Commit Graph

171 Commits

Author SHA1 Message Date
sapier
9f52149a11 Android, build: Update curl to 7.40.00 2015-01-15 21:51:54 +01:00
Kodexky
c0066a75cd Fix Android crash on keyboard connection change. 2015-01-13 23:09:57 +10:00
sapier
25235a4324 Increase stepheight on android by 0.5 to smoothen movement 2015-01-11 04:33:42 +01:00
sapier
04d4a00393 Fix armv7 using arm arch while arm uses armv7 2015-01-08 00:11:30 +01:00
sapier
2b8ed9e80c Switch android build to external sqlite3 2015-01-07 01:01:03 +01:00
sapier
083d19b3fc Fixes for android
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
sapier
a92c083011 Fix broken android version due to new openssl not linking correct to curl 2015-01-05 00:51:35 +01:00
sapier
bf5d6e670a Switch to official openssl version and update to 1.0.1j 2015-01-04 16:57:19 +01:00
sapier
35149a10e3 Speedup initial android startup on some devices by factor 10 or more 2015-01-02 17:20:55 +01:00
kwolekr
3f83ca29d3 Bump version to 0.4.11 2014-12-24 22:28:06 -05:00
Kahrl
e402aa8984 Add fontengine.cpp to Android.mk 2014-12-01 21:22:23 +01:00
KodexKy
5413ed1195 Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
kwolekr
9e811a92e7 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
sapier
f6e01adab7 Makefile support for build without leveldb 2014-08-16 12:28:07 +02:00
sapier
d38f6ebb9b Fix error handling on inconsistent client ready message
Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16 20:01:00 +02:00
sapier
903d343b08 Fix android build after removal of indev and math mapgen 2014-07-16 13:40:30 +02:00
sapier
96f285f71e Update version numbers for 0.4.10 2014-07-06 22:39:47 +02:00
sapier
b459f53ac3 Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there 2014-07-06 21:27:54 +02:00
sapier
1cc40c0a7c Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00