( #8244 )
2019-02-18 12:46:55 +01:00
Paramat
6e7ba366fc
lua_api.txt, settingtypes.txt: Various improvements ( #8252 )
2019-02-18 02:53:33 +00:00
Paul Ouellette
291b2446f1
Fix profiler crash by builtin since eea1fda ( #8239 )
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Default to '??' (common Minetest notation) for unknown mods.
2019-02-16 21:06:04 +01:00
rubenwardy
568540f8e9
Update credits ( #8162 )
2019-02-16 00:41:30 +00:00
SmallJoker
eea1fdaf25
Statbars: Reduce initial update interval
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Centralize HUD updating in update_builtin_statbars.
Fixes race condition in 'on joinplayer' that causes stat bar bugs.
Correctly scales stat bars to custom max values set by mods.
2019-02-12 20:45:38 +00:00
SmallJoker
a809f7361e
Builtin: Fix grayed-out but enabled modpacks
2019-02-09 21:54:39 +01:00
Wuzzy
705b454026
Remove fgettext("") in builtin
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This call is useless and wrong, the empty string has a special meaning in Gettext.
2019-02-09 20:12:56 +01:00
rubenwardy
5b965e08bd
Content store: Fix assertion failed on unsuccessful package list fetch
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Fixes #8168
2019-02-03 19:54:50 +00:00
rubenwardy
0d0875fc00
Rename 'Content Store' to 'Online Content Repository' in Advanced Settings
2019-02-03 18:07:14 +00:00
rubenwardy
626b0b7e6a
Add setting to hide mature content from ContentDB
2019-02-03 17:54:56 +00:00
rubenwardy
809cb9fc0b
Fix rename modpack dialog not appearing to take affect
2019-02-03 13:43:00 +00:00
number Zero
7c239767ff
Fix modpack rename dialog selecting the wrong mod
2019-02-03 12:40:39 +00:00
rubenwardy
3c7e92049d
Content store: Fix overlapping labels
2019-02-03 01:14:15 +00:00
Paramat
d521e61ba7
Settings: Slightly increase block generate, block send, object send distances ( #8147 )
2019-01-31 19:28:14 +00:00
rubenwardy
572ba83b30
Content store: Fix storage leak by storing screenshots in cache ( #8137 )
2019-01-31 16:35:55 +00:00
rubenwardy
944e9f5acb
Content store: Use composite key to track installations ( #8054 )
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Fixes #7967 'Package manager doesn't track content reliably'.
2019-01-30 16:43:28 +00:00
Muhammad Rifqi Priyo Susanto
9126e1791d
Add setting to disable confirmation on new player registration ( #8102 )
2019-01-26 19:26:37 +00:00
Paramat
15110864c8
Rename 'Advanced Settings' button to 'All Settings' ( #8131 )
2019-01-26 14:14:06 +01:00
Wuzzy
df6670b28a
Make advanced settings noiseparams strings translatable ( #8062 )
...
Various minor language improvements in settingtypes.txt.
2019-01-20 18:49:17 +00:00
srifqi
9512c2986e
Advanced settings noiseparams: No tailing comma for empty flags
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Previously, when editing noiseparams and disabling all the noise
flags, the noiseparam is displyed in advanced settings with a
tailing comma.
2019-01-19 18:37:19 +00:00
Paul Ouellette
11b550e024
Remove incorrect feature flag ( #8086 )
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And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
Paul Ouellette
3fce27ece5
Fix some misspellings ( #8104 )
2019-01-16 13:39:13 +01:00
SmallJoker
ed1415f78d
world.mt: Only accept true/false/nil values ( #8055 )
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This patch will make distinguishable mods in modpacks possible in the future
`nil` checks are required to provide backwards-compatibility for fresh configured worlds
2019-01-13 16:22:32 +01:00
rubenwardy
4b04268304
pkgmgr: Fix games list not being updated after game install
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Fixes #8074
2019-01-09 13:14:33 +00:00
Paramat
630c0ea997
Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' ( #8066 )
2019-01-09 08:00:50 +00:00
rubenwardy
6169ecaa4a
Content store: Disable more details dialog for now ( #8060 )
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* Content store: Disable more details dialog for now
2019-01-06 16:54:22 +01:00
rubenwardy
f5de187b6c
Content store: Fix update button not working
2019-01-06 13:18:40 +00:00
rubenwardy
70bf3439ab
Deprecate modpack.txt and use modpack.conf instead ( #7892 )
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* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
Paramat
ceacff13a6
CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' ( #8000 )
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Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.
Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.
Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
2019-01-03 12:10:07 +01:00
Moose
c26eab6319
autojump setting: Remove repeated doc line ( #8041 )
2019-01-02 23:32:19 +01:00